LOL, if it doesnt stop i guess there will be a lot of bad language spouted in and out of game :P
Type: Posts; User: Nanzi
LOL, if it doesnt stop i guess there will be a lot of bad language spouted in and out of game :P
nothing wrong with fluff in game
a new punishment, death by bounty ><
this doesnt promise a lot really....
http://forum.thesettlersonline.com/threads/20023-We-want-you!-Forum-amp-Chat-Moderators!
took me erm 30 seconds to find .....
must be a network setup issue at work then, maybe blocked ports, firewall or something that interferes with connection to BB servers
i have no doubt you will next suggest adding a command line where you can get unlimited amounts of all resources and an insta finish an adventure with a win as well .....
the limited items can not be gifted so vouchers are realistically the only way to get gems in sufficient quantity to non gem buying players
Kinda doesnt make business sense to try to crack down...
"competition " was across all worlds/regions and only 1 set of prizes for all
Top server got 4 prizes, u got the consolation one - simple as that
it helps if you check suggestions already made- multiple times and endorse/respond to those threads really- as well as having a clear title what issue you are suggesting something about - although i...
dso-karten.de/images/articles-pics/1028_1344703834.png
i presume u want a complete version, not a short one
The posted analysis is still falling short of what is needed to explain the differences. Suggesting that the servers scoring badly were the ones canceling adventures en masse instead of finishing em...
there was a target- highest score at end of event qualified for a nice big price on top of the first to 100 and the 200% prize
The same happened on all servers / be it euro, german or whatever else. One lesson should be to give players a better feeling of control aka beside serverwide rewards, better personal rewards as...
the server is at 37%
No there are not. Realistically speaking, you should be tankfull if the 100% mark is reachable- which has the very underwhelming reward of 75 gems- which is 2 weeks of logging in and some marble...
well- if u count a much larger active population than there is in reality, this will be the effect
I know many having done 10+ eotw and many more 5+ - if i counted those adventures only i...
definition of actives is my bet
Newer servers just have less stable population aka more newer players testing the waters and of course a percentage trying only a few log ons or maybe a week or 2...
it doesnt explain 10% difference - plain and simple
There are things that will skew the percentages but the main one seems to be either the base active players is wong or too many people do not...
it is a percentage so yes
more active players is also more adventures to complete to get to 100%
anyway a light version is not in the books as the event will be run when something like that is finished so thats a daydream...