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Thread: Fish Food Reproduction

  1. #1
    Quartermaster
    Join Date
    Feb 2012
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    266
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    Northisle

    Fish Food Reproduction

    The idea is simple.

    As a part of an event or just a new addition in the gem shop as a SEA/WATER based position item/building that will be able to reproduce fish for the nearest deposit for free.

    Same thing that happened with Deerstalker huts!

  2. #2
    Pathfinder
    Join Date
    Mar 2012
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    9
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    Newfoundland
    And/or: BIGGER fishfood deposits. It takes a lot of time and many clicks to make enough fishfood.

  3. #3
    Battle Hardened Contributor Jamdoggy's Avatar
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    Jun 2012
    Location
    Halesowen, England
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    370
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    Sandycove
    I like this idea, but I don't want to make the game too easy. The Deerstalker Hut is great, because I struggled to keep up with my Hunters, but now my Butchers struggle to keep up with the incoming Meat - I've even had to build another Butcher!

    I think a 'Fish Farm' that works like a Silo would be better - you place one near a deposit, and it will continually top it up. Your fishermen would just continue doing the same job they always have...

  4. #4
    Original Serf
    Join Date
    Sep 2012
    Location
    UK
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    16
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    Northisle
    I agree with Jamdoggy. It would be better to have a building that added to a fish deposit rather than just creating it from nothing, we dont the game to get too easy. I also find fish spontaneously appearing out of thin air a bit unrealistic. I know deerstalker hut does the same but I don't know how it's possible in reality (doesnt mean i don't use them though )

  5. #5
    Quartermaster
    Join Date
    Feb 2012
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    266
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    Northisle
    By reproduction of fish for the nearest deposit i meant the building to be exactly like a silo but for fishermen!

    Also as mentioned above and ~ 5,345,345 times more in other threads it's about ftime that the 2500 limit for deposits is extended and any limit for the provision house and barracks for that matter...

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