Ah, it is so re-freshening, Tierarzt and his newly invented "premium thingy, premium price". Which one of those "premium" can be translated with "insane"?
That said, from other posts, we know that...
Type: Posts; User: ochrid
Ah, it is so re-freshening, Tierarzt and his newly invented "premium thingy, premium price". Which one of those "premium" can be translated with "insane"?
That said, from other posts, we know that...
Watermills and silos. "Premium features, premium prices". Okay, lets take a look. Here a medium sized economy, not ready for 2 adventures a day, but quite capable (numbers from my own player level...
+1
Daily maintenance should be reduced. I'd prefer, that wheat and water can be rebuild without blocking the build queue. For me it is (was, see below) 2 hours daily maintenance, where I do...
and this game has started 200 days ago, which will keep you in an inferior position for a long time. When you enjoy being the underdog, go for it.
Tiletron, Gold is mostly used for building upgrades. For higher levels, a nice amount of gold is needed. Although it might not actually be necessary to upgrade most buildings very far (DISCLAIMER: I...
One or some more of those thousands have also trouble from time to time and try one of the following:
- log in at uplay directly: http://uplay.ubi.com/en-GB/
- delete cookies
- opens the game in...
Repetitive maintenance does not make a challenging and interesting game.
Look at chess. Zero repetitive work, zero daily maintenance. Yet a difficult and interesting game. Some games are about...
Here, on a quick note, is what I do, when I do not have much time: I come online and send some geologist around. By that time my masons have red "!!!" and my mines are exhausted. I have 4 geos:...
Of course not a major thing, but who knows, perhaps easy to implement? I most the time cannot remember which trade it might have been. Such I do not know which resource I have gotten, or which had...
For travel times take a look into the details pane: click on the house in question and than on "Details" tab on the bottom. The forester start in the storehouse, too. Perhaps just taken a mug of brew...
3 forester to 2 cutters should do fine. Not sure what situation you have. Have your foresters much higher travel times?
Even opt-in for fights on home-island is awkward: one day you opt-in to fight your favorite buddy, the next day 100's players strike at you.
Fighting for islands just like in adventures could be...
What about storehouses providing storage while upgrading? I found it always a little dangerous for my workers, having to wade through goods while doing their upgrade work. That said: where are those...
And here is the info needed:
http://forum.thesettlersonline.com/threads/14816
Look out for "Production chains", there you will find the information, how many producers you need for processing...
Tierarzt, you're great. In which world are one "supposed to play a game"?
I can imagine people being happy with all the daily maintenance this game needs. I can imaging other people would like it...
That is a neat suggestion. I like the small island idea, the bridge, the strong economic aspect, the story about the white and dark priest and the goal one can work toward.
I doubt that you can upgrade while requirements are missing. Also, it is a little suspiciously, that you've said "mouse over" while the upgrade requirements are told in the building information pane...
The battlesystem is indeed not such a great thing. What are you doing: you compute how many recruits you need than wait if you had been correct. The rest of the time you watch the back of an horse...
With online games, I am usually thinking what they are worth to play. This game as an offline game, I'd say 25 EUR, since it doesn't really compete with settler1-7. Since it is online, and the...
The Price. All about the price. I was thinking: "Well, they will make it something like 500 gems". *Than*, knowing that the limited building queue is a true pain, I would have bought a spot in an...