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Thread: Joining a guild

  1. #1
    Ruler of the Land
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    Joining a guild

    I would like to suggest a change to how and when players can join a guild.

    We all know, on all servers, which guilds leap on new players as soon as they say one word on any of the chats. The new player asks for friends for a quest and they get flooded with guild invites. It is always the same group of guilds who do this and so smaller guilds (10 - 40 members shall we say) have no chance to grow, unless they want to join in on the spam inviting game. The guilds in question will doubtless say they whisper etc to the person before inviting but sorry that's not the experience of a friend of mine who logged in whilst I was offline. He asked for a friend for a quest, got 10 mails of which 4 were guild invites, with not a word said....... On Northisle it is now such a joke that we can run a behind the scenes sweepstake as to how long before the person vanishes into one of the 3/4 guilds.

    I suspect this is costing BB players, and hence income, as these new players are absorbed into the huge guilds and then find many accounts are inactive. As a result there are less people playing to add to the chats on g-1 and less to buy gems. For the fun of it my friend joined one of the guilds who sent him an invite and found that of 90+ members less than half were active and only 5/6 people chatted on guild chat. In his case he decided the game wasn't for him anyway and quit, though 3 weeks later when he popped on he found he was still in the same guild, hence costing every active player in that guild 3 - 4 guild coins a day from guild quests.

    So, what I would like to suggest is that players are not able to join a guild until they are say level 17. This gives them time to learn how the economy system works, to spend time chatting on g-1 and help to see who is who and to chat to a mix of players from a mix of guilds. I would also like to suggest that players should have to apply to join a guild instead of being invited in order that their application is more considered.

    I would also like to suggest that on the guild list the guilds are listed by number of active players, not by number in the guild as at present. That way new players can see which guilds actually have players in who play. Could have Number active/Number in guild, as per another game I play? So a guild with 50 members but only 10 play could be listed as 10/50 etc. This is a side thought, main issue is how players join to begin with

    I have discussed this several times on Northisle g-1 and many saw it as a positive step. Amusingly those who spoke against it were from those guilds which are the fastest to send random invites .... no shock there then.

    I am not suggesting this for my own guilds purposes, but in order to try to find a way to spread the new players across a variety of guilds, not just 3/4.
    Last edited by lordloocan; 30.12.17 at 15:18.

  2. #2
    Battle Hardened Contributor
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    This a million times.

    It's getting a bit ridiculous when some players go days without knowing there is a special guildchat even. That's an example of how helpful some of those who like to spam invite are from just this past week. I'd say more but then they'll all throw a hissy fit about how good they are and how jealous everyone else is.

  3. #3
    Ruler of the Land Thejollyone's Avatar
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    Quote Originally Posted by lordloocan View Post
    I would also like to suggest that on the guild list the guilds are listed by number of active players, not by number in the guild as at present. That way new players can see which guilds actually have players in who play. Could have Number active/Number in guild, as per another game I play? So a guild with 50 members but only 10 play could be listed as 10/50 etc. This is a side thought, main issue is how players join to begin with
    Absolutely, active members shown openly would help anyone with an interest in joining a guild.

    +1 here

  4. #4
    Eggcellent Essayist Mortallicus's Avatar
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    I previously agreed that the level for joining a guild should be 17. I now believe it should be at level 12 when they have a Trade Office. A lot leave before the end or at the end of the tutorial and I think a good guild stands a chance of turning this around.

    Unsolicited guild invites I moaned a lot about a couple of years ago and I moaned about guilds assuming other guilds were doing such a thing. As you say it is only a few and yet new guilds that dare to enter Global can get teased and pre-judged. I think this really needs to be addressed by BB .

    With regard to activity levels in Guilds I think it would be good to show a number of active members. Say all those that have not come on line in 14 days and over. But what is 'active', there are many different views on what this means. What does each guild expect and want? But activity levels can be given in the Guild Recruitment thread. I have done it in the past.
    Last edited by Mortallicus; 01.01.18 at 17:30. Reason: spotted a mistake

  5. #5
      Treasure Hunter
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    +1. I agree with the ideas by lordloocan. I really like the idea of having the number of active members in the guild list and not just the total members. Individual guilds already have information regarding member activity, I think that information should be made public. And who knows, the top guild may not be the top guild after all. Which could help new players decide which guild to join.

    It is sad to say that new players do get spammed with invites before they even know how to play the game properly, they should be a level requirement before they can join a guild. That way they can work out whats what and who's who. I, myself came up with an idea to help new players and that is to have a chat tab for guild recruitment. Where new players could go to and chat to the various members of active guilds. As chatting about guilds in global is forbidden. So lets make spamming forbidden and introduce a chat tab just for new players to find good guilds.

    Here is the post regarding my idea:- https://forum.thesettlersonline.com/...363#post334363
    Last edited by PELIAS; 05.01.18 at 15:47. Reason: Spelling mistake

  6. #6
    HunyBun
    +1. This is a really good suggestion. By identifying the active members it would certainly help new players decide if they want to join or not. Dare I suggest that this figure would have to be automatically generated, and not left to the whim of guild leaders to keep it updated.

    Another point to add weight is that there is a 24 hour lock-out when one leaves a guild and wants to go to another guild. This would save a lot of guild hopping if one knew in the first place that they were joining a positive and active group of players.

  7. #7
    Architect of the Empire
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    Quote Originally Posted by SnowBlizz View Post
    This a million times.

    It's getting a bit ridiculous when some players go days without knowing there is a special guildchat even. That's an example of how helpful some of those who like to spam invite are from just this past week. I'd say more but then they'll all throw a hissy fit about how good they are and how jealous everyone else is.
    hate to say it, but snow is absolutely right!

    i think lordy is assuming a lot about other guilds but i do agree with his notion and his suggested solutions. also i think lvl12 may be a better starting point for joining a guild considering the reasons given previously

  8. #8
    Ruler of the Land
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    +10
    I like your suggestions. I also think more information is needed. I just changed guild and as I am level 69 I know what I wanted, but the information in description does not cover what I was looking for. I could discard all guilds that have requirements to do GQ every day. Every guild is different and it would be great if players had a chance to find a guild that match them- not just having to try it out and see if they get lucky. It can mean the difference in liking the game or leaving it completely again. I am not suggestion longer descriptions but some kind of table where guild put most important facts.
    If for some reason support feels the need to edit what I wrote, please delete entire post instead, dont put words into my mouth that I never said.

  9. #9
    Ruler of the Land Xibor's Avatar
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    I haven't changed guilds since I first joined and probably won't (just being strangely loyal that way) but +1 to the idea that more information for players would be a good idea. Not only number active but also perhaps % completion of quests on average or anything that would help guide players depending if guild coins is what they are really after, or more of a social situation, or a combination of both.

    To pretty much any subject I lean toward more information is better.
    Sorry, but I've slept since then...

  10. #10
    Original Serf
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    I also noticed the unsolicited guild invites when I first started playing - is there any way of stopping this? Could it work if there was a 24 hour friend rule like with trading, so you at least have to have some contact before an invite is sent? I know many people would then just send unsolicited friend requests and then a guild request 24 hours later, but it might reduce the number of instant adds to guilds when some poor new player dare venture into a chat channel.

    I also had some invitations from people who took the time to talk to me first - I have no problem with these, as at least they explained a bit about what a guild was instead of just ambushing¬

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