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Thread: Tomb Raiders Guide (Co-Operative)

  1. #1
    Pathfinder
    Join Date
    Jun 2013
    Posts
    5
    World
    Northisle

    Tomb Raiders Guide (Co-Operative)

    This is my very first guide and only to help people have some of idea on what might be needed. I have only done this using a simulator and will not be held responsible for any losses occurred by using this. I am sure this can be improved upon but couldnt find anything else in the forum so we have to start somewhere. Enjoy.

    One VETERAN general with Cannoneers
    One Any General
    • Units needed, maximum: 365R 358M 91C 120E 55XB 55K (1044 units)
    • Units lost, Maximum: 365R 358M 50C

    Camp 1) 100 Cultists, 50 Shadow Sneekers, 50 Firedancers
    VETERAN general: 135R 115E (135R)

    Camp 2) 50 Cultists, 50 Shadow Sneekers, 50 Firedancers, 50 Dancing Dervish
    VETERAN general: 25R 105M 120E (25R & 105M)

    Camp 3) 50 Cultists, 100 Dark Priests, 50 Dancing Dervish
    VETERAN general: 55R 98M 41C 1E 55XB (55R & 98M)

    Camp 4) 100 Cultists, 50 Shadow Sneekers, 48 Firedancers, 2 High Dark Priests
    ANY GENERAL: 150R 50C (150R & 50C)
    VETERAN general: 155M 35C 55K (155M)

    This guide has only been tested by me, so USE AT YOU OWN RISK!

  2. #2
    Skilled Student
    Join Date
    Jan 2014
    Posts
    35
    World
    Newfoundland
    This was my attempt with only 1 Veteran General, 2 normal generals using recruits, militia, soldiers, cavalry and crossbows:

    Tomb raiders

    needed:

    Recruits: ~ 700
    Militia: 100
    Soldiers: 157
    Cavalry: 100
    Crossbow: 110

    Losses: 675 R 100 M

    Camp 1 - 100 Cultists, 50 Firedancers, 50 shadowsneakers
    Veteran General
    143 R 107 S (126-143R) (actual losses 135R)

    Camp 2 - 50 Cultists, 50 shadowsneakers, 50 Firedancers, 50 dancing dervishes
    Any General
    wave 1 - 200 R (200R) (actual losses 200R)

    0-9 Firedancers, 50 dancing dervishes
    Any General
    wave 2 - 10 R 157 S (9-10R) (actual losses 9R) - should have sent some cavalry in

    Camp 3 - 50 Cultists, 100 Dark Priests, 50 dancing dervishes
    Any General
    wave 1 - 125 R (125R) (actual losses 125R)

    80-100 Dark Priests, 50 dancing dervishes
    Veteran General
    wave 2 - 70 R 100 C 80XB (64-70R) (actual losses 36R??)

    Camp 4 - 100 Cultists, 48 Firedancers, 50 shadowsneakers, 2 Dark High Priests
    Any General
    wave 1 - 100 R 100 M (100R 100M) (actual losses 100R 100M)

    0-13 Firedancers, 2 Dark High Priests
    Veteran General
    wave 2 - 80 R 30 S 30 C 110 XB (69-80R) (actual losses 70R)

    Loot: 1500 EW, 800 HWP, 300 Sausages, 500 Gold ore, 1000 Iron ore, 1 Impr. Drill plan

    XP: 7372

  3. #3
    Skilled Student quartex's Avatar
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    Sandycove
    Last edited by quartex; 11.05.14 at 19:36.

  4. #4
    Skilled Student
    Join Date
    Jan 2014
    Posts
    35
    World
    Newfoundland
    improved version:

    Tomb raiders with 1x veteran, 2x normal generals, Recruits, bowmen, Militia, Soldiers and Xbow

    Revision 1 - thanks to kisszero for improved set-ups

    needed:

    Recruits: ~ 600
    Bowmen: 23
    Militia: 80
    Soldiers: 107
    Cavalry: 180
    Crossbow: 200

    Total ~ 1180

    Losses: 566 R 23 B 80 M

    Camp 1 - 100 Cultists, 50 Firedancers, 50 shadowsneakers
    Veteran General
    143 R 107 S (126-143R) (actual losses 135R, 134R)

    Camp 2 - 50 Cultists, 50 shadowsneakers, 50 Firedancers, 50 dancing dervishes
    Any General
    wave 1 - 42 R (42R) (actual losses 42R)

    29-32 Cultists, 50 shadowsneakers, 50 Firedancers, 50 dancing dervishes
    Veteran General
    wave 2 - 63 R 23 B 164 XB (63R 11-23 B) (actual losses 63R 17B)

    Camp 3 - 50 Cultists, 100 Dark Priests, 50 dancing dervishes
    Any General
    wave 1 - 150 R (150R) (actual losses 150R)

    51-67 Dark Priests, 50 dancing dervishes
    Veteran General
    wave 2 - 180 C 70XB (-) (actual losses 0)

    Camp 4 - 100 Cultists, 48 Firedancers, 50 shadowsneakers, 2 Dark High Priests
    Any General
    wave 1 - 120 R 80 M (120R 80M) (actual losses 120R 80M)

    0-25 Firedancers, 2 Dark High Priests
    Veteran General
    wave 2 - 48 R 2 S 200 XB (45-48R) (actual losses 41R)

    Loot: 1500 EW, 800 HWP, 300 Sausages, 500 Gold ore, 1000 Iron ore, 1 Impr. Drill plan

    Loot: 1000 GR, 800 MAR, 400 Bread, 500 Gold ore, 2x Piero's bowl of pasta

    Loot (since 'improvements'): 200 EW, 100 Horses, 25 settlers, 100 brew, 80 Bread, 150 PW, 100 HW, 150 copper, 100 Iron ore, 100 coal, 600 coal refill
    XP: 7372
    Last edited by Korkin; 22.02.15 at 00:07. Reason: updated pathetic loot

  5. #5
    Erudite Pioneer Gamla's Avatar
    Join Date
    Apr 2013
    Location
    Earth
    Posts
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    Newfoundland
    Thank you very much for the nice work/research, to open this adventure for more players.
    Gamla
    Happy ? Sure I am. Enjoyable and relaxed. ==> Visit Guild FB41

  6. #6
      Dedicated Scribe
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    Hundred Kingdoms
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    476
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    Sandycove

    MMA & Veteran with Crossbows

    Requires:
    1 x Master of Martial Arts (MA)
    1 x Veteran General (VG)
    1 x Any General (AG)
    380 Recruits (R)
    121 Soldiers (S)
    150 Cavalry (C)
    118 Bowmen (B)
    189 Crossbowmen (X)

    Camp 1
    MA: 99R 121S

    Camp 2
    MA: 68R 22B 130X

    Camp 3
    AG: 96B
    MA: 150C 70X

    Camp 4
    MA: 190R
    VG: 23R 1S 37C 189X

    NB:
    Soldiers can be upgraded to Elites, if available.

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