It's a bit disappointing to see the bewitching explorer only as a (very expensive) bundle inclusion, and not separately buyable like all previous events.
In my guild at the end of an event we were...
Type: Posts; User: Koraku
It's a bit disappointing to see the bewitching explorer only as a (very expensive) bundle inclusion, and not separately buyable like all previous events.
In my guild at the end of an event we were...
https://settlersonlinewiki.eu/en/buildings/other/the-excelsior/
The Quests in the short-letter bracket reward gems.
BUG 1
From what I've seen, the intent of the buff is to offer a 2nd event loot slot provided the explorer doesn't have an equal or higher amount of native loot slots.
So I checked a couple of...
Same, upgraded 2 before I noticed something was.. off
The Sharpened Pickaxe description:
Effect: +200% Production Speed
Actual effect:
+200% production amount
Basically the text reads like it should speed up the production cycles, instead it...
730m/1000m
ohwell
The game is unplayable in its current state, doing adventures is a painstaking venture in wrong generals, inability to block and constant zone refreshes
Sending a single explorer now takes a...
Can confirm. Additionally if the game tab is not the focus for a while, it requires a reload
After hanging around on my island for a while I get the following message:
http://prntscr.com/127krdo
Invite sent, when you're in lets get the rest of your crew in :)
I'm not so sure if its a 'major' redevelopment tbh, but rather porting all the communication lines from current flash to unity-flash
It seems like unit itself has some flash-like backend:...
Evo is still recruiting, all are welcome! :)
this is just trading with extra steps, let alone a ton of dev and art work for a feature that exists (trade) or can be done in-adventure already sans trading (buff kills)
When opening a bunch of loot mails (explorers, adventures etc) it would be very nice to get an overview of the cumulative gains from this.
Right now you just get a LOT of system messages, but imho...
With multi-day production cycle buildings it becomes all the more important to have these buildings buffed.
However since they are all on different timers it becomes impossible to keep track and the...
also, a last-active date would be nice to clean longtime inactives, now it's either active/nonactive
make the recall price the amount of time it spent going on mission.
that way if you mis-send, and recall within seconds, it should return in seconds.
If however it has already been en-route for 2...
+, and also make the general box way more compact, and the containing window a bit bigger as to fit more generals on 1 screen
This seems like the struck the balance a bit better on event 'difficulty' vs reward, nice! :)
the word you're looking for is 'Buff'