Thanks for replys guys. (copy&pastet this to the first post, so if you have read that, you've read this already)
Forgot one important point: Once I was at average level, 28 or something, I really...
Type: Posts; User: FinCameli
Thanks for replys guys. (copy&pastet this to the first post, so if you have read that, you've read this already)
Forgot one important point: Once I was at average level, 28 or something, I really...
Hiya folks!
This will be a long and annoying, so if you are not interested to see why I am leaving the game, don't bother. Go do something efficient.
Been playing TSO for a quite a while now....
Well, you really can't speed up the pumpkin production, all is buffed and next to storehouse... but my math tells me, it's a touchy call to get the grim reaper, and I can forget getting anything...
That would mean that you have to spend hours, if you want to apply 50 buffs (visit friend, buff -> go home island -> buff yourself -> go another firend's island and buff -> go to home-island again...
About that, what BB has said about the rewards (in here http://forum.thesettlersonline.com/threads/19425-Guild-Quests-Explanation-amp-help)
xp is rare and should stay rare. Well, in my opinion, as...
so is the letter k cencored (witch is ridiculous imho), and the word "mut" (witch is a shortening for word "but" in finnish.. yeah, try to discuss with people, without using the word "but"). Almost...
Guild Treasury/Bank
The thing that is lacking the most. A Guild House should be able to receive resources from any member. Again the level of the building would dictate the amount of storage space...
These kind of quests would be reasonable, if it would be in a way:
"raise the guild stock of longbows to 5k" -> each guild member can contribute as much as they can, one can drop 1 bow, another...
Anyway it is weird, that the cencored part doesn't show up cencored to the writer = he doesn't know it is cencored, if someone doesn't say it came up ***.
+1
+1 for this and the original post idea
I know this. I just stated, that there is a bug, and developers could fix it, and didn't bother to make new post about it. It's beta, and i thought that they'd appreciate for noting up bugs of the...
Hiya!
We had a great idea about those multiplayer-adventures (2 or more player adventures). The main baseline of the idea, is common pool, where you could drop units of your choice, for everyone's...
http://img696.imageshack.us/img696/6743/fincameliolympia.jpg
There is a little wrestling going on in the middle square :)
TSO running on laptop, screen: sony bravia 42" tv. PC in other room, couldn't get that in the same picture...
Summer vacation, sun shining outdoors. I prefer TSO from my couch :)
...
+1. Idea is not to automate the game completely, just make it more tolerable. Well/field issue is more annoying than this though, you only need to send explorers out once a day or so. How about, that...
+1. Plus you should get something for every camp you destroy (like in the main island) => now you just skip every camp you can, but if you get resources out of them, you'd be tempted to try (random...
i know, but that thread is about using gems... I suggest completely something else.
Hiya! Many of my friends has stopped playing the game after reaching level 38+, because most of the gaming time was: building exhausted wells and fields. That is not IMHO very good gameplay thinking...
I have actually 3 ideas.
1: make some use for roads, as now they are just decorative element. Well, you can make grids, but thats all. Roads between storehouse and production building should...