As well as the single building mode, where you click and place a building, then the pointer returns to normal, I'd like there to be a mode for building that keeps the currently-selected type active,...
Type: Posts; User: Nineworlds
As well as the single building mode, where you click and place a building, then the pointer returns to normal, I'd like there to be a mode for building that keeps the currently-selected type active,...
This is something I noticed that isn't in the docs: troops not attached to a general when you return home take 90 minutes to arrive, not 30, on their troop transport. I don't know why a general with...
It seems obvious that some people will want to opt out of PvP, while others will actively want to participate. Some kind of indication of what you're getting into would be useful, otherwise...
I've noticed time and time again that the building counts get in the way of things:
The counter on the top bar often displays the wrong number.
After I've just freed up three building licences,...
Trading is a pain in the neck. Once I've made offers, there's nowhere to see which are active, and if the other person doesn't do anything, my resources are tied up for 8 hours, and might even be...
Would be nice if I could see which trade offers from the Trade tab I've responded to that are still pending. That would give me a chance to cancel offers where the other person simply doesn't get...
Was just watching the screen for a while, and noticed that the animals on the map were wandering through a fairly heavily-industrialised region. It'd be waaaay down the list of things to do, but it'd...
Just building a new weaponsmith, and remembered that it's difficult to see how complete the building is because other things like trees and buildings obscure the % complete number. Can all such...
Just a minor thing, but the bare patches of ground seem to take precedence over the intentionally placed roads, when it looks like it should be the other way around. Some of the building graphics...
For my part, I'd like it to work in the same way as when a garrison is moved. All available spots show up in green when you start the selection; I think the same should happen when you're in the mode...
With everything else in the build queue, though, nothing has yet been taken from resources. I was bitten by this last night, and stopping a mine that hadn't yet been built cost me an hour's geologist...