I don't understand why Adventures were not made stackable like most other things.
Can BB give us a really, really good reason why they weren't?
Type: Posts; User: Bunnios
I don't understand why Adventures were not made stackable like most other things.
Can BB give us a really, really good reason why they weren't?
I think this must be the reason - thanks for the tip. I think sometimes I haven't waited for 10 to be destroyed before sending the block and attack to the castle. Since I started waiting for camp 10...
I'm using the "X6/7" positions, the ones on the far right of the guide, i.e. the lower ones
Problems I have encountered with this guide:
1. With [60R 100C 60K] there is a 5% chance that you will lose 0-6C on camp 8 (it's happened to me a few times). According to TSO FastSIM...
When was the last time you played it? The change appears to have been made on the German server during maintenance yesterday (Wednesday 11 November 2015)
I've heard from a German friend that IoTP is no longer playable with just the MMA+Cavalry+Cannons+Recruits (Max 208-359R loss with 3 MMA) setup. For example, this guide from Leatherface...
Dear BB,
Please kindly let me know when performing any action does *not* result in a spinning hourglass for several minutes (or, in fact, indefinitely, as I am experiencing now).
Thanks.
I followed this one: http://www.settlersonlinewiki.eu/expeditions/training-expedition/
Leatherface's guides are excellent: http://leathers-karten.de/siedler_t-karten.php
Look at the "Nordmänner, die" links. BTW, MMA = MdK in German.
There are 2 versions, one for MMA+270 and for...
Would you mind sharing some of the technical details of your implementation?
Would you consider sharing the source code on GitHub? At least the combat mechanics part?
What resources did you have to...
I've just did a couple of Black Knights as well as the Valiant Little Tailor yesterday in premium time for which I spent a lot of gold and granite to buy bread to make population. I was just pumping...
They also then tried to do an emergency hotfix which lasted 4+ hours (which ended up costing me 8 hours of Premium time, due to timezone differences and a pressing need to sleep) and which failed...
I am assuming this is the same bug that affected the German servers after maintenance on Tuesday.
What I can't understand is why you would roll out a release that has KNOWN bugs like this?
...
I second this suggestion. Currently, it is just bad user interface design. A good user interface should prevent the user from performing the wrong actions (or at the very least assist them in not...
BB need to go on study visit to NCSoft/ArenaNet to see how to run a game (like Guildwars 1/2) without server downtime.