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Thread: [Guide] Killste : Collected Adventure Guides by Various Authors

  1. #1291
    Ruler of the Land Fexno's Avatar
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    Tage mentioned in his Sons of the Veld Guide, Garrison Position G6, that you need to wait at least 5 seconds between sending general A and general B. Since I was waiting for my fast general to recover I decided to follow his suggestion and see where the generals could be placed so you can send them "right after each other". If you place your generals like below, general B and C will have to walk an additional 2 flags (about 6,7 seconds) before entering the watcharea of camp 9, and thus instead of waiting at least 5 seconds you can send your generals right after each other again.

    To make it easier to use I included all info on this block, but most of it is copied directly from Tage.


    Sons of the Veld, Garrison Position G6 (BLOCK)

    Move your veteran general, your battle hardened general and one normal general to garrison position G6:
    • Position A: NORMAL general
    • Position B: BATTLE HARDENED general
    • Position C: VETERAN general


    Send all generals right after each other:

    From A to Camp 9) 100 Thugs, 80 Guard Dogs
    BLOCKING NORMAL general: [103S (-)] {160 - 340 seconds of fighting}
    BLOCKING NORMAL general: [92E (-)] {180 - 360 seconds of fighting}

    From B to Camp 11) 60 Guard Dogs, 60 Roughnecks, 60 Rangers, 1 Metal Tooth
    NORMAL general: [60C (60C)] {20 seconds of fighting}
    BATTLE HARDENED general: [60C (60C)] {10 seconds of fighting}

    From C to Camp 11) 60 Roughnecks, 60 Rangers, 1 Metal Tooth
    VETERAN general: [109R 2S 73C 66XB (76R - 91R - 109R 1S)] {50 seconds of fighting}
    VETERAN general: [109R 1E 73C 67XB (76R - 91R - 109R)] {50 seconds of fighting}
    VETERAN general: [59M 1S 123C 67XB (45M - 52M - 59M)] {50 seconds of fighting}
    VETERAN general: [102R 2E 82C 64K (75R - 88R - 102R)] {40 seconds of fighting}
    VETERAN general: [58M 1E 117C 74K (45M - 52M - 58M)] {30 seconds of fighting}


    The marching time for general C, from the moment general A starts his battle, till the moment general C starts his battle,
    is about 70 seconds plus the time it takes to send off generals B and C, some 5 seconds each. The maximum time needed to kill camp 11,
    from the moment the block on camp 9 starts to fight, is thus 70+10+20+50 = 150 seconds. The block always lasts at least 160 seconds.
    Last edited by Fexno; 01.12.13 at 08:08.

  2. #1292
    Treasure Hunter Polymer's Avatar
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    Updated guide here

    old system --- do not play--- Heroic Little Tailor

    3 Player/12 Days/91090XP
    Double veteran setups, round blocks, cannons
    Major setups

    Troops needed: 1687R, 2608B, 177LB, 230M, 480C, 262XB, 208S, 354ES, 151K (mg=176K)
    Maximum loss: 1686R, 2608B, 177LB, 230M, 231C, 208S





    This is a guide based on Nighteye`s tactical map. He has done a fantastic job with that map.

    Minimum 2 veterans, preferably 3.

    Keep in mind this: between recruits and bowmen I`d personally rather lose recruits (my economy is built that way I can replace recruits easy), so during this adventure I use recruits whenever I can and save up on bowmen if losses difference isn`t too big.

    Please place the suicidal wave 1 generals BEHIND the positions I recommend (so they don`t get in the way of the blocking generals).

    Legend:
    block
    REGULAR general
    VETERAN general
    MAJOR general

    Sector 1:



    Positions:
    1, 2, 1bis = regular generals
    3, 3bis = veteran generals

    First of all kill c0 (use general 3 or 3bis ofc)
    c0: 100 boar, 50 wolf
    VETERAN general 95R, 90B, 65K (95R, 90B)
    MAJOR general 90R, 58B, 122K (90R, 58B)

    Block section starts here : block c1 with 1R, block c2, block c1 (again) and hit with 2 waves on c3. Keep the following order and general position from the positioning picture. The 1R fight may end too soon so keep alert and retreat all generals if that happens.

    c1: 40 boar, 100 fox
    REGULAR general block: 1R (1R)

    c2: 50 boar, 50 wolf, 50 fox
    REGULAR general block: 1R, 137ES, 20C {5-9 rounds}

    c 1bis: 40 boar, 100 fox
    REGULAR general block: 104ES, 94B {4-10 rounds, most victory in 5 or 6}

    c3: 120 bear, 50 fox
    VETERAN general w1: 250B (250B) {2 rounds}

    VETERAN general w2: 117R, 20M, 113K (117R, 20M) {2 rounds} or
    MAJOR general w2: 117R, 6M, 147K (117R, 6M) or
    MAJOR general w2: 121B, 149K (121B)

    Added next MMA setup but I do not recommend it:
    MMA general w1: 220B (220B) --- MMA rests
    VETERAN general w2: 98B, 152K (98B)


    Sector 2:




    Positions:
    1, 2 = regular generals
    3 = fast general mandatory
    3bis = veteran

    c1: 100 boar, 30 bear
    REGULAR general block 1M, 129ES, 67C {8-14 rounds}

    c2: 75 wolf, 75 wolfpack leaders
    REGULAR general block 1M, 111ES, 85C, 1K

    c3: 50 boar, 100 wolfpack leaders, 1 black bull
    FAST general w1: 200B (200B)
    VETERAN general w2: 100R, 150K (100R)

    VETERAN general w1: 250B (250B)
    MAJOR general w2: 37R, 1ES, 56C, 176K (37R)
    MMA general w2: 37R, 1ES, 182K (37R)

    Sector 3:




    Positions:
    1, 2, 1bis = regular generals
    3, 3bis = veteran generals

    c0: 100 bear, 50 wolf, 30 fox
    VETERAN general w1:250B (250B)
    VETERAN general w2: 119R, 1ES, 130K (119R)

    c00: 200 boar
    ANY general w1: 200B (200B) --- can be [40R, 160B (40R, 160B)]
    VETERAN general w2: 128R, 1ES, 121K (128R)

    ANY generalw1: 161B (161B)
    MAJOR general w2: 133R, 5S, 1ES, 131K (133R, 5S)

    c000 100 bear, 80 wolf
    ANY generalw1: 200B (200B)
    VETERAN general w2: 129B, 121K (129B)


    ANY general w1:200B (200B)
    MAJOR general w2: 128R, 1ES, 141K


    Block section starts here. After sending first hit (on c2) all hits are sent on the leader. All 5 hits one after the other, this is a single continuous attack, don`t stop waiting for results at a 'first block'. Watch the generals closely, at one point mid distance, the c3bis general should follow very closely the c3 one, under a flag distance between them, practically stepping on eachothers foot, but first c3 then c3bis. If the order is mixed up or there is a bigger distance between them, retreat all generals and repeat.
    Position for general 3 should be one flag more in front (closer to the general 2 position), or you can switch generals 3 and 3bis troops to make them line up in proper order.

    Veteran setup:
    c2: 80 bear, 80 giant
    REGULAR general block: 160 ES, 37XB

    c1: 70 bear, 80 wolfpack leaders, 40 fox
    REGULAR general block 1: 1R (1R) --- send attack to leader camp, let it be intercepted

    c3: 40 boar, 60 fox, 80 giant
    VETERAN general w1: 250R (250R)

    c 1bis: 70 bear, 80 wolfpack leaders, 40 fox
    REGULAR general block 1bis: 1R (1R) send attack to leader camp, let it be intercepted (only purpose of this 2nd hit on c1 is to allow enough retreat time in case something goes wrong)

    Wait for c 1bis general to exit his garrison, then send next hit
    c3bis: 40 boar, 60 fox, 80 giant
    VETERAN general w2: 25B, 225XB (25B)

    The second 1R block is more a safety block than a needed one, it can be skipped entirely.



    Major setup:

    c2: 80 bear, 80 giant
    REGULAR general block: 160 ES, 37XB

    c1: 70 bear, 80 wolfpack leaders, 40 fox
    REGULAR general block 1: 1R (1R) --- send attack to leader camp, let it be intercepted

    c3: 40 boar, 60 fox, 80 giant
    MAJOR general 20S, 132B, 18LB, 99XB, 1k

    Sector 4:


    Positions:
    1, 2 = regular generals
    3, 3bis = veteran generals

    c0: 100 bear, 90 fox
    VETERAN general w1: 250B (250B)
    VETERAN general w2: 140M, 110K (140M)
    MAJOR general w2: 128M, 142K (128M)

    c00: 50 boar, 70 wolf
    VETERAN general 103R, 1ES, 74C, 72K (103R)
    MAJOR general 93R, 1ES, 127C, 49K (93R)

    c2 60 boar, 140 wolf packleader
    ANY general w1: 195B, 5LB (195B, 5LB)


    Block section starts here

    c1: 70 bear, 100 fox
    REGULAR general block: 197ES {5-11 rounds, mostly 6}

    c2: 123-133 wolf packleaders
    Depending on what is left in camp c2 , pick the corresponding block formation from the following options:
    REGULAR general block:
    133 wolf packleaders: 166ES, 34C {4-8 rounds, avg 5.75}
    132 wolf packleaders: 163ES, 37C
    131 wolf packleaders: 160ES, 39C
    130 wolf packleaders: 157ES, 43C
    129 wolf packleaders: 153ES, 47C
    128 wolf packleaders: 150ES, 50C
    127 wolf packleaders: 148ES, 52C
    126 wolf packleaders: 145ES, 55C
    125 wolf packleaders: 142ES, 58C
    124 wolf packleaders: 139ES, 61C
    123 wolf packleaders: 134ES, 65C

    c3: 100 bear, 50 fox, 50 giant
    VETERAN general w1: 78B, 172LB (78B, 172LB)
    VETERAN general w2: 135B, 114XB, 1K (135B)

    VETERAN general w1: 195B, 55LB (195B, 55LB)
    MAJOR general w2: 148B, 121XB, 1K (148B)

    Sector 5:


    Positions:
    1 = regular generals
    2, 2bis = veteran generals
    For suicidal waves on c00 and c000 use regular or fast generals placed behind the positions for generals 1, 2 and 2bis.

    c0: 60 cultist, 50 shadowsneaker, 80 fanatic
    VETERAN general 112R, 1ES, 137K (112R)

    c00: 120 bear, 50 wolf
    ANY general w1: 200B (200B)
    VETERAN general w2: 20R, 98B, 132K (20R, 98B)

    MAJOR generalw2: 116R, 1ES, 153K (116R)[/COLOR][/B]

    c000: 40 cultist, 160 dancing dervish
    REGULAR general w1: 46B (46B)
    VETERAN general w2: 40C, 210XB (no loss)

    MAJOR general single wave: 18R, 1ES, 10C, 241XB (18R)


    Block section starts here.

    c1: 60 cultist, 90 shadowsneaker, 1 Witch
    REGULAR general block 85ES, 32C

    c2: 1 Spawn of Hell, 70 cultist, 80 firedancer
    VETERAN general w1: 19S, 231C (19S, 231C)
    VETERAN general w2: 70M, 42S, 1ES, 137K (70M, 42S)

    MAJOR general w2: 55R, 18M, 40S, 1ES, 156K (55R, 18M, 38S)

    Sector 6:


    Positions:
    1 = veteran general

    c0: 100 shadowsneaker, 70 firedancer
    VETERAN general 80R, 150ES/K (80R)

    c00: 100 cultist, 100 dancing dervish
    MAJOR general 28R, 13S, 1ES, 208XB (28R, 13S)
    MAJOR general 49R, 1ES, 220XB (49R)

    c000: 40 shadowsneaker, 80 fanatic, 80 firedancer
    VETERAN general 161R, 89ES/K (161R)

    c1: 80 cultist, 80 firedancer, 1 Dark High Priest
    VETERAN general 152R, 7S, 1ES, 90XB (152R, 7S)
    MAJOR general 164R, 1ES, 18C, 87XB (164R)

    Sector 7:


    Positions:
    1 = veteran general
    Behind him place 2 regulars or fast generals for first waves on c3 and c5.

    c1: 80 cultist, 40 shadowsneaker, 80 dark priest
    VETERAN general 153R, 1ES, 96K (153R)
    MAJOR general 123R, 1ES, 146K (123R

    c2: 100 cultist, 100 firedancer
    VETERAN general 50R, 100B, 100K (50R, 100B)
    MAJOR general 110R, 40B, 120K (110R, 40B)

    c3: 150 dark priest
    ANY general w1: 49B (49B)
    VETERAN general w2: 1ES, 249C (no loss)

    REGULAR general w1: 44B (44B)
    MAJOR general w2: 1ES, 269C (no loss)

    c4: 90 shadowsneaker, 80 dancing dervish
    send attack to c5 (leader), let c4 intercept and retreat after victory
    VETERAN general 33B, 200XB (33B)

    Time to call in lootspotters. Have them hit with 1R on camp c0.

    c5: 60 cultist, 60 fanatic, 1 Witch, 1 Dark Magician
    ANY general w1: 15R, 80B (15R, 80B)
    VETERAN general w2: 127S, 1ES, 122K (127S, 1ES)

    MAJOR general w2: 113S, 1ES, 36C, 120K (113S)
    Last edited by Polymer; 11.12.14 at 04:35. Reason: added Major General setups

  3. #1293
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    problem - you don't mention how to kill camp 3 - you write twice about camp 4/ also when i do try to attack camp 3 i get intercepted by camps left of the trees. what to do?

  4. #1294
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    nords - camp 3 missing

    problem - you don't mention how to kill camp 3 - you write twice about camp 4/ also when i do try to attack camp 3 i get intercepted by camps left of the trees. what to do? help please

  5. #1295
    Ruler of the Land
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    if your using the guide on here princessally then its all clear what you need to do you send to camp 4 and it kills camp 3 on the way

    Quote Originally Posted by tallyw View Post
    problem - you don't mention how to kill camp 3 - you write twice about camp 4/ also when i do try to attack camp 3 i get intercepted by camps left of the trees. what to do? help please

  6. #1296
    Raving Rabbid matie2506's Avatar
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    Quote Originally Posted by bri0sheje View Post
    More Secluded Experiments

    PART 1



    Adventure Type: event adventure (to be verified)
    Where to get: Christmas Shop
    Adventure Cost: 95 christmas presents
    Difficulty: 7/10 ( [ removed ] how can this be true?)
    Number of players: 2
    Duration: 10 days
    Infinite: true (can be bought without any limit)
    How much XP ?,/ or loot ?

    or pressents maybe ?

    [EDIT] : NVM just read part 2 lol
    Last edited by Fexno; 06.12.13 at 23:50.
    Retired settler, may 2012 - oktober 2017

  7. #1297
    Pathfinder
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    The loot table has been changed. Here are some snapshots: http://forum.thesettlersonline.pl/th...l=1#post118971

  8. #1298
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    there's a trap on the way to camp 3 - keeps killing of my soldiers on the way to C3. what can i do about it?

  9. #1299
    Treasure Hunter Polymer's Avatar
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    If you are talking about Nords, then it is quite simple, just send attack to camp 4 instead (with the troops setup for camp 3), let the general be intercepted by camp 3 (the trap won`t intercept now as general takes a different path), then retreat after killing camp 3 without letting the general kill camp 4.
    Pretty sure most guides specify that but would mean you`d also actually read it?

  10. #1300
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    Hello Killste and Tage!
    I'm from Polish servers. I love your guides! I have used it plenty of times I wondered if I could translate it into Polish? I won't change change anything I promise!
    Last edited by Gizma1; 11.12.13 at 08:37.

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