This is a no-brainer. For a city-building sim with an economy/production system even half as complex as this one, there needs to be some way to quickly access your overall production stats per...
Type: Posts; User: Narfman
This is a no-brainer. For a city-building sim with an economy/production system even half as complex as this one, there needs to be some way to quickly access your overall production stats per...
The biggest problem i see is that melee units attack before ranged ones. Ranged units should ALWAYS have a higher initiative than a melee unit and attack first. Their reload time could be adjusted...