This is really good idea. I like it and I will use it. For example for steel swords production, because it requires sooooo much coal.
Type: Posts; User: nufrix
This is really good idea. I like it and I will use it. For example for steel swords production, because it requires sooooo much coal.
Asi to bude proti pravidlům, ale odepíšu česky, když si píšu s krajanem :D S překladem bych klidně taky pomohl. Zase na druhou stranu, angličtina snad už dneska není u nikoho problém.
Maybe it is...
If you think about it as a programmer, maybe it can be a problem. Because IMHO settlers do not care about the road at all, because they just move using the shortest route, because they are just...
You are right. They should remove the border after you capture the zone (== you build a Storehouse within the zone). +1
I have the same problem.
http://img862.imageshack.us/img862/7600/tsomapproblem.png
These tutorials look very promising and very good. But when I build buildings, I have another rules. I always build buildings, which are related to each other, in one area. What I mean is that...
Hi BB_Azariel and thanks for the great news. I know, that making something obligatory is always a problem, but it was just my suggestion, so what the hell :) I'm really looking forward to the new...
I don't agree that there is no advantage of being a merchant. Trading is easier, you do not make trade offers, wait 10 minutes and do it again. Your units have more hitpoints (who says it can't go up...
Hi all,
when I play this awesome MMORTS, I prefer trading and well optimized economy. But there are few things I really miss:
When you reach certain level (for example level 18), you will be...
+1 ... This will be great.