As far as I understood, the blocking algorithm works with the zone map (loaded at startup and cached for the session) and with several building space/block maps (most likely built into the client)...
Type: Posts; User: Tempdirz
As far as I understood, the blocking algorithm works with the zone map (loaded at startup and cached for the session) and with several building space/block maps (most likely built into the client)...
I do not think that the highlighting (during building for example) is server-related. If you have not built anything yet, sending requests to the server would be too non-optimal. I think...
It does not solve the problem, it just reduces the freeze time for a while, killing the flash player process does the same - "standard" memory leaks from the flash player are added to the lags from...
If this helps...
ru-servers currently have no problems with stability (as far I know),
but still there is a problems with building on the main island, moving generals camps in the adventures and...