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Thread: General/Champions and knowing their skills

  1. #1
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    General/Champions and knowing their skills

    Right now, it seems (unless I'm missing something) that the only way to see the special abilities of generals - their capacity, HP and skills etc... is by looking at a battle report (by which time it's a little late )

    Things were fine when there were just a few general types, but now it's getting hard to remember who has 'attack weakest' or 'first strike'. This will become increasingly important with the Xmas Champions.

    Could we have the mouseover label to include the same summary we see in the combat reports (as well as assigned troops)?
    Or perhaps a mouseover with that info on avatar on each generals loading screen?
    HOTFIX!

  2. #2
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    Seconded.
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  3. #3
    Raving Rabbid Areop-Enap's Avatar
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    Quote Originally Posted by Jim_B View Post
    Right now, it seems (unless I'm missing something) that the only way to see the special abilities of generals - their capacity, HP and skills etc... is by looking at a battle report (by which time it's a little late )

    Things were fine when there were just a few general types, but now it's getting hard to remember who has 'attack weakest' or 'first strike'. This will become increasingly important with the Xmas Champions.

    Could we have the mouseover label to include the same summary we see in the combat reports (as well as assigned troops)?
    Or perhaps a mouseover with that info on avatar on each generals loading screen?
    On the test server there is a small info box just below the name/rank field in the general menu of the new champions with their description/ability.
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  4. #4
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    information on all generals ( also new ones ) - here - http://osettlers.com/en/specialists

  5. #5
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    Quote Originally Posted by Areop-Enap View Post
    On the test server there is a small info box just below the name/rank field in the general menu of the new champions with their description/ability.
    Brilliant! I guess this is a redundant thread already then
    HOTFIX!

  6. #6
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    Quote Originally Posted by Jim_B View Post
    Brilliant! I guess this is a redundant thread already then
    Well I'm more than happy to close a thread on such good terms - shouldn't be long before the feature makes its way to the live game!

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