Added #25
Updated #12 - UPDATE!!!! Apparently this has been fixed. I've reloaded a few times, even fully closing the web browser and reloading, and the game remembered zoom settings
Type: Posts; User: Korishan
Added #25
Updated #12 - UPDATE!!!! Apparently this has been fixed. I've reloaded a few times, even fully closing the web browser and reloading, and the game remembered zoom settings
Most windows should have the pin option to sticky it to stay open. But the default option should be to close all other windows when opening an important window, like the build menu for instance.
Added #23
Added #24 + Picture
Perhaps for the PH and RPH, it would be nice to have a Total Time Remaining for current items in the Queue.
7431
Adding to #21. Found out an issue when sending them without waiting for the confirmation of them going. I sent 1st Geo to go after Iron, then I selected and sent the 2nd one to go after Iron. A few...
Added #22
In the world of programming, especially with engines like Unity and Unreal, graphics and coding go hand in hand with these types of things. All that is really needed is to use the existing image...
Added #21
Added #20
When i say it's fairly easily done, I don't mean that just anyone could do it. However, as a Novice coder in the early 2000's, I wrote several scripts that would allow for translating from one...
Somethings messed up with the web page. I attached it.
Even did a reload/refresh of the main site. Same result on Chrome and Firefox.
Here's a compilation of items I think should be updated/changed. It is by no means complete or exhaustive.
1) Windows need to close when selecting something else unless the Pin is pushed. No...
As the others stated, only being limited to 4 items is annoying. The font is too large, and there's not reason for multiple lines of text for the date/time of expiration. Forget date/time and just...
I found that running the game in Chrome it uses less memory footprint, and doesn't stutter as much.
When playing in FireFox, I would see memory spikes over 5GB of ram used. At one point (and I think...
It's actually fairly easily done. All you do is code up a translation script that loads in the old save data, and then updates it to the new data. It's done a regular basis when other games are...
Yeah, the moving the map around and the titles loading "every time you move" is extremely annoying. There is no reason to have to re-load the map every time you move around.
No, they are doing it even worse. They are basically copying the old code from the old platform, pasting it into Unity code editor, and then fixing the errors in the code. You can see this because...
The scrolling will work in the items list, but it's very finicky. The cursor has to be just right.
But, that's very annoying, imho.
As the others stated, only being limited to 4 items is...