The game is good if many players play it.
3 part:
- Returning players
- Newcomers
- Active player base
Returning players: They left the game why come back?
Newcomers: The game is several years old. "Is it worth it yet to start?"; "I've missed so much."
Active player base: They like the game. What could be done to keep the players?
I have 2 small idea around this: "Is it worth it yet to start?"; "I've missed so much."
1)
In every event all player can buy all previous building (if they didn't buy before). Achievement building too. But They need to buy with event materials (gift, token, egg, etc.) not only the building but the lvl up too (achievment too). They can't do during only 1 event or very few player. But then they don't feel that they missed something, and there is a long term motivation to w8 the next year event too.
And of course don't need rebalance event materials, players need to figure out how they get the extra event materials (Trade Office, Event market: gem)
2)
Guild market. Finish the guild market rotation, rather expand the supplies.
Each previous guild market come back at once and stay forever (of cource with limitation). Players don't feel they missed someting, and a big motivation to collect everything from guild market.
And what will happen with guild market votes. It can be exists but the votes differents, what with new items would you like expand the guild market. Expand and not change.
What is your ideas? To the 3 part of player base.