I wouldnt be surpriced if I did that... but deleted my battle-reports... Anyway thanks for nice guides even if Im right
I wouldnt be surpriced if I did that... but deleted my battle-reports... Anyway thanks for nice guides even if Im right
Hi,
great guides but i have seen a difference in "old Friends"
I beaten camp 8 in a single wave with 50R 60C 60S and 80Xbows with only 50R and 42S loss
if someone already pointed this out sorry but havent seen it ...
replayed it in simulator numerous times, it always gave similar values
Thanks, I'll add that as an option when I update the Old Friends guide.
(I need to remove that 1R block that the new pathing made impossible anyway).
I'll probably tweak that setting a little though, optimising it a little further
(criterion being that the number of rounds fighting is 4, and not 5).
You can increase the cavalry, or either increase the recruits or completely omit the recruits, and get these:
50R 46S 1E 75C 78XB (50R 32S - 50R 41S - 50R 46S)
68R 41S 1E 61C 79XB (68R 27S - 68R 35S - 68R 41S)
62S 4E 109C 75XB (51S - 60S - 62S 3E)
Last edited by Tage; 07.11.12 at 00:12.
Can I post a Secluded Experiments guide here? And then you can tweak it further in any way you like. Atm is VET+round blocks +no-cannons (I`m lvl44, had no way of checking the cannon hits).
Last edited by Polymer; 07.11.12 at 05:36.
Double veteran with cannons and Major General version here
Updated guide taking in consideration the larger agro-zones causing troubles in some blocks.
Secluded Experiments with Polymer`s minds
Secluded Experiments is one of the most un-desirable adventures at the moment. Yet it offers a pretty nice xp and a heavy diversion from the regular Nords or other "boring"adventures. All with a cost though.
Alternate image
For this adventure it is preferable you have at least:
* 1 Veteran General
* 2 Fast General (Battle Hardened, Grim Reaper)
* 2 Normal General
* Level 3 Barracks
* Full capacity to train required troops during the 10 days this adventure lasts, i.e. weapons in storehouse and enough +625 settlers sets in star menu
Disclaimer: understand that you play an adventure at your own risk, always check yourself troop setups with a simulator and keep an eye on the blocks making sure they work. I post only ideas that worked for me. Dead troops are gone and won`t be refunded
Also, my setups are not necessarly the most economical ones. I assume the troops are there and given that they can be used. I also assume you don`t start a hard adventure without having enough higher tier troops.
If you don`t have lag , you can do blocks and you can keep your eyes open while at it use this, otherwise don`t complain your blocks didn`t work. This is a guide you can choose to use, I don`t force you to.
Return to home map and then back to adventure after taking down a sector, make sure taken down sector borders are BLUE
I was alone on the map when I created this guide, having 2 or more people active on the map can and in most cases will create map-lag. That will require small adjustments to blocks only you can test.
Use with caution, this guide is NOT to be used unless you accept full consequences of it
Polymer
Sector 1: 2050 xp
C1: 400 xp
C2: 750 xp
C3: 900 xp
C1: 100 gunmen, 100 sabrerattlers---
25R, 225C (25R)
C2: 150caltrop, 100officer ---
block: 122ES, 60C --- 5-9 rounds, avg 6.5 ----regular gen {140-180 sec, avg 160 sec}
C3: 1 cook, 100 officers, 50 gunmen
w1: 8R, 175B (8R, 175B) -- BHG, 1 round {10 sec}
w2: 150R, 1S, 99ES (150R, 1S) -- vet, 1-2 rounds, avg 1 {30-40 sec, avg 30 sec}
Send regular general, battle hardened general (or any fast general) and the veteran general in this order and one after the other to corresponding camps.
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Sector 2: 2150 xp
C4: 800 xp
C5: 400 xp
C6: 950 xp
C4:
100 officer, 100 gunmen
235R, 15ES (max 235R,9ES; avg 235R, 1ES)
C5:
100 caltrop, 150 gunman
block:
1R for 1 round ---- OR -----
51S, 58ES for 5-9 rounds, avg 6.57 {140-180sec, avg 180sec} --- normal gen
optional kill: 110R, 140ES
C6:
1 cook, 50 caltrop, 50 gunman, 100 officer
w1: 70R (70R) --- 1 round , use fast gen {10 sec}
w2: 8R, 175B (8R, 175B) --- 1 round , use fast gen {10 sec}
w3: 150R, 1S, 99ES (150R, 1S) --- 1-2rounds round , veteran {30-40 sec}
~65 seconds
Wait untill regular general reaches at that blue dot before sending the others
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Sector 7: 3200 xp
C19: 400 xp
C20: 600 xp
C21: 900 xp
C22: 650 xp
C23: 650 xp
Send generals in order, wait 3-5 seconds before sending general 2, general 1 should almost enter his camp when general 2 exits his garrisson. Send the veteran after general 2.
C19:
200 sabrerattler
optional kill: 64R,1ES, 93C, 92XB (64R) ---2 rounds
block: 1S, 71ES --- 6-11 rounds, avg 8.15; regular general {160-220 sec, avg 200 sec}
C21:
50 decksrubber, 100 officers
block: 112ES, 6C --- 5-8 rounds, avg 6.31; regular general {140-160 sec, avg 160 sec}
C22:
3 cook, 150 gunman
45R, 1ES, 145C, 59XB (45R) --- 3 rounds, veteran general {50 sec}
Sector 6: 2800 xp
C16: 800 xp
C17: 350 xp
C18: 950 xp
C32: 700 xp
Attack sector 6 leadercamp directly from garrissons placed in sector 7.
C18:
1 cook, 50 caltrop, 50 gunman, 100 officer
w1: 70R (70R)
w2: 8R, 175B (8R, 175B)
w3: 150R, 1S, 99ES (150R, 1S) --- veteran
Sector 8: 4750 xp
C24: 600 xp
C25: 550 xp
C26: 800 xp
C27: 400 xp
C28: 600 xp
C29: 750 xp
C30: 650 xp
C31: 400 xp
Attack sector 8 camps from garrissons placed in sector 7.
C27:
200 sabrerattlers
64R, 1ES, 85C, 100XB (61R)
there is a "broken handcart" right next to this camp
C28:
75 officers, 75 gunmen
block no1: 1R(1R) ---- do not replace with a multiple troops block, there is another leader in this sector so you`d lose the blocking troops
C26:
2 cook, 100 gunmen, 100 sabrerattler
70R, 1ES, 130C, 49XB (70R)
Send regular general with the lonely recruit to attack leader camp (and it will get intercepted by the other camp). When blocking general reaches red sign, send veteran to attack.
Alternate image
C28:
75 officers, 73 gunmen
block no2: 1M, 102ES --- 5-8 rounds, avg 6.17.
Send generals one after the other (regular first). Recompute block accordingly to what troops left inside (previous block killed 2 gunman at least), deduct roughly 1ES every 2 extra gunmen killed.
C30:
2 bulls, 75 officers, 100 caltrop
152R, 98ES (152R) --- 3 rounds
Sector 12: 4500 xp
C57: 600 xp
C58: 600 xp
C59: 400 xp
C60: 450 xp
C61: 600 xp
C62: 1450 xp
C63: 400 xp
C57:
75 officers, 75 gunman
143R, 107ES (143R)
C61:
100 officers
140R, 110ES (140R, 1ES)
C63:
200 gunman
210C (0C)
C62:
3 cook, 50 gunmen, 125 officers
w1: 23R, 147B (23R, 147B)
w2: 15R, 150B (15R, 150B)
w3: 8R, 242B (8R, 242B) -- veteran rests for 2 hours
w4: 145R, 105ES (145R)
C59:
200 sabrerattlers
block: 72 ES, 2C --- 6-12 rounds, avg 8.21/ use regular general
C60:
2 bull, 50 gunmen, 125sabrerattlers
38R, 1ES, 190C, 21XB (38R) --- 3 rounds
Send regular general first followed by the veteran.
Sector 11: 1850 xp
C53: 600 xp
C54: 300 xp
C55: 550 xp
C56: 400 xp
C54:
100 decksrubber, 100 sabrerattler
optional kill: 39R, 1ES, 205C, 5XB (39R)
block: 64ES, 9C --- 7-11 rounds, avg. 8.35 / use regular general {180-220 sec, avg. 200 sec}
C55:
block: 92ES --- 4-8 rounds, avg 5.8 / use regular general {120-160 sec, avg 160}
optional kill: 125R, 125ES (125R)
C56:
2 bulls, 75 sabrerattlers, 75 gunman
19R, 1ES, 220C, 10XB (19R) --- 3 rounds
Send general 1 to block C54, wait for him to cross the border (the black line on the image), then send general 2, when general 2 is about to cross the black line (2 to no steps ahead), send general 3. This block is a bit risky and can be short (mostly on second part of the block), yet I succeeded on it.
initial block from before bigger agrozones
Alternate image from before bigger agrozones
Sector 10: 5350 xp
C46: 900 xp
C47: 350 xp
C48: 1050 xp
C49: 650 xp
C50: 700 xp
C51: 700 xp
C52: 1000 xp
Keep following attack order, block needs to be done LAST.
Move veteran in sector 7 in order to kill camp 46.
C46:
3 crazy cooks, 150 sabrerattlers
98R, 1ES, 9C, 142XB (98R)
Attack camp 52 directly from camps placed in sector 11 or in sector 12. No block needed.
C52:
1 crazy cook, 50 caltrop, 125 officers
w1: 70R (70R)
w2: 10R, 190B (10R, 190B)
w3: 170R, 80ES (170R)
C49:
100 officers, 50 caltrop
block: 110ES, 4C --- 5-8 rounds, avg. 6.16 / use regular general --- {140-160 sec, avg 160sec}
C48:
1 crazy cook, 125 officers, 50 gunman
w1: 8R, 191B (8R, 191B) --- use fast general --- {10 sec}
w2: 207R, 43ES (207R) --- {30 sec}
Alternate image
Sector 5: 2050 xp
C13: 400 xp
C14: 750 xp
C15: 900 xp
Attack sector 5 camps from garrissons placed in sector 6.
C14:
150caltrop, 100officer ---
block: 122ES, 60C --- 5-8 rounds, avg 6.5 ----regular gen {140-160 sec}
C15:
1 cook, 50 gunman, 100 officer
w1: 8R, 175B (8R, 175B) --- fast general /1round {10 sec}
w2: 150R, 1S, 99ES (150R, 1S) --- veteran /1-2 rounds {30-40 sec}
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Sector 4: 1450 xp
C11: 550 xp
C12: 900 xp
C11:
100 caltrop, 75 officers
block: 105ES, 14B --- 5-8 rounds, avg 6; regular general {140-160 sec, avg 160 sec}
C12:
1 crazy cook, 100 officers, 50 sabrerattlers
w1: 8R, 242B (8R, 242B) --- veteran rests for 2 hours
w2: 116R, 84ES (116R)-- use fast general
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Sector 3: 2475 xp
C7: 600 xp
C8: 400 xp
C9: 600 xp
C10: 875 xp
C9:
50 decksrubber, 75 officers, 50 gunman
block: 2S, 110ES --- 5-8 rounds, avg. 6.36 / regular general {140-160 sec, avg. 160 sec}
C10:
1 crazy cook, 100 officers, 75 caltrop
w1: 250R (250R) --- 2 rounds, veteran rests 2 hours {20 sec}
w2: 115R, 85 S/ES (115R) --- use fast general {10 sec}
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Sector 9: 7310 xp
C33: 660 xp
C34: 800 xp
C35: 500 xp
C36: 400 xp
C37: 400 xp
C38: 400 xp
C39: 900 xp
C40: 350 xp
C41: 500 xp
C42: 500 xp
C43: 350 xp
C44: 550 xp
C45: 1000 xp
C33:
110 officers
155R, 95ES (148R)
C35:
50 officers, 100 sabrerattlers
block: 1R (1R)
C34:
2 cook, 50 officers, 50 gunmen
81R, 119M, 50ES (81R, 114M)
Alternate image
C38:
200 sabrerattlers
64R, 1ES, 93C, 92XB (64R)
If attacks come from sector 6, the generals will pass right between the influence zones of enemy camps and hit directly on camp 40 and then on camp 45.
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C40:
50 caltrop, 150 gunman
w1: 63R (63R)
w2: 250C (0C)
C45:
3 crazy cook, 50 gunman, 50 officers
w1: 30R, 141B (30R, 141B)
w2: 20R, 141B (20R, 141B)
w3: 163R, 87ES (163R)
option 1:
w1: 50C (50C)
w2: 50R, 137M, 63ES (50R,137M)
option 2:
w1: 240R, 10M (240R,10M)
w2: 161R, 89ES (161R)
option 3:
w1: 50C (50C)
w2: 229R(229R)
w3: 85R, 165ES (80R)
Time to call in lootspotters. Have them send attacks on C35 with 1R from landing zone or from sector 5.
C42:
50 officers, 100 gunman
block: 3S, 89ES --- 6 rounds/ use regular general
C39:
2 crazy cook, 50 officers, 100 sabrerattlers
w1: 139R (139R) --- use fast general
w2: 200R, 50ES (187R) --- veteran
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Summary:
Alternate image
Loot:
Last edited by Polymer; 09.03.14 at 16:26. Reason: changed sector 11 block
traitors = Garrison Position G2 (CAMP 7)
If you only have normal generals, you will have to kill camp 7 as well, in two waves:
From B to Camp 7) 60 Milita Deserters, 60 Soldier Deserters, 60 Cavalry Deserters
ANY general: [168R (168R)]
From C to Camp 7) 40-60 Soldier Deserters
ANY general: [45R 1S 127C 30XB (16R - 27R - 42R)]
thats 203 units
Not my idea there, got it from a map off a german site, just can`t refind it to properly credit the right man
Imagine I was bored enough to do it twice ...
Last edited by Polymer; 09.11.12 at 16:34.