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Thread: General ADV placement

  1. #1
      Treasure Hunter
    Join Date
    Jan 2016
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    202
    World
    Newfoundland

    General ADV placement

    I have tried seaching for this idea before I wrote this suggestion. If it has been said before then sorry

    Would it be a good idea to be able to place your generals where you want at the start of an adv rather than them just landing anywhere on the map and then having to waste time letting them build their garrisons only to dismantle them, move them and then rebuild them where you need them.

  2. #2
    Ruler of the Land
    Join Date
    Jun 2012
    Location
    Milky Way
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    2,854
    World
    Sandycove
    To my mind the pros of this idea lose to the cons. Just for starters how then would you know that your lootspotters general had arrived.
    When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's

  3. #3
      Treasure Hunter
    Join Date
    Jan 2016
    Posts
    202
    World
    Newfoundland
    Because he just does, after all its not the lootspotters adv. I'm sure they could work out different landed protocols between the two players. Or even a message telling you both he is ready to land. So you both know and can talk to the player, so then the lootspooter could place his general closer to a camp to save even more time.
    Last edited by PELIAS; 11.12.16 at 13:34.

  4. #4
    Ruler of the Land
    Join Date
    Apr 2013
    Posts
    1,563
    World
    Newfoundland
    There could be beachheads instead of landing spots - technically, "island storehouse" of which we would move out our generals.
    One beachhead per player and coastal sector.

    Shouldn't be so hard to fix code for that and map devs to pinpoint beachhead spots in all maps - compared to all (sneak) changes done about current landing spots.
    25/11-14 , 23/02-16 .. The end is coming and it will look like this .

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