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Thread: [Feedback] Sneak Peek: Level 75 Cap Raise XXL pack

  1. #51
    Erudite Pioneer
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    Thanks... Let's say I will make my average 35k/day, as usual...so i will need 78 years!!!! Or 20 years if you do one of the new adventures daily...also impossible! To reach level 75! ROFL!!!
    Do the devs play this game? Anyone did some decent math when they set these goals?

  2. #52
    Wordsmith
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    Quote Originally Posted by rosee View Post
    Thanks... Let's say I will make my average 35k/day, as usual...so i will need 78 years!!!! Or 20 years if you do one of the new adventures daily...also impossible! To reach level 75! ROFL!!!
    Do the devs play this game? Anyone did some decent math when they set these goals?
    with two army will be possible to collect almost 1 mil xp per day. they don't play, but this is good and they exactly know what they do
    BB don't understand their own game

  3. #53
    Jolly Advisor Dappadon's Avatar
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    I would imagine some juicy xp quests also for new levels.

  4. #54
    Erudite Pioneer
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    Corona, but can you build every day the amount of army needed for that? You can't. So in average will be the same number of years, no matter if you'll do every day a few, or once in a while a lot.

  5. #55
    Wordsmith
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    Quote Originally Posted by rosee View Post
    Corona, but can you build every day that kind of army? You can't. So in average will be the same number of years.
    yes, you can. every day i got around 200K xp i even don't try to collect as many i can. also now i have lvl 5 barrack soon will be available lvl 6.
    max 2 years after update and first player will be on lvl 75.
    1M per day will not be big problem, only rare player will be able to collect 1,5M per day and that's enough in 2 years be on lvl 75.

    only what you need is time. xp is very easy to obtain
    BB don't understand their own game

  6. #56
    Ruler of the Land
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    OK let's try and explain why BB don't want us using the new units to do old adventures and why they have used a switch instead of a tab.

    If they had used a tab it would have been harder to code it so that you can use the right units for a particular adventure, by using a switch it's simpler and less likely to be buggy.

    Using the new units on old adventure given that we players have demonstrated time and again our capacity to reduce troop losses would mean BB probably figured we would find a way to do some of the adventures with zero or as near zero as makes no difference troop loss what so ever. This would mean no cost leveling and no incentive for us to do harder adventures. We have already had players work out that adventures like secluded experiments can be done with just a hand full of lost new troops.
    When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's

  7. #57
    Erudite Pioneer
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    If you will make 250k xp EVERY day, you will need :
    1.065.000.000:250.000= 4260 days.
    This means 11 years and a half.

  8. #58
    Wordsmith
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    Quote Originally Posted by rosee View Post
    If you will make 250k xp EVERY day, you will need :
    1.065.000.000:250.000= 4260 days.
    This means 11 years and a half.
    read it
    Quote Originally Posted by corona88 View Post
    with two army will be possible to collect almost 1 mil xp per day. they don't play, but this is good and they exactly know what they do
    BB don't understand their own game

  9. #59
    Committed Clicker
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    Would go even faster if they allow us to do 2 adventures at once, reduce travel times to adventures and maybe in future add more different generals and population buildings.

  10. #60
    Erudite Pioneer
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    Well, when it will be implemented, make a diary and will talk in 2 more months, Corona

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