I think Tage didn't received my last message a week or two ago but nevermind, i will say it in public:
I stopped playing settlers, because my study needs some more attention.
I see that if I don't...
Type: Posts; User: XiozZe
I think Tage didn't received my last message a week or two ago but nevermind, i will say it in public:
I stopped playing settlers, because my study needs some more attention.
I see that if I don't...
Yes, 100% isn't achievable.
But, with blocks, it's all or nothing, that 0,045% is the difference between a win, or a lose of many (expensive) troops.
You think, 0,045% is not much, but:
This...
I Replied to that thread Tage, now you now why my maximum M loses, is one smaller then the ones I brought
i.e.
[129R 13M 1S 87E (70R - 116R 1M - 129R 12M)]
It means I end with
G, M, S, E
...
There is a formula, just as tricky as the battle. You can find the whole post here
Here a "short" summary/explanation:
A basic camp has a number of hitpoints: 250hp
If you win, you end the...
Oh yes, I mean 57E sry :D
Check this here
Scroll down, and the maximum round number will be 50 + 100 = 150 sec
Oh my god, Lord Asipak here!
However, I have to disagree, 2200 repetitions...
Doing my first BK, I want to say something about that mid dark castle block (camp 5 & 6)
BLOCKING NORMAL GENERAL: [1R 8M 1S 190C] huh? 8% failling chance? meh, let's make it better:
We know...
Yes, you can, the reaper has exactly the same traits as the battle hardened general
;)
Look:
Gen A:
58E gives a 100 sec block time, but
That means...... 50% more work for Tage, good job BB :p
So, in short:
The Settler Online Tools simulator says: "Your general is still alive, so you win the battle"
Asipak's simulator says: "Your general is still alive, so you lose the battle"
The...
Yes, you have a 0,032% chance you lose the battle
With 127S 5B you get a 44% chance of 4 rounds, but it is always better then the 100%
Funny problem here, check this:
simulator 1
simulator 2
Which simulator do we thrust?
Normally, they give us the same answer, not this time though
Woops, I mean this of course:
From B to Camp 19) 50 Shadowsneakers, 150 Dark Priests
BLOCKING NORMAL general: [127S 3B (-)] {140 seconds of fighting, 10.0% chance for 120 seconds}
BLOCKING...
I don't have played the adventure myself, but as far as I know, this are the enemy's:
camp 1) 80 deckschrubber 120 knife thrower
camp 2) 80 caltrop 120 deckschrubber
camp 3) 60 caltrop 140...
Some improvements for my lord:
From B to Camp 19) 50 Shadowsneakers, 150 Dark Priests
BLOCKING NORMAL general: [127S 1B (-)] {140 seconds of fighting, 10.0% chance for 120 seconds}
BLOCKING...
How in the world I couldn't find that 102E block
You still beat me by every camp Tage! But once I will ....... wait
BLOCKING NORMAL general: [101E 1S (-)] {180 - 320 seconds of fighting, 0.02%...
I have some things for your Victor guide, Tage:
Except that you use 201 soldiers, here is a better version:
ANY general: [46R 2S 123C 29XB (28R - 36R - 46R 1S)]
You prefer not using...
Traitors:
For BATTLE HARDENED general, the double block isn't possible because you need that 2 rounds of fighting.
Solution:
Camp8) BATTLE HARDENED general: [70R 4S 106C 20XB (45R - 62R -...
The largest roundblocks I can find are:
159E
or
106E 94S
both 4 rounds, + 40 sec camp-break (because of a 100% victory chance) = 120 sec total
To let it be 140 sec, you need a minimum of 5...
you can try:
35M 50S 115LB
or
71S 129LB <-- edited, nothing happend :D
That's right nogbad, but some people forget they have tot retreat after camp 3, so they play safe: better lose 20x 8 or 9R, than 19x no loses with 1 time huge loses