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Thread: [Feedback] Change Log - 23/08/2016

  1. #21
    Ruler of the Land
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    Quote Originally Posted by Thejollyone View Post
    hmmm and 4 pages of feedback on test about it. Perhaps not ready to roll it out then...

    http://forum.tsotesting.com/threads/...-amp-Filtering
    Sadly it will be rolled out. It was a real mess on test to the extent that a lot stopped even bothering to try it.

  2. #22
    Quartermaster FishSmell's Avatar
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    The reason for that is that the other camp (red) is in a different sector.
    Does this mean that from now on if I attack a camp in one sector and another sector's camp would intercept it no longer does, or is it just that one camp in that one adventure which works this way?

  3. #23
    Ruler of the Land TheVictorious's Avatar
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    Quote Originally Posted by lordloocan View Post
    Sadly it will be rolled out. It was a real mess on test to the extent that a lot stopped even bothering to try it.
    Seems they neet now the star menu come with stability that make sure all "functions" working well, then they will make "optimization" since they not reported with any crashes or incorrect behaviors so its working , later they maybe need to fix the "items" so they can be sorted well.

    Not sure, but i guess that.

  4. #24
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    Quote Originally Posted by FishSmell View Post
    Does this mean that from now on if I attack a camp in one sector and another sector's camp would intercept it no longer does, or is it just that one camp in that one adventure which works this way?
    just that one camp in that one adventure.
    When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's

  5. #25
    Wordsmith Durin_d's Avatar
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    Quote Originally Posted by Dorotheus View Post
    Quote Originally Posted by FishSmell View Post
    Does this mean that from now on if I attack a camp in one sector and another sector's camp would intercept it no longer does, or is it just that one camp in that one adventure which works this way?
    just that one camp in that one adventure.
    Actually other adventures have that too already. Example Horseback. There you can make attacks that would intercept but wont since the general won't travel in the sector where the intercepting camp is. The key here is that the general can't travel through the sector where the intercepting camp is. I think that this has been like that since the archipelago came and in the beginning there were a camp in next veiled sector that would otherwise intercept an attack to the leader camp.

  6. #26
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    Quote Originally Posted by Durin_d View Post
    I think that this has been like that since the archipelago came and in the beginning there were a camp in next veiled sector that would otherwise intercept an attack to the leader camp.
    Was before that on home island. The lowest camp in z6 used to intercept attacks to the bandits on z3, even if z6 was in cloud.

  7. #27
    Wordsmith Durin_d's Avatar
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    Quote Originally Posted by lordloocan View Post
    Was before that on home island. The lowest camp in z6 used to intercept attacks to the bandits on z3, even if z6 was in cloud.
    I meant that it changed when the archipelago came. After that the camps from other sectors don't intercept if the general doesn't travel in that sector.

  8. #28
    Guide of the Month Ruler of the Land Nogbad's Avatar
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    Please do not inflict this star menu change upon us, it's an awful change that actually makes the menu worse.
    The filters do not make sense, specialists are all over the place and change location from day to day and jamming in an extra column by making the icons even smaller just makes it dreadful to try and navigate.
    We love our new CM.

    Newfoundland: 20th November 2011 to 25th November 2014. RIP
    It was good while it lasted.

  9. #29
    Guide of the Month Ruler of the Land Nogbad's Avatar
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    Quote Originally Posted by lordloocan View Post
    Sadly it will be rolled out. It was a real mess on test to the extent that a lot stopped even bothering to try it.
    It's been just as much a nightmare on French servers for the past 2 weeks, don't know why BB aren't listening.
    We love our new CM.

    Newfoundland: 20th November 2011 to 25th November 2014. RIP
    It was good while it lasted.

  10. #30
    Nifty
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    Are they fixing the chat history inflicted on some of us. I was informed that this was to be resolved on this maintenance as they wanted to introduce last 15 mins chat history but i see nothing in this dev diary. It has been nice having over 10 friends requests every day but becomes quite expensive in buffs and although i love helping people it is getting harder lol. That said anyone needing help may still call me ) Happy settling everyone

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