Its a very good idea actually.
Invisibility was just one of the many suggestions really. But back to the main point: Adding a Wizard to ur island.
As i see it, it could just be an alchemist,...
Type: Posts; User: MuffinMight
Its a very good idea actually.
Invisibility was just one of the many suggestions really. But back to the main point: Adding a Wizard to ur island.
As i see it, it could just be an alchemist,...
Make it possible to upgrade Trade Office to lvl 2
Makes it possible to mass trade (and maybe even increase the number of lots when selling)
Useful for helping lots of low guildies...
Right now, there's a history of trades you've made in the Trade Office.
What about a history of trades between players? And please make it much much longer than the TO history. Being able to look...
Seems you guys have completely misunderstood my idea :(
My point was to somehow make it more attractive to upgrade to lvl 5. The Economy will, like any change, be affected yes, and that's up to...
As it is now, it takes a very long time to trade multiple things to others. Especially if you take into consideration that you can't stack the stuff that's in your star menu.
Trading 60 baskets to...
The first time you upgrade Barrack and Provision House, it almost halves the time to make the stuff. Second upgrade (to lvl 3) is somewhat nice and noticeable. But the 2 last upgrades are not only...
For a control freak that likes time on anything from production to duration of buffs, I think it's somewhat odd that you can't see the required time to train each unit in the Barrack, or the stuff...
As you advances in level the difficulty of the adventures advances somewhat too. Instead of training 100 recruits, it begins to be commen to train 400+ recruits etc.
Likewise, in the Provision house...