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Thread: [Feedback] Change Log - 21/04/2015

  1. #1
    Ruler of the Land BB_Ravel's Avatar
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    [Feedback] Change Log - 21/04/2015

    The Change Log for this feedback thread can be found here.

    Thank you!

    BB_Ravel

  2. #2
    Wordsmith Larili's Avatar
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    •Decoration elements will display a building name

    What does this refer to? Why I'm asking is that I went around my island and hovered over all decoration buildings, and they all had the correct identifying names.
    Are you going to break it first? or are we getting the option to name each building ( Florence the flower bed, Ginger the huge red tree, Percy the Pavillion )
    Or is it just padding?
    Love to know
    Are we to be told of adventure changes or not? 1 Month on and still SNEAKY RB changes have not been mentioned

  3. #3
    Ruler of the Land Xibor's Avatar
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    If I read it right, there will be a button to unload all troops from a general or marshal - thanks for that, will save a fair bit of time.
    Sorry, but I've slept since then...

  4. #4
    Jolly Advisor
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    Quote Originally Posted by BB_Ravel
    The Dark Castle and other enemy camps will show unit details when hovering over them
    This is already available in game. At least Dark castles on BK show the hovering tooltip.

    Quote Originally Posted by BB_Ravel
    Locked Zones will generally appear less often
    Shall we estimate the percentage or your dev team knows generally when locked zones might happen? Why not telling us too so we can avoid them?

    All together Update targets the OPTIONAL PvP so not so excited about it.
    Remember, remember the 25/11? You should have seen what happened on 17/03, 14/04 and 21/04 ...
    29/09 seems to be a major problem...

  5. #5
    Committed Clicker
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    Has anyone found any of these 'fixes'/'tweaks'/'improvements' that is actually visible and active in game?

    A few non noticeable ones:
    When the Marhsal's pathway crosses two or more aggro zones, it will be clearer which aggro zone he will enter first
    .... still appears the same... mostly have that zone-enter area now covered by a camp-troops popup anyway
    The Chat window will always stay on top
    .... except if you open the build window, in which case that stays on top. Most others just darken the interface so chat cannot be used
    The Colonies Menu will show owned Colonies in chronological order
    .... except apparently on mine which shows (remaining time) 4d:21h, 3d:21h <-- hmm, 5d:22h, 6d:23h


    How does one get a general into Colony Defence Mode btw?

  6. #6
    Wordsmith Durin_d's Avatar
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    Quote Originally Posted by Tripi View Post
    Has anyone found any of these 'fixes'/'tweaks'/'improvements' that is actually visible and active in game?

    A few non noticeable ones:
    When the Marhsal's pathway crosses two or more aggro zones, it will be clearer which aggro zone he will enter first
    .... still appears the same... mostly have that zone-enter area now covered by a camp-troops popup anyway
    The Chat window will always stay on top
    .... except if you open the build window, in which case that stays on top. Most others just darken the interface so chat cannot be used
    The Colonies Menu will show owned Colonies in chronological order
    .... except apparently on mine which shows (remaining time) 4d:21h, 3d:21h <-- hmm, 5d:22h, 6d:23h


    How does one get a general into Colony Defence Mode btw?
    this change log is for the next weeks maintenance (21.4.2015)

  7. #7
    Committed Clicker
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    Quote Originally Posted by Durin_d View Post
    this change log is for the next weeks maintenance (21.4.2015)
    Ah, lol. That might well explain things... Well spotted

  8. #8
    Original Serf FranjoTahy's Avatar
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    Colonies achievement "The boss" also doesnt work - or it is only me :-(

  9. #9
    Keen Commentor EctoRune's Avatar
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    Almost all of these changes are really good. Looking forward to this
    EVO is recruiting.
    Players of all levels and experiences welcome. We like to teach.
    Take a look at our recruitment thread, or send me a PM if you're interested.
    Join the evolution today!

  10. #10
    Original Serf URANE's Avatar
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    "The Chat window will always stay on top"
    hi, that means we will not able anymore to close the chat tab?
    this might end in an issue for players, as me, that use small screens... especially when doing blocks.
    Hope not...

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