Reply to Thread
Page 4 of 10 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 92

Thread: [Feedback] [Sneak Peek] TSO Unity Version

  1. #31
    Nifty
    Join Date
    Apr 2012
    Location
    Victoria Australia
    Posts
    64
    World
    Newfoundland
    can i be rude and disrespectful for a moment please? i dont mean it as an affront but honestly tweking text box minor details ? thats nothing and does not affect the game play whatsoever , im sorry but the issues you should be working on are eliminating lag freeze up not responding issues, making the "send all explorers of this type" a thing to save us long time players literally HUNDREDS of clicks and several minutes each day to just send out the searchers, piddly little polish a little bit of graphic in a text box does nothing for the actual playing of the game game play.
    yes you are doing something towards a unity server thats great , but it looks like your efforts and energies are being focussed into something that is trivial instead of main game playability issues. hoping you work on real issues sooner rather than later , leave the spit and polish shiny adornment stuff to later when other long term pressing real issues are sorted.

  2. #32
    Nifty
    Join Date
    Apr 2012
    Location
    Victoria Australia
    Posts
    64
    World
    Newfoundland
    Quote Originally Posted by Cheetah2_777 View Post
    63 Explorers
    4 clicks each to send out
    250 mouse clicks

    Event: 15 days times 250 is 3750 mouse clicks

    C'm on BB.....
    umm sorry to burst the bubble - its WORSE than that it ISNT 4 clicks but it is : you click star, click the explorer, click treasure , click how long , click to accept and send that's 5 clicks per explore so there's another 63 clicks on top of what you thought

    edit - just read a reply of pin the star menu , honestly never used pin as i dont need things sitting on top of screen for long periods, but may just try it for sending them out today and see how it goes , 1 clicks saved over 60 odd explorers has to be better than nothing .
    Last edited by neilegend; 23.04.21 at 07:04.

  3. #33
    Jolly Advisor
    Join Date
    Nov 2014
    Posts
    178
    World
    Sandycove
    Quote Originally Posted by neilegend View Post
    umm sorry to burst the bubble - its WORSE than that it ISNT 4 clicks but it is : you click star, click the explorer, click treasure , click how long , click to accept and send that's 5 clicks per explore so there's another 63 clicks on top of what you thought
    As already said by someone, pin the star menu

  4. #34
    Ruler of the Land
    Join Date
    Jan 2012
    Posts
    1,500
    World
    Newfoundland
    Quote Originally Posted by neilegend View Post
    umm sorry to burst the bubble - its WORSE than that it ISNT 4 clicks but it is : you click star, click the explorer, click treasure , click how long , click to accept and send that's 5 clicks per explore so there's another 63 clicks on top of what you thought
    No your wrong and if you had read the thread you would seen that when you first click star, then pin the menu its only 4 clicks per exp after that

  5. #35
    Original Serf
    Join Date
    Jul 2019
    Posts
    12
    World
    Sandycove
    Great to see the sneak peek, keep up the good work and looking forward to testing it out in a couple of weeks

  6. #36
    Original Serf
    Join Date
    Jan 2016
    Posts
    20
    World
    Newfoundland
    Did you fix the lag?

  7. #37
    Ruler of the Land
    Join Date
    Feb 2013
    Location
    Devon
    Posts
    1,633
    World
    Northisle
    Quote Originally Posted by hades8840 View Post
    once you have the star open pin it means one less click for them
    Cheers hades, shows can still teach an old dog new tricks

  8. #38
    Treasure Hunter
    Join Date
    Apr 2012
    Location
    On my park bench.
    Posts
    229
    World
    Newfoundland
    Yeah, game is dead..
    RSI on mouseclicks

  9. #39
    Jolly Advisor
    Join Date
    Jun 2013
    Posts
    175
    World
    Sandycove
    "Please add the ability to be able to dispatch explorers in bulk. Similar how you can send generals to an adventure"

    If u read the roadmap faq u would know that after transition to unity goes well and the servers are stable they will be working on mass sending explorers feature

  10. #40
    Nifty
    Join Date
    Sep 2012
    Posts
    72
    World
    Sandycove
    Quote Originally Posted by vigabrand View Post
    how about a sort order when sending gens instead of the random nightmare currently in force? or a better way of sending explos? or better system for loading/unloading/sending gens? a good buff for the bookbinder (instead of yet more glue that no1 uses)?
    I already left the game beside events... Explorers and generals service is critical.

Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Ubisoft uses cookies to ensure that you get the best experience on our websites. By continuing to use this site you agree to accept these cookies. More info on our privacy.