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Type: Posts; User: Proddy

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  1. I'll allow myself to bump this post, as i still...

    I'll allow myself to bump this post, as i still think it is worth discussing.. Does no1 back me up on the fixed mortality rate idea? I came up with another alternative. losing 1% of the troops you...
  2. it still doesnt change the fact that high-end...

    it still doesnt change the fact that high-end weapons will be 1-time investments.. there needs to be a drain somehow, or the prices will keep dropping, wether or not they are given as reward or has...
  3. but ofc it depends on how you look at it.. i like...

    but ofc it depends on how you look at it.. i like to look at the performances as relative..
    im looking forward to when the eco shuts down due to the massive demand for gold mine refills.
  4. well, money is different now than back then.. was...

    well, money is different now than back then.. was the same for me.. in terms of catching up, it is virtually impossible, since the players with the high production sit on such a massive share of the...
  5. besides, u are very wrong if u think that lower...

    besides, u are very wrong if u think that lower prices favour new players more. they dont...
  6. u dont understand the problem, morgy.. there is a...

    u dont understand the problem, morgy.. there is a flaw in this economy. and i assure u that the developers know about this problem. this thread is supposed to help them improve the game economy to...
  7. u guys completely miss the point.. its not simply...

    u guys completely miss the point.. its not simply supply and demand here.. its an in-game economy, so there has to be implemented certain drains, else prices will keep dropping, as is already the...
  8. two more type 2 blocks possible on this map. can...

    two more type 2 blocks possible on this map. can lower recruit losses with up to 671 but will also increase militia losses by up to 211. i might make the modified guide myself, but else msg me for...
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    looks much like an exact copy of my guide, but i...

    looks much like an exact copy of my guide, but i guess thats a good thing, lol :P
  10. suggestions for additional drains - help improve game economy

    Ok, my point is quite simple.. the economy of this game is completely [censored] up, because there is a lack of drains. Especially on the end-game resources like for instance xbows and cannons + the...
  11. http://forum.thesettlersonline.com/threads/19547-T...

    http://forum.thesettlersonline.com/threads/19547-The-Nords.-New-guide-with-updated-pathfinding-minimized-losses

    348,58B / 145,44R / 122,9M - average losses with normal generals.
    or 285B /...
  12. http://forum.thesettlersonline.com/threads/19547-T...

    http://forum.thesettlersonline.com/threads/19547-The-Nords.-New-guide-with-updated-pathfinding-minimized-losses

    thats a guide i made for nords a couple of days ago.. Not to brag, but its about a...
  13. The Nords. New guide with updated pathfinding + minimized losses

    Update: A map for those without veteran generals has now been added as well - enjoy!
    ***************
    currently working on a guide without X-bows
    ***************

    So here goes.. i have never made...
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    a hint: dont need to get intercepted to camp 9...

    a hint: dont need to get intercepted to camp 9 through attacking 10 - can send troops directly (when general finishes this camp, he will return, and cant get intercepted after..) this means u can...
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    Poll: yw :)

    yw :)
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    Poll: its possible the reduce the losses on nords even...

    its possible the reduce the losses on nords even more - u can send a general to camp 9 directly instead of getting intercepted. as u know, when a general has finished his destination camp, he cannot...
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