View Poll Results: Do You Think This Functionality If Added Will Improve Your Gaming Experience?

Voters
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  • Oh,Yes.It Will Be Awesome To Have This Functionality In The Game

    5 31.25%
  • Nahhhh, Roads Are Better As A Decorative Item

    9 56.25%
  • Uhhhh, What? I Don't Care

    2 12.50%
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Thread: The Settlers Not Following The Roads

  1. #1
    Pathfinder
    Join Date
    Jan 2013
    Posts
    1
    World
    Sandycove

    Smile The Settlers Not Following The Roads

    Hello Devs and fellow players,
    i have a suggestion that i think will make the game even better( it already is great). I noticed and now read on the newbies guide that the settlers and workers don't follow the path you draw for them...
    i thought the point for paths was to make them travel faster.. i don't see the point in paths being used as decorative items... they are roads.. and road should have some utility to make our lives easier...

    The workers if follow roads will travel faster obviously and thus making production time sorter and in the process making more resources available to us... i know i can shorten the production time by placing them near storehouses but still it would make more sense and Will make the game more fun..

    I hope Ubisoft And Blue Bites Developer teams will at least consider my suggestion...

    Thanking you
    - your new addict
    ARKA
    Last edited by Arka507; 22.01.13 at 08:45.

  2. #2
    Glorious Graduate Egrcfirth's Avatar
    Join Date
    Feb 2012
    Location
    England
    Posts
    106
    World
    Northisle
    I've actually designed the majority of my roads so my settlers walk on them. But to have settlers follow a road would be an interesting addition and fun, you could force your settler to walk around the island in a circulus route taking four times as long to reach his destination...

    Alternately you can use grids and settlers will follow the roads;

    Last edited by Egrcfirth; 22.01.13 at 09:54.
    Settling isn't just for fun

  3. #3
    Ruler of the Land
    Join Date
    Nov 2011
    Posts
    1,690
    World
    Newfoundland
    well, if road have functionality, they need a sizable cost associated with em- ATM they are free

    Also, probably this wll be something that will fundamentally impact the game engine at the base level- probably affects multiple games as well- so is not likely to be something that is high on the list if at all

  4. #4
    Skilled Student
    Join Date
    Jul 2012
    Posts
    41
    World
    Sandycove
    i think problems is you forget its a browser game and thats have huge impact on what can be made i allso think its should matter but again all house build have own entrace allready and all map will be full of tiny roads then, and i think this is a waste of time to build so many tiny roads anyway maybe game it self should do a auto build on main lines, or not at all, depend on server can handle it

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