Since I had such success in the past with missing buildings and decorations every time the landscape changes, or more recently with specialists missing books, here's another one.
All my explorers...
Type: Posts; User: aklbr
Since I had such success in the past with missing buildings and decorations every time the landscape changes, or more recently with specialists missing books, here's another one.
All my explorers...
books missing off explorers; not found back in storehouse;
edit; 2 days later:
2 explorers are missing books, mostly on the codex side 3 or 4; one geologist misses 8 books
would anybody care...
I have programmed all my explorers to arrive prior to event end - short, medium, long and extended searches... Only one of the mails I opened today, maybe 15 hours past event end had soccer stuff in...
Gp 4 / 8
Would anybody else 'feel' that Earth day would be worth a tree decoration?
yeah, I know, Saint George is April 23rd and we get flowers
it's in the collectibles or sometimes generals; goes away after a while
had it past days as well
Island of the pirates, last sector; Tage's counting
sent MOD 1R to camp 8; gets intercepted by trap, wipes it out, continues to fight (without army) and cleans out caltrops plus some gunmen
(done...
this is not a bug it is a feature; it is the result of incompetent queue implementation; it happens on intercepts - the intercept (especially with withdraws) will trigger the queue to ignore the...
You've been replying on my post ages ago when changes to the zone led to the disappearing of buildings. Buildings go away, not into star. Support will not offer refunds. "Official" replies do not...
both the island storehouse and the zone have changed;
island storehouse has increased size from 1.5 x 1.5 grids to 2x2
as a result many (many many) spots may not be used
spaces near...
some time later; queues are still messed up, absolutely no improvement... didn't even close the game this time
last week changes: southern island storehouse changes footprint, about 50 places...
once upon a time there were some caged monkeys, their welfare was ok as they knew how to count - not only were they fed and cared for; in a fortunate for some, twisted for others turn of events they...
I've returned to full population and collectibles quest. Every item picked vacated one settler. Killed some recruits in ongoing adventure, returned to pick some more - this time no new settlers...
The queues are messed up again, a bit worse then before.
Id est the provision house, had buffs and materials in it, added the brew -quest related- slide it up to the second position. Log off,...
Ravel, the process that puts in settlers is busted, please request a fix. Every now and then, the timer that needs to say 15 min says -5 sec, up to 40-50 times in a gust.
finding the 'entrance' and a way 'in' is still funny... so they vacated two spots to fix the latest problem
you should play scenarios, the cost is reduced now - bug in player's favour
i.e. in the mine scenario, you get to consume 3 sticks of dynamite (and are left one) to free the entrance into the shaft
I'll venture that the rounding has changed July 21st - max amount of copper in a deposit (with all the pluses in it) got one more, wheat production on some farms/silos and, (I know THIS will be...
hey Ravel, can you please add this on the list to be fixed asap?
The 'ace' achievement under attack rolled back;
I've played some during the event, had 15 or so; a week ago I had 10, today I've managed 6, with the 3 that I got recently - past 48h.
Experienced...