On G1, camp 1 need block or eventualy to be destroyed before blocking camp 2 and 3 because can't attack camp 2 without beeing intercepted. Maybe little update could be doing here.
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Adv. is the black knight
On G1, camp 1 need block or eventualy to be destroyed before blocking camp 2 and 3 because can't attack camp 2 without beeing intercepted. Maybe little update could be doing here.
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Adv. is the black knight
You must position the generals exactly on the places shown in the picture and they won`t get intercepted.
Did you also note that general B going for camp 3 must be sent to the leader camp 4 and thus be intercepted by camp 3?
Otherwise, if sent directly to camp 3, your general B will indeed be intecepted by camp 1.
This is how it's said in the guide:
Stealing from the Rich
The landing site has changed so long ago that I thought the guide would be updated by now but it hasn't happened yet. I don't see a point in hauling generals across the map so if you wouldn't mind updating the guide with something like this, I'd appreciate it.
Attack from anywhere on the right side of the statue to Camp 12) 20 Elite Soldier Deserters, 20 Crossbowman Deserters, 20 Cannoneer Deserters, 1 Sir Robin; T10) 140 wolves intercepted on the way:
ANY general: 200R
ANY general: 107R 93S
ANY general: 99R 1M 80K
VETERAN general: 92R 158S
VETERAN general: 85R 153K
VETERAN general: 80R 100E 70K
MMA: 73R 147S (73R)
MMA: 60R 25S 135K (60R)
MMA: 60R 18M 142K (60R)
MMA: 60R 10E 142K (60R)
Or in two attacks: send generals by the drum roll:
From 1 to T10 140 wolves*
G1: attack: ANY general: 8R 1S 191C (8R)
G1: attack: ANY general: 7R 1E 185C (7R)
G1: attack: MMA general: 7R 1E 125C (7R)
G1: BLOCK: ANY general: 2R 4M 22S - 13-20 rounds (avg. 15.5) 98% chance of win
G1: BLOCK: ANY general: 2R 4M 19E - 15-21 rounds (avg. 18.2) 99% chance of win
G1: BLOCK: MOD general: 1R 11S - 26-33 rounds (avg. 29.2) 0% chance of win
From 2 to Camp 12) 20 Elite Soldier Deserters, 20 Crossbowman Deserters, 20 Cannoneer Deserters, 1 Sir Robin
use a setup from the original guide
*: in the preview it looks as though C16 would intercept if you attack T1 but their AOI starts in the same place so it won't. Attack can be sent on C12 and get it intercepted by T1 if that feels safer. Also, blocks can be done with fast generals because they take a lot of turns.
Would it be possible to update the Surprise Attack guide with a mma version?
Hi Tage.
Theres a typo in this section of the guide for Sleeping Volcano.
Vet gen with soldiers, do not loose 105R, in worst case scenario.
I think it should`ve said 10R. :-)
Camp 2) 50 Cultists, 40 Dark Priests
ANY general: [18R 182C (13R - 15R - 17R)]
ANY general: [16R 1S 183C (13R - 15R - 16R)]
ANY general: [16R 1E 183C (13R - 15R - 16R)]
VETERAN general: [11R 1S 238C (7R - 9R - 105R)]
VETERAN general: [10R 1E 239C (7R - 9R - 10R)]
MAJOR general: [8R 1E 261C (5R - 7R - 8R)]
MASTER of Martial Arts: [8R 1S 211C (4R - 6R - 8R)]
MASTER of Martial Arts: [7R 1E 212C (4R - 6R - 7R)]
Best regards
If you do have a veteran general, only two blocking attacks will be needed:
From Y Camp 9) 150 Soldier Deserters, 50 Cavalry Deserters
BLOCKING NORMAL general: [1R (1R)]
From B Camp 11) 60 Soldier Deserters, 60 Cavalry Deserters, 60 Longbowman Deserters, 1 Sir Robin, 1 Big Bertha
ANY general: [175R (175R)]
From X Camp 9) 150 Soldier Deserters, 50 Cavalry Deserters
BLOCKING NORMAL general: [1R (1R)]
From A Camp 11) 8-27 Soldier Deserters, 60 Longbowman Deserters, 1 Sir Robin, 1 Big Bertha
VETERAN general: [150R 100S (82R - 128R - 150R 4S)]
MASTER of Martial Arts: [110R 110S (37R - 89R - 110R 3S)]
not working at all