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Thread: Christmas Bakery - Improved Silo

  1. #1
    Jolly Advisor
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    Sandycove

    Christmas Bakery - Improved Silo

    Buff is applied to building and buff shows as active on the building and economy menu but there is no next production indicator and no fields are replenished.

    Unbuffed imp silo:



    Buffed with Christmas Bakery imp silo:


  2. #2
    Jolly Advisor
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    I applied a stop buff to one of the CB buffed imp silos, stopped and started it and was fine.
    Stopping and starting one of the CB buffed ones brings up production timer for a few seconds then disappears.

  3. #3
    Jolly Advisor
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    Same behaviour on test.
    Current cycle completes then no next cycle.

  4. #4
    Erudite Pioneer
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    Christmas bakery production

    I seem to be having production issues with the bakery
    The buffed mines have lost their production bar, they are level 1 and show 0 deposit leading to 6 units of ore (pfb running)
    0 is not a surprise as it can hardly show 1 if its a 50% reduction and so I suppose its rounded down... in the 7 hours it has been running the deposits have not depleted. Not a problem .
    However in the same 7 hours my store of ore has actually gone down by around 1k whilst throughout the period economy overview shows a net surplus of 2-4k per 12 hours (depending on other buffed mines). so it seems as if the buffed mines are not producing at all.

  5. #5
    Original Serf
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    I have the same behaviour: Improved silos INSIDE the christmas bakery buff area appear broken, after activating secret santa.
    Walking distance to deposit reported as 2:26 minutes, even though the wheat field is just next to the silo.
    The progress bar on the overview-tab is gone.

    Improved silos placed JUST OUTSIDE the bakery buff area works as they should, when secret santa is running.

    The observed production stop happen when PFB is active. I have not yet tested without PFB.

  6. #6
    Jolly Advisor
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    Sounds similar to what I've seen with imp silo - no prod bar after first cycle.

    The rounding down thing sounds like a candidate, if zero in - can only be zero out...???
    Just speculation on my part tho.

  7. #7
    Jolly Advisor
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    I just tried on test - a level 1 farm or improved farm has this same behaviour after the first cycle - no prod bar and no actual production.
    Upgrading those two items to level 2 causes re-appearance of the prod bar and production restarts.
    So does appear to be related to rounding down.

  8. #8
    Jolly Advisor
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    Same thing happens to level one farms - could it be that the reduction in consumption is the cause as 0.5 is rounded to 0?

    https://forum.thesettlersonline.com/...l=1#post356848

  9. #9
    Erudite Pioneer
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    Quote Originally Posted by stonewaller View Post
    I seem to be having production issues with the bakery
    The buffed mines have lost their production bar, they are level 1 and show 0 deposit leading to 6 units of ore (pfb running)
    0 is not a surprise as it can hardly show 1 if its a 50% reduction and so I suppose its rounded down... in the 7 hours it has been running the deposits have not depleted. Not a problem .
    However in the same 7 hours my store of ore has actually gone down by around 1k whilst throughout the period economy overview shows a net surplus of 2-4k per 12 hours (depending on other buffed mines). so it seems as if the buffed mines are not producing at all.
    anyway I experimented a bit more... I switched all the buffed mines off, and switched an arctic ona and buffed so production was +400 /12 hours 80 minutes later stock was down by a couple hundred, (maybe cos of timing of production/consumption but still a small surprise) then I switched the bakery buffed iron mines back on showed production at +4k... 90 minutes later store had less in it. Meanwhile I woke up an ind coal mine which had been caught by the buff in the 3 hours ish available stock went up by the expected amount.

  10. #10
    Dedicated Scribe sparkz's Avatar
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    Kids, this is what you get when you dont bother to test any of the content you try to deploy on live servers.

    Somehow even something as trivial as numerical reduction of a single parameter can be broken and make it to live game.


    Please watch the language on the forums.
    Last edited by MOD_Daz; 05.01.20 at 05:16.

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