- How about after lv 50+, player only receive star coin only when player play old adventure and receive exp when play new adventures.
- Add on provision house an option for trade star coin into exp....
Type: Posts; User: Eind
- How about after lv 50+, player only receive star coin only when player play old adventure and receive exp when play new adventures.
- Add on provision house an option for trade star coin into exp....
if this implemented and needed become level 50 to use this system, I gonna level up as fast as I could from my current level.
How about only pay the gem difference? for example normal silo is 750 gems, and improved one 2250 gems (it's just example because I didn't play the test). so we just pay 1500 gems. and it instantly...
Or made that joining resource mechanic become automatic.
for example, if we have 50 exotic log that still on the star menu, and get other 20 from explorer, that 20 automatically added into the 50....
When I propose this idea, I imagine that upgrade is ignored, so the mechanic will be more simple. for example, 'normal' iron mine is 500 or 550 ores, so it just add that 25% from that normal into...
For Provision house,
How about add a feature to "packing" our owned resources into pack and place them on Star menu for future use?
and for Geologist, a feature to "Dig deeper on existing...
+1
Is cost for 90+ for Manuscript, 80+ for Tome and 60+ for codex is fixed, (not increased again no matter how much it produced) or it just illustration of increased price?
first of all, +1 from me about your idea. but I also need not only 2x buff, but also higher rate production that could produced at tavern.
I propose the current Buff, (Fish plates, Sandwiches,...
how about if player win on adventure, player had 'right' to exploit resources on the adventure island, until all resources depleted, until determined time or until player leave the island. the type...
I have two suggestion on geologist.
One: How about a skill to refill the deposit? so the geologist not only find a new deposit, but also could refill (I will try find other cool name for the...
yup. sleep is the first motivation when i suggest this.
+1 from me
and if possible, add level for geologist. every time found a resources, the more amount resources the geologist found. for example, for first time found stone, the geologist found 200 unit. the next...
HI, I just wondering, how about implement the ability of geologist ability from the settlers 7 to tap the existing mine so the resources from mine could replenished?
it could replenished with rule :...