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Thread: Settlers Headquarters functions as a storehouse.

  1. #1
    Wordsmith
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    Settlers Headquarters functions as a storehouse.

    Settlers Headquarters functions as a Storehouse.
    http://prntscr.com/8mniqd
    http://prntscr.com/8mnlde

    they don't go anymore to major house or storehouse

    same was on test server
    http://forum.tsotesting.com/threads/...new-Storehouse
    BB don't understand their own game

  2. #2
    Ruler of the Land
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    This would be welcomed improvement if confirmed no bug.
    25/11-14 , 23/02-16 .. The end is coming and it will look like this .

  3. #3
    Wordsmith
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    Quote Originally Posted by SmurfAsH View Post
    This would be welcomed improvement if confirmed no bug.
    Nothing in change log about this change, for now is bug
    BB don't understand their own game

  4. #4
    Ruler of the Land
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    Would have to take a change from pop building to storage building for it not to be a bug, I see no decrease in pop max and no increase in storage which would indicate a intended change.
    When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's

  5. #5
    Aunt Irma’s Favourite Writer
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    Its footprint has increased too. It used to be 2x2. When moving it (to make better use of its function as a storehouse), it now requires 3x2 (like a watermill or friary). After moving it away from its original 2x2 spot, it cannot be moved back to that spot anymore.

  6. #6
    Ruler of the Land Xibor's Avatar
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    excuse what might be a stupid question, but I have no idea what the Settlers Headquarters is. Is it called something else? Is this the guild house (the only building I have never built) or something new I'm missing?

    Ok - thanks, if it's not in the current game then I'm not concerned. Thanks
    Last edited by Xibor; 01.10.15 at 23:49. Reason: Question has been answered
    Sorry, but I've slept since then...

  7. #7
    Ruler of the Land topgearfan's Avatar
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    something old youre missing 20 pop i think no upgrade
    Was fighting windmills from Aug 2012 to Oct 2019.

  8. #8
    Veteran Communicator Brayarg's Avatar
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    20 pop building, nothing special

  9. #9
    Architect of the Empire
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    Please no-one go with this as a "good idea" based on this post, it looks too much like a bug. Far safer to assume it is a mistake than to guess 'intended' and be wrong.

    That said, currently the Settlers Headquarters can also hold a sector.







    NB Rebuilt the actual "Island Storehouse" I'd just knocked down to check immediately after getting the pic, this is a bit too hinky to trust outright.



    Quote Originally Posted by Tage View Post
    Its footprint has increased too. It used to be 2x2. When moving it (to make better use of its function as a storehouse), it now requires 3x2 (like a watermill or friary). After moving it away from its original 2x2 spot, it cannot be moved back to that spot anymore.
    Any chance you'd not moved in a very long time? I have this half buried memory of "change in footprint" coming up long, long ago.



    For the curious, the building came from the same event that gave us *cough* Balloons. Something still spoken of in "Oh my aching wrist!" terms (among others) to this day. [Dev Diary] Settler Anniversary
    Last edited by Iolanthe; 02.10.15 at 02:42. Reason: Stressed 'Don't do what I did' - 2nd image

  10. #10
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by Iolanthe View Post
    Any chance you'd not moved in a very long time? I have this half buried memory of "change in footprint" coming up long, long ago.
    Oh yes, quite possible. Never moved mine since Dantesama ruled. Until yesterday.

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