If you really want the achievement, could you wait until your mines (copper mines perhaps) are depleted, build 6 level 1 farms, get the achievement and destroy the farms (so that you can rebuild your...
Type: Posts; User: Paula_Ravenhawk
If you really want the achievement, could you wait until your mines (copper mines perhaps) are depleted, build 6 level 1 farms, get the achievement and destroy the farms (so that you can rebuild your...
Understanding those production quests is key to understanding the game economy in my opinion. I would suggest you try a number of things...
- turn off any buildings not necessary for the quest (like...
100% in a 20 member guild = 115 guild coins
80% of a 25 member guild = 104 guild coins
So yes it would pay more.
Having said that, I disagree with the suggestion of 'ignoring' inactive members...
Main Guild Quest: Dagger Island
Personal Subquest: Cutting Off Reinforcements
Requirements: Complete the adventure "The Nords"; Buy at least 500 Granite from other players
Level: 51-65
I'm not sure I know what a vampire guild is, but I would think it would suck to be part of a guild like that :P
Main Guild Quest: Rainy Year
Personal Subquest: Relief Party
Requirements: Experience at least 2 new Adventure(s); Own 35 Elite Soldiers
Level: 51-65
...
Of course that could happen but isn't it also possible that prices could increase in value, making the GQ more worthwhile to do? It seems to me that current prices are the best indicator that we have...
Main Guild Quest: All the Shiny Roads
Personal Subquest: Brand New Signs
Requirements: Produce at least 2000 Marble, Pay 100 Exotic Planks from your storage
Level: 51-65
-1
I'd like to think I'm prepared for all 65 Guild Quests so the waiting quest wouldn't help me any (not often I saw a waiting quest before anyway as I am in a Guild that did our GQ daily before...
As the thread title suggests, this thread is for Guild Quests level 51+. (Your GQ at level 49 is in previous summaries and did not change with the update).
My only concern with the Guild Quest system is that all of the testing was done with people at level 75 (so in the 66-75 level Guild Quest group). Since I don't believe anyone on my server...
I believe that since this geologist was introduced (or perhaps when it was 'fixed') that the skills to find 2 in 1 are no longer working for other Geos (Jolly and tavern bought).
Before we got the...
For what it's worth, I am looking forward to these long needed changes. My only fear is that the level 51-65 quests will be too difficult/expensive to do in 24 hours to be worth doing every day and...
I really really like this idea, but worry about unintended effects of it. Right now it seems like my chat 'freezes' (I'm in the middle of typing something and the cursor moves somewhere else to I...
I suppose by that logic is comes back to what the guild values more, a few guild coins or a semi active player. My guild has always had some players less likely to complete the GQ than others, and we...
Margowicz1, can I ask why you would want a second RPH? Mine usually sits idle, so there is no way I would buy a second (and if BB gave us the option, I am certain that many people would make the...
I'm not following the international argument here. I see this as benefiting international players in that in the current system (for example), if someone only logs on every day 3 hours before the...
Weekly maintenance seems to be taking longer than usual. I blame the bunnies.
Not many of the people that are clearing their Island (sector 9) are likely to have 1 MoMA let alone 2.
Any theories on the level 26-35 quests? It looks like the only levels that have 2 quests...any thoughts on why? It could be random, but I am assuming that it is more likely that the lower levels...