It seems that you have to many soldiers for one BHGIf your best general, C, is a BATTLE HARDENED general with Longbows, send general B right after general A:
From B to Camp 12) 80 Scavengers, 100 Rangers, 1 One-Eyed Bert
BATTLE HARDENED general: [94R (94R)] {10 seconds of fighting}
ANY general: [94R (94R)] {20 seconds of fighting}
Send general C when generals B marches past his garrison (as shown in the inset above). General C is to march behing general B:
From C to Camp 12) 32-36 Scavengers, 100 Rangers, 1 One-Eyed Bert
BATTLE HARDENED general: [45R 1S 125C 29LB (27R - 35R - 45R)] {50 seconds of fighting}
Thnx Tage, Great work on "The shaman" guide.
I have a suggestion:
You can click both rocks away before attacking a camp. This allows you to start in Garrison Position 2 and attack camp 6 and 7 first and then attacking camp 2 and 3 from the other side and skipping camp 1 alltogether
In OLD RUINS adventure its a camp with 1 swamp witch and 80 fire dancers. Anyone found how to take this camp without cannons and with minimum loses?
I love Settlers Online and here is the guild forum
My best guess for veteran is: 95R + 80C + 75XB, with maximum loss 95R+42C.
http://settlersonlinesimulator.com/d...t-trigger=true
Great guide as usual.
Last edited by Reacher05; 28.06.13 at 08:48.
someone know what you lose with this?
From C to Camp 17) 100 Cultists, 1 Witch of the Swamp, 1 Mystical Shaman
VETERAN general: [100R 150S] {80 seconds of fighting}
cheers good guide yet again
Last edited by banksie; 28.06.13 at 09:50.
Exit the game and restart it. That will remove all dirt roads and enable you to place your generals.
Thanks, I've added that. Definitely better than doing it in two waves.
1. Killing the leader camp (7) in sector 2 will kill all other remaining camps in the same sector at the same time.
2. You can always transfer your generals through enemy territory without getting intercepted.
Don't think so...
The second general (which has to be a BHG) holds 45+1+125+29 = 200 troops
Yes mate, I know, and I did mention that in the text after the task to remove those rocks...
All recruits and maybe some 20-25 soldiers
Last edited by Tage; 28.06.13 at 12:01.
Thanks for the guide Tage!
I have a suggestion for camp 12.
52R 138C 60XB [38R - 45R - 51R]
It lasts only two rounds and 7 recruits saved.