Smiffy2204 suggested here a new feature to recycle unwanted adventures maps:
I'd say I'm a lore guy and I really like to have a somewhat consistent universe that has some logic within itself. Currently, map fragments can be used to buy adventures, or let’s rather say maps how to reach other islands. The merchant trading these maps for fragments probably isn’t the one drawing them – he must be buying them from someone else. I’m quite sure there is a cartographer somewhere, mapping the locations of different islands, then selling those maps to merchants so we can buy them.
Instead of shredding unwanted maps into fragments, why not let us have our own cartographer on our island? We could give him map fragments he will turn into adventure maps - due to his skills he can puzzle them together into a complete map. And we could give him adventure maps and trade them for other maps he has in his possession. Also a third option would be also shredding maps into fragments for those who really want to have map fragments.
This is how it could be designed:
First selection: any map will be turned into fragments
Second selection:
a) any map can be traded for a random map
or
b) certain maps can be traded for certain other maps, e.g. 3x VTV for 1x BK
Third selection:
a) a certain amount of fragments can be glued together to get a certain map
or
b) a certain amount of fragments can be glued together to get a random map
What I like about the cartographer in general: a new building that works similar to Bookbinder adding an additional option to trade with fragments (merchant will still sell maps). The difference is, the player can decide to trade fragments directly with merchant, getting the desired map in an instant – or he uses his own cartographer which is cheaper (less fragments for one map) but will take some time to produce the map. It would also allow to use glue buffs on another building. More importantly, there would be the suggested option to recycle maps.
Now, not sure what is better: give out random maps or allow the player to decide what he wants to trade for. If the latter, then there need to be fixed prices or some kind of recipe that defines how much fragments are needed to receive certain maps (just like merchant), but also how many maps of type A are needed to get map B in return.
Maybe the system could use the map level, as well as adventure type and difficulty – maybe something like: 2x lvl 26 = 1x lvl 36 map or 2x 4/10 difficulty = 1x 8/10 difficulty or 2x solo map = 1x two player map or a combination of these. There are different ways to solve this, the easier the better.
Maybe also add paper and nibs for balancing reasons. It would introduce a secondary use for these resources, actually adding a more complex chain to the current paper production chain.
Any thoughts on this?