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Thread: [Feedback] Change Log - 19/01/2016

  1. #21
    Ruler of the Land
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    Quote Originally Posted by Thejollyone View Post
    BB should be ensuring these tufts of grass etc DO NOT spawn in the first place. There are many, many places they seem to just spring up in for no apparent reason rendering previous legitimate build spaces redundant.

    Sort THIS problem out and you will not have people using flower beds to clear them.
    +1
    25/11-14 , 23/02-16 .. The end is coming and it will look like this .

  2. #22
    Quartermaster
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    i think most assume their islands won't be affected, because it seems to involve getting rid off bushes and trees. Too bad.
    Seeing the troubles at test already

    and can't tell me that many spots can be created by the removal trick:

    Quote Originally Posted by Teetays View Post
    Okay here are the counts. I mirrored my live island with demolished mountains and all the stuff and using only 2x2 buildings this is the maximum that you can put in each sector not including mines. {There looks to be a bug where demolished wells/fields do not allow you to build there in a few places so the count will be down a few in sectors 1, 2, 3 and 5}
    Sector 1 = 60
    Sector 2 = 17
    Sector 3 = 40 {This is hit pretty hard with the water/wheat bug}
    Sector 4 = 42
    Sector 5 = 37
    Sector 6 = 63
    Sector 7 = 41
    Sector 8 = 16
    Sector 9 = 48

    Total possible buildings = 364

    And this is what I have on my Live island. Keep in mind that I have many old watermills and magnificent residences, the fairytales castle... all buildings that are larger than the 2x2 that I just counted as 1. Also I am sure my building placement is not perfect and you might be able to squeeze in a few more.

    Sector 1 = Ignored, mostly decorations {32 if you must know, but room for many, many more.}
    Sector 2 = 48
    Sector 3 = 69
    Sector 4 = 55
    Sector 5 = 62
    Sector 6 = 83
    Sector 7 = 66
    Sector 8 = 39
    Sector 9 = 90

    Current buildings = 512

    So if this goes live that is a loss of 208 buildings {ignoring sector 1}. Personally I went by the theory of click the building menu, click a building, then place in a spot that lit up green. I was not aware my actions were a huge exploit of the game and am truly sorry. If you are looking for a whole lot of people to pack up and leave I would strongly suggest making this um, "fix", live.

    Side notes:
    Almost every spot you could place an Epic Woodyard is gone.
    Along with that spots for the magnificent residence have been cut as well.
    Some places where destructible rocks were you gain zero, as in not one single building space, where as on live you did. The best you can hope for is to throw a flowerbed or a lamp where the rocks were.

  3. #23
    Jolly Advisor Dappadon's Avatar
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    I think the loss of 208 buildings is being generous, I have just gone on test and you cant build anywhere, there was just 2 places in all of sector 9 where i could place an improved storehouse.

  4. #24
    Skilled Student
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    i think ( hope ) its a bug . because as you notice on the printscreen , there are these weird water depo's where the normal wells ( i deleted ) used to be. i don't think BB will take away this much land from us . http://prntscr.com/9qdgtz

  5. #25
    Ruler of the Land
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    This all depends on if the one thing we can't test has a effect or not. Personally I see this as being one of the best arguments for us being able to mirror our islands on the test site. The only true augment against this is the devs are just too lazy to set this up.

    When I say mirror I mean a snapshot of our main every time they reset the accounts on test. As I recall a snapshot was made availble when they put PvP into closed beta so we know they have the tools to do this.
    Last edited by Dorotheus; 15.01.16 at 16:39.
    When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's

  6. #26
    Jolly Advisor Dappadon's Avatar
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    Build placements seem to be back to normal on test server now.

  7. #27
    Jolly Advisor Dappadon's Avatar
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    Whats the solution for us that have built industrial iron mines already on the S3 bugged iron deposit?

    http://prntscr.com/9rminc

    If we demolish our industrial iron mine for the new deposit we will loose the mine.

  8. #28
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    Quote Originally Posted by Dappadon View Post
    Whats the solution for us that have built industrial iron mines already on the S3 bugged iron deposit?

    http://prntscr.com/9rminc

    If we demolish our industrial iron mine for the new deposit we will loose the mine.
    Based on what was posted this will only be a problem if that deposit gets depleted, so business as usual for any high level mines built on that deposit.
    When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's

  9. #29
    Original Serf Hurzty_II's Avatar
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    gotta say the biggest help that the stacking system in the star menu would be, would be for Adventures as a lot of people have a LOT of the same adventures and so it takes a while to scroll to items past the adventures, any chance you could stack the adventures please?

    big huggs.

    Hurzty_II

  10. #30
    Ruler of the Land TheVictorious's Avatar
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    Quote Originally Posted by Hurzty_II View Post
    gotta say the biggest help that the stacking system in the star menu would be, would be for Adventures as a lot of people have a LOT of the same adventures and so it takes a while to scroll to items past the adventures, any chance you could stack the adventures please?

    big huggs.

    Hurzty_II

    +1
    So i can delete them all in 1 click, or sell them all with 1gc (like VtV SoV, Whirlwind, gunpowder and so one).

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