I do not know if you follow player activity.
Until unity: 4-6 hours each day
After unity: 3 times in total ....
I'm been playing since 2012, it's a shame I invested all that time in the player....
Type: Posts; User: idanc
I do not know if you follow player activity.
Until unity: 4-6 hours each day
After unity: 3 times in total ....
I'm been playing since 2012, it's a shame I invested all that time in the player....
If they work properly in object-oriented programming, programming it will not be difficult.
The question is how they really wrote the game.
The star menu fills up more and more with time.
Over the years more and more items have been added to the menu but the 'order policy' has remained the same as in the beginning.
Changes need to be...
Maybe return to the client before all the players leave? ::skull::
:confused::confused::confused:
#ClientBack
Edit:
unity eat my 'resource's wthout rest (cpu 20%-30%) (1.2 GB - 1.4GB RAM)
I'm a programmer, and I'm really ashamed of the game's poor production.
#ClientBack