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Type: Posts; User: Mesea

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  1. Replies
    163
    Views
    149,401

    And cost increase to most used elite troop but...

    And cost increase to most used elite troop but production time reduction only on least useful ones... thats a bit counter-productive. At least reduce also production time for others.
  2. Replies
    42
    Views
    616,044

    Sticky: Any chance to get pics back - SA ones are...

    Any chance to get pics back - SA ones are completely out.
  3. Replies
    77
    Views
    29,633

    It's not an improvement - it's a removal of...

    It's not an improvement - it's a removal of functionality of quartermaster. Keeping one configured with troops and nicely getting them back from adventure and sending for next one is no longer...
  4. Replies
    313
    Views
    3,732,791

    Sticky: Ohh right got the towers confused - reversed...

    Ohh right got the towers confused - reversed order now. Lesson learned - having cold and adv planning don't go well.
  5. Replies
    313
    Views
    3,732,791

    Sticky: According to this: sim link...

    According to this:
    sim link
    setup for 3 has 100% of 100 seconds. Is this sim broken in some way?
  6. Replies
    313
    Views
    3,732,791

    Sticky: Proposal for blocks for 3&4 on RB: 3) 60E 140C...

    Proposal for blocks for 3&4 on RB:
    3) 60E 140C
    4) 140E 60C
    They both give solid 100 seconds with guaranteed win. Original ones can get down to 80 sec in some cases or in case of 4 get a lost...
  7. It's a very old one I think. It was a harsh...

    It's a very old one I think.
    It was a harsh lesson to learn tho :|
  8. Replies
    5
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    94,932

    I used the solt guide today and had some strange...

    I used the solt guide today and had some strange intercepts on blocks - first at camp then at camp 16. Anyone else had problems with those?

    I'm not waiting for drums to end when sending gens -...
  9. Thread: Colonies and PVP

    by Mesea
    Replies
    14
    Views
    38,843

    Add on top of that that infantry units in new...

    Add on top of that that infantry units in new system are about 5-10 times cheaper then cav/archers (6 steel = 12 iron vs 60 or 72 iron).
    It breaks the idea behind the new combat system - where is...
  10. Yep I agree make settlers from loot go always to...

    Yep I agree make settlers from loot go always to star.
  11. Our guild is La Psychadelica [Psych] and last...

    Our guild is La Psychadelica [Psych] and last completed guild quest was "Fun With Snow".
  12. Replies
    106
    Views
    508,982

    There is some issue with combat simulation if big...

    There is some issue with combat simulation if big bertha is involved.
    Check the dark castle on gunpowder adventure for example - attack of 55R 20B 145XB when using mma is shown as victory by...
  13. Replies
    62
    Views
    32,272

    It's a "fluff" feature that indeed will be used...

    It's a "fluff" feature that indeed will be used only to see who has bigger achievement... and this doesn't improve the game in any way for most of us.
    While I understand the need to bring in more...
  14. I found out that this Sim is quite optimistic....

    I found out that this Sim is quite optimistic.
    In a combat on Sons of The Veldt adventure with following parameters:
    6R 34S 1E 209K vs 50 Guard Dog, 50 Roughneck, Skunk, 2 One-eyed Bert

    after...
  15. Replies
    8
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    14,721

    Thanks for this - very good and detailed info :)

    Thanks for this - very good and detailed info :)
  16. Replies
    87
    Views
    59,497

    I'm quite well aware that 30 samples is not much....

    I'm quite well aware that 30 samples is not much. But look at it in other side - 30 samples totally without granite with theoretical average probability of even 20% also borders on impossible when...
  17. Replies
    87
    Views
    59,497

    BK is actually one of worst examples for granite....

    BK is actually one of worst examples for granite.
    But if around 20 ls'es from various adventures (RB, VtV, SotV, Outlaws) don't yield granite in even 1 case it's closing to statistical miracle....
  18. Played around a bit and it looks good. One...

    Played around a bit and it looks good.

    One tiny thing - Recluit should be Recruit I guess ;)

    Potential issue I noticed - when you go to find best attack and input troops there then go back...
  19. I agree with above posters - improved silo seems...

    I agree with above posters - improved silo seems like a slap for all people that currently have some of normal ones.
    And since they cost gems in my opinion it needs some kind of fix - we spent gems...
  20. I second this. Please give it some kind of...

    I second this.
    Please give it some kind of higher priority.. (esp over things like exotic wood school)

    That amount and kind of clicking is potentially dangerous and can lead to stuff like RSI.
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