1. wont change, the troops might vary but it's still going to be follow a guide and lose the troops. Don't think the limitations of a browser based game allows a better solution.[/QUOTE]
If camps...
Type: Posts; User: Borotaur
1. wont change, the troops might vary but it's still going to be follow a guide and lose the troops. Don't think the limitations of a browser based game allows a better solution.[/QUOTE]
If camps...
Biggest problems of the current combat and adventure system:
1. Completing an adventure is identical every time. This is good for casual players, but very boring for others. Bored players quit.
2....
Default values for units are way off, skewing the simulation for finding cheapest losses. Just based on every day weapon & brew prices in TO, here's what I'd like to see sim evaluate my losses with,...
When finding the best attacker, value is calculated based on rounded figures. This leads to very inaccurate and misleading results. It's totally different thing to lose average of 0.45 Elite Soldiers...
High difficulty random adventures aren't for everyone. And there's nothing wrong with that. Lot of people prefer easy content. All we really advocate is the option of doing randomized adventures too....
So it would be more challenging to have enough troops to be able to handle any situation. Plus you'd have to sim your own combinations, which isn't a huge challenge, but certainly harder than...
Random adventures would be harder, but nothing impossible. For two reasons:
1) It would be slightly harder to prepare for the adventure, so you'd be forced to keep a larger army on standby to be...
Thus the semi-random. What I'm thinking is that each camp would have a certain area where it's placed to, randomly. And those areas overlap. For the troops, there would be a budget, say a hard camp...
Without needing huge changes, I'll just repeat my suggestion I've made before and will keep making again: create adventure or two where all camps are on semi-random locations, containing semi-random...
Now that replies are allowed again, feel free to discuss. But I remind again, don't get into modding discussion. Only discuss what features could make mods work easier.
I'd like to see 1 day premium available in the shop. 125 gems maybe.
One more chat tab please, for guild recruitment.
All guildless players should see this tab, on the spot where rest have guild chat
Guilded people could temporarily swap their general chat...
Just the ability to opt out of guild quests would be awesome. Right now the only way is to leave guild and lose guild chat, even if you're old friends.
I have to agree. So far the suggestion forum has been completely ignored. It's only function seems to be to shut people up when they have an issue with the game. No game issues are allowed to be...
Ok, common problem to solve: someone says "hej alle" in general chat. Yellow responses follow, often causing more 'spam' than the original greeting.
1) Give mods ability to open a whisper in a...
Someone could finally fix the English version to have Valiant Little Tailor listed in English.
Lot of people aren't noticing it being listed as "Das tapfere Schneiderlein" and wonder why it's...
Alright, proper feedback for the explorer skills:
Manuscript
- Faster adventure search: excellent. Even 1% faster is huge improvement on anything that lasts 12/24/48h. I doubt it will be a lot...
You don't have to worry about the time for training 15 explorers: if we don't hear about some good news about book prices being capped, you'll never afford more than 6-7 upgraded characters. Hope you...
~350 buffed L2 wells kept my production going during the event, 300k / 12h. http://i.imgur.com/HsshszB.jpg
+1