First you have to figure out what the generals troop-count should be - or...you do not. Players everywhere has already done that for you:
Use this combat simulator for perfect settings:
http://settlersonlinesimulator.com/d...pfsimulator/en
The perfect attack on an enemy camp:
- Over the left column you toggle the Veteran general icon on or off. - Do NOT plot your own troops in the left column.
- In the right column you choose the tab "Bandits" if you are doing your island or you choose an adventure in the menu.
- Plot in the enemy troops from the camp you want to attack.
- Press the button "Simulate battle"
- Scroll down to "Example simulation" - hopefully you find what you need.
The perfect round-block on an enemy camp:
- Do all of the above.
- Just below "Example simulation" you find two links (Update now) (Full size).
- Press (Full size).
- Press the cloumn "min. rounds" or "avg. rounds" twice - then you get the blocks that will last longest. (5 rounds is considered to be a good round-block)
OBS! Always use Normal general for blocks.
Sometimes the (Update now) (Full size) links does not show up, then you plot in a random troop in the left column - your troops. Press "Simulate battle", scroll down to "Advanced features" and press the link "take a look at simulations of other users." Then you will always have the ("Full size") link to press.
_______
This is how I do my blocks, without ever guessing when it is the right time to send the attacking general.
I will show you 3 blocks from Island of the Pirates.
A= Attacking general and attacked camp.
B=Blocking general (always a 30 minutes general) and blocked camp.
_____
First block:
First you click on the camp you want to block. The red line indicates at what point the attacking general will enter the area that would intercept him. Before that happens - the blocking general should be in the blocked camp. Try to remember some landmarks, where the red line is.
Next - click on the attacking general and lead you cursor to the leadercamp, you want to take out. Count the flags from the garrison to the point where the red line begins. In this case there are 14 flags till the point where the attacking general will enter the area of influence. (Before he will be intercepted).
Now - click on your blocking generals camp - lead the cursor to the camp you want to block. You remember from the previous image that you needed 14 flags - so count back from the camp you want to block. 14 flags - and you now know excactly at which point your blocking general has to have passed, before you send out your attacking general.
____
Second block:
Area of influence - find the landmarks.
You find that the count is 21 flags from your attacking general to the point where he will enter the area of influence.
Now - click the blocking general and lead the cursor to the camp you want to block - count back from the camp....21 flags - and you once again know what point the blocking general should have passed before you send the attacking general.
____
Third block:
Area of influence - find the landmarks.
The count is 16 flags - from the attacking general - the point where he would be intercepted.
Now you just have to click your blocking generals garrison - and count to 16 flags from the camp you want to block - and you know at what point your general should have left, before sending off the attacking general.
With this tiny tutorial - you actually got everything you need to do an adventure, without leaving all the fun to 87.000 guidemakers.
Happy blocking. ;-)