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Thread: Some comments on collectibles

  1. #1
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    Some comments on collectibles

    Collectibles is an imaginative supplement of TSO, also like it, but...

    1. They use wrong stock size in Trade Office when preparing offer. The tooltips and amount slider's endpoint is stucked on the store level of time when collectibles implemented, didn't follow storehouse developments have occurred since then. It is probably a bug, should be in bug section, but there are some more misconceptions on similar context:

    2. The christmass event deactivation conjured christmass collectibles out of Mayor's, so now we can check them amounts only in TO... no comment. They should be in Event resources section till next event apperance, or should remain in Collections with inactivated buff production button; because we can trading them, so we have to plan for them. Anyhow, we need to know easily accessible what and how much we have.

    3. In Mayor's house could not check the real amount of collectibles over 999, tooltips show only names, no details---in contrast other tabs of Mayor's. We need to know exact numbers, not really indifferent what the 1k means: whether 1,000 or 1,999...

    4. The time needed to complete collection don't appear anywhere, nor on confirmation panel (only the needed resources). The duration is reveal just after clicking the OK button, no way back... Beyond that we have to decide without correct information, we are prevented from check details on collection tab during the buff creation, so not indifferent how long it is. (Similar problem in Prov. houses: you get the time only when no way back...)

    5. Tinkling notification appears when collection buff is ready, clicking on it opens Mayor's Basic tab instead of Collections; the unnecessary one more click just annoying. Sometimes this way opened Mayor's have to be closed and reopened, because the timer is stucked somewhere in middle, so collection buff could not be picked up; this should be a bug...

    ...so, I like concept of collectibles, but devs should polish a bit the realization.
    Last edited by Brankovics; 19.01.14 at 13:22.

  2. #2
    Treasure Hunter
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    BB need to learn the value of a decimal point. Putting all the numbers to 3dp would cover most things. Even 2dp to save 1 character of space would do. If you have 123,456 that just says 123k. You don't know if you have just 123k or 124k. If it said 123.45 you at least know it's half way. Or 123.01 just over 123k and 123.99 just about to hit 124k. It would be a huge improvement on the readability of the items. Might have to make each item in the mayor house wider, so it would be 3 per row instead of 4. But even on the advanced and expert tabs that would still fit

  3. #3
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    Decimal point or thousand separator is equal. The "k" is good to save a little space, tandem with details on tooltip works well. If there are detailed informations on tooltip...

  4. #4
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    I'd rather see without having to hover over everything

  5. #5
    Guide of the Month Ruler of the Land Nogbad's Avatar
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    Rather they were out of Mayor's altogether. Now we have PH2, there's a much more sensible place for them.
    We love our new CM.

    Newfoundland: 20th November 2011 to 25th November 2014. RIP
    It was good while it lasted.

  6. #6
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    PH2 wouldn't work.
    Not everyone would have got one from Christmas, and new players of course definitely wouldn't have one. No reason for them to not be able to make things from collectibles.

  7. #7
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    Hm, I don't even think about it, but alternatively RPH seems to be a good place of preparing collection buffs; btw collectibles and event resources could get even a common tab. This layout would help trading collectibles and utilisation (and popularity) of RPH. Anyway, Mayor's as buffmaker seems a weak idea, the different functions in same building just equivocal -- and likely clutters the code. (?)

    (((I'm easy with that RPH, I got it. But 3,495 gem ~ 8 month every day log in... a little bit much for a hasty assembled building. At least, the brilliant idea and careful planning behind it is not very visible.)))

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