Reply to Thread
Page 4 of 17 FirstFirst ... 2 3 4 5 6 14 ... LastLast
Results 31 to 40 of 169

Thread: Levels 50-75

  1. #31
    Ruler of the Land BB_Ravel's Avatar
    Join Date
    Nov 2011
    Posts
    2,852
    World
    Newfoundland
    Quote Originally Posted by lordloocan View Post
    Amazing that this rise in cap limit has sort of slipped out to us via the backdoor. Why wasn't it announced as a dev diary or similar?
    Dev Diaries are posted when a feature is ready to be implemented on the live version. This has not even hit the test servers yet.

  2. #32
    Original Serf
    Join Date
    Mar 2013
    Posts
    10
    World
    Newfoundland
    any rough estimate date of these big update? hope it is not year 2075.

  3. #33
    Architect of the Empire
    Join Date
    Jun 2012
    Posts
    959
    World
    Sandycove
    Quote Originally Posted by BB_Ravel View Post
    Now that the Level Cap raise has been revealed, don't you guys feel that the Ali Baba Epic Raids might end up being easier to complete than you originally thought?
    This is just an odd question.

    Quote Originally Posted by Larili View Post
    The level cap rise does nothing directly to influence how difficult or not the new raids are going to be judged.
    Larili's full post and several others, particularly Ozzymandeus a few posts down in that same thread, do an excellent job of explaining both why the only real answer is "No." and of taking the time to go further than that in their feedback by offering their reasoning and suggestions and in the process, leaving me little to say beyond +1.



    There is however newer News regarding the Signpost and other things from players who stood as "field reporters" for the rest of us at gamescom, they offer some more specific info. Both links are in German and neither I nor Google Translate is fully up to the task so here they are, for the curious, just as links:

    Remember to grab a translator and a grain of salt, translations can be shaky and none of this is an Official Press Release nor yet Carved In Stone, then uncover the mysteries of TSO at gamescom.

    From nitram4ever on the fansite siedler-vision.de: siedler-vision.de/2015/08/blitzmeldung-dieses-bild-steht-fuer-sich/

    From ein_Mann on the German forum: forum.diesiedleronline.de/threads/119295-Gamescom-2015 post #353

    Many thanks and here's hoping for more global and Official info from BB in the near.


    EDIT: Thanks and a tip of the cap to inyi and others in posts following this one for sorting out the language barrier!
    Last edited by Iolanthe; 10.08.15 at 15:31. Reason: tweak due to posts moving

  4. #34
    Quartermaster
    Join Date
    May 2012
    Posts
    252
    World
    Sandycove
    rough translation, google translate makes a mess and my german isn't great

    * New levels will be on test in the next few weeks

    * * All buildings, old and new, can be upgraded to lvl 6
    * Starcoins will be temporary disabled
    * Improved wheelmaker
    * Improved Cannonforge
    * Sheepfarm
    * Weaving mill
    * Saddle maker
    * New Epic building
    * Musket maker
    * Titanium mines
    * Exotic woodcutter
    * Saltpeter mine
    and a lot more

    * * All buildings use grout for level 6
    * Grout won't be available on events anymore, but in loot ( lvl 50 + adventures )


    * * New military units
    * 7 new units
    * can't be used in old adventures


    * * Island extensions
    * Available at level 50
    * New island can be discovered with explorers
    * New bandits to defeat on the islands
    * 1 storehouse needs to be build to claim the island
    * Islands aren't connected to the main island
    * island extensions will be available without spending gems



    * * New adventures and scenario's
    * Ali Baba Epic Raids will be available for levels 50+
    * A total of 10 Ali Baba Epic Raids
    * They will be easier to do with the new military units
    * New scenario Storm Coast: with new elements (like Storm Recovery scenario) where the resources available must be considered and the player can end up in a losing situation if planning isn't done properly.
    * New snenario's and adventures in progress


    * * Guildquest
    * New idea : the more you do, the reward will be higher

    ** Revision of the starmenu
    * Manual sort function, and search function
    * Stack resources, with the exception (for now) of buffs, refills, adventures etc

    * * Revision of the mailbox

    * * translates as: changing servers isn't possible due to technical issues

    * * Nothing new about Crisisquests, Guild features, gempits, landing dock for generals



    * * More details will follow

    thank you Iolanthe for the links
    thank you Kit_ for the missing bits !
    Thank you MOD_Kioco
    Last edited by inyi; 10.08.15 at 16:40.

  5. #35
    Master of Strategy Kit_'s Avatar
    Join Date
    Jul 2013
    Location
    Berlin
    Posts
    931
    World
    Newfoundland
    good job inyi, just to fill out that last couple of bits:

    * island extensions will indeed be available without spending gems
    *New scenario Storm Coast: with new elements (like Storm Recovery scenario) where the resources available must be considered and the player can end up in a losing situation if planning isn't done properly.
    * Star menu: manual sort function, and search function (as well as the stacking of resources)
    *revision of the mailbox

  6. #36
    Quartermaster
    Join Date
    May 2012
    Posts
    252
    World
    Sandycove
    thank you Kit_ !

  7. #37
    Raving Rabbid
    Join Date
    May 2012
    Posts
    544
    World
    Sandycove
    If this info is correct, I hope the combat system on the new adventures matches the original and not the rock, scissors paper nonsense on PvP. ON balance though, exciting stuff.
    Last edited by Jim_B; 10.08.15 at 09:43.
    HOTFIX!

  8. #38
    Erudite Pioneer
    Join Date
    Dec 2011
    Location
    New South Wales - Australia
    Posts
    77
    World
    Newfoundland
    Add Saltpeter Mine to the list

  9. #39
    Quartermaster
    Join Date
    May 2012
    Posts
    252
    World
    Sandycove
    Quote Originally Posted by MOD_Kioco View Post
    Add Saltpeter Mine to the list
    great !!!!

    and done

  10. #40
    Nifty
    Join Date
    Jul 2013
    Posts
    66
    World
    Sandycove
    there is to be a saltpeter mine?

Reply to Thread

Similar Threads

  1. Pvp levels
    By Driller7 in forum General Discussion
    Replies: 1
    Last Post: 14.07.15, 20:23
  2. Adventure levels.
    By Weblo in forum General Discussion
    Replies: 2
    Last Post: 19.01.13, 10:13
  3. new levels
    By Cycle in forum Bugs & Technical Issues
    Replies: 0
    Last Post: 23.11.12, 06:39
  4. XP and levels
    By ceasar3 in forum Game Questions
    Replies: 9
    Last Post: 03.05.12, 19:06
  5. Provision Levels
    By Cretting in forum Game Suggestions
    Replies: 0
    Last Post: 02.05.12, 10:26

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Ubisoft uses cookies to ensure that you get the best experience on our websites. By continuing to use this site you agree to accept these cookies. More info on our privacy.