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Thread: Aladdin and the Beautiful Princess (New order and skills)

  1. #1
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    Aladdin and the Beautiful Princess (New order and skills)

    Reverse order. There are 2 versions (this post - my skills, 2nd post in this thread - skills used by Evil_J in his guides).

    Version I
    See below what skills needed (Most significantly: Unstoppable Charge-3, on all fighting generals)

    We may start the adventure where it normally ends, at the Old Palace (using Rain of Arrows). It can be done in less than 2hrs 30min.
    Losses are maybe 200 Mounted Swordsmen lower than in Evil_J's guide, I just keep doing it in alternative ways, so I can't make the exact count

    Skills 1 (Major, Anslem, Vargus): Master Planner, Garrison Annex-3, Unstop. Charge-3, Battle Frenzy-3, Overrun-3.
    Skills 2 (Nusala - less suicidal): Master Planner, Weekly Mainten.-2, Garrison Annex-3, Unstop. Charge-3, Overrun-2, Rapid Fire-2.
    Skills 3 (MMA, only some have skills): Master Planner, Garrison Annex-3, Unstop. Charge-3, Rapid Fire-3, Juggernaut-3.
    NEW: Skills 4 (Mary Christmas): Master Planner, Garrison Annex-3, Unstop. Charge-3, Overrun-3.
    Skills 5 (Veterans) - disregard it for now.

    If you follow Evil_J's skills pattern, the main differences are: he has 2xConfident Leader (7 seconds per round instead of 10s), I have 3xCharge on all Majors/Champions, also on some MMAs. Most attacks leave some room for variation, but don't use Nusala from this guide (without own simulations) if yours doesn't have Master Planner skill. Mary Christmas is also different from Evil's because of Charge-3 and no Frenzy.

    ------------------------------------------------------------------------------------------------------------------------
    Troops sent: 10 (or 200) Recruit - 100 (or 300) Bowman - 15 (or 200) Cavalry - 100 (or 300) Soldier - depends on camps attacked by Mary and some choices where more than 1 option of attacks are given
    1570 Mounted Swordsman - 500 Knights - 50 Marksman - 700 Arm.Marksman - 900 Mounted Marksman - 300 Besiegers
    (Arm.Marksman, Mounted Marksman, Besiegers - just sent what "felt" necessary/useful to speed things up)
    Full XP, experimental phase.
    MAX. losses (1x Arrows, 2x Skilled-MMA suicides, 1x MMA (no skill) suicide, 1x Nusala suicide) before First Aid:
    90 Bowman - 12 Cavalry - 90 Soldier
    1480 Mounted Swordsman - 345 Knights - 40 Marksman


    Change Log 08 Feb 2018 - Added Mary Christmas options for several camps (see spoiler):
    Spoiler

    Needed extra troops.
    Send 200 Recruit - 300 Bowman - 10 Cavalry - 300 Soldier.
    Also maybe 50 Mounted Swordsmen more.
    All Mary's attacks are added in spoilers. Max. 57.9k extra XP / 75.3k extra XP with Fast Learn-3.


    Change Log 23 Nov 2017 - Use of Horseshoe buff (see spoiler):
    Spoiler

    Use of Horseshoe buffs and blocks - generally, no adverse effect.
    See Camps 8, 14&15 for details.
    Camp 21 and 25 - no effect on blocks.
    Platinum Horseshoes make possible blocks on C13 and C20, I've added them in spoilers before those camps, but they're a little "messy" because of placement issues


    Change Log 7 Oct 2017 (see spoiler):
    Spoiler

    Added alternative options for Camp 4, Leader 17, (ca. 10MS lower casualties each, but you may need to wait for a specific general a little longer).
    Added new attack on Leader 13, only 1 wave, ca. 10 MS higher casualties, but no need for MMA.
    Camps 26 and 27 now in one attack with intercept.


    Notes on MMAs: Best if you have 2 skilled-MMAs (Master Planner, Charge-3, Juggernaut-3) - read the remarks below if you have more/less or not skilled enough.
    Extra MMA(s):
    Spoiler
    Leader 2 (skilled-MMA) - see spoiler for that camp with alternative solution.
    Other MMAs can be used on Camp 22 (to reduce/eliminate) losses of Marksmen, and Leader 20.

    Less MMAs (or not skilled):
    Spoiler

    Leader 5 - (see spoiler for that camp) - both waves different.
    C12) [instead of the unskilled MMA]
    wave-1: Any general (no skills) with ca. 70 Cavalry (goal is to kill 13 Boatswain in wave 1).

    Leader 10 - it's part of the block, so you can't correct any mistakes of wave_1 - simulate carefully (Captains have a lot of offensive power), if your solution/skills are different than proposed in this guide.
    Skilled-MMA (like in this guide) kills 51 Mounted Sailor, 12 Boatswain

    If you don't have Charge-3 (but you have Planner), you need 51Kn instead,
    without Planner (but with Charge-3) - ca. 40Kn
    without Charge and Planner, ca. 56-57Knights

    If you don't have Juggernaut, you should be fine, but own simulation can't hurt.
    If you don't have MMA at all, you have to kill 59 Mounted Sailor in wave one (any general with Knights/Mounted Marksmen)

    (And if your Vargus doesn't have Charge-3, then you should be using Version II of this guide

    ------------------------------------------------------------------------------------------------------------------------
    8 Sectors, 21 Leaders (19 Sailor Leaders, 2 Special)
    3 Subquests (A: kill 5 Sailor Leaders / B: kill Oasis Leader (L14) / C: kill Old Palace Leader (L1) - completes the adventure)
    ------------------------------------------------------------------------------------------------------------------------

    Open the guide:
    Spoiler


    Sector 0 (1 leader) + Sector 1 (2 leaders)



    Leader 1) 4 Grumpy Guards, 4 Insane Guards
    - Rain of Arrows

    Move main generals there (7 spots), most needed: Anslem, Major, other 5 generals depend on skills and tactics (especially options for Leader 2 and Leader 5).
    I use those spots for: 1-2 skilled MMA (with Charge-3), 2 "fast" Tavern generals (Navigation-3, Jog-3). Last spot goes to Vargus (not used in sector 1).

    C1) 250 Sailor 10 Petty Off. 10 Cannon Master
    Major 270MoM

    C2) 170 Mounted Sailor 100 Boatswain
    Anslem 25MoS 35Kn 50Bes (23MS 31K)

    Leader 2) 200 Sailor 70 Mounted Sailor 2 Captain
    Option I - Major 85MoS 200MoM
    Option II (cheaper, needs 4th MMA):
    Spoiler

    variant A)
    w-1 Skilled-MMA 175Cavalry (must kill 50 Mounted Sailor)
    w-2 Major 6MoS 74ArM 205MoM
    variant B)
    w-1 Skilled-MMA 43Knights (kills 31 Sailor 10 Mounted Sailor)
    w-2 Major 17MoS 75ArM 193MoM


    C3) 270 Sailor
    Major 270MoM

    Leader 3) 200 BH Sailor 30 Mounted Sailor 2 Steersman 1 Mutineer
    Anslem 84MoS 7ArM 74Bes

    ------------------------------------------------------------------------------------------------------------------------
    Sector 2 (3 leaders)







    C4) 130 BH Sailor 70 Mounted Sailor 70 Petty Off.
    Major 32MoS 172Kn 81Bes (31MoS 59Kn)
    - or -
    Vargus 63MoS 132MoM

    Leader 4) (middle) 200 Mounted Sailor 30 Boatswain 3 Steersman
    Anslem 54MoS 9Kn 102Bes (11 rounds)

    C5) 270 Mounted Sailor
    Anslem 40MoS 65Bes

    C6) 90 Sailor 90 Mounted Sailor 90 Boatswain
    Vargus 40MoS 85MoM 40Bes

    C7) 270 Sailor
    Major 270MoM

    Leader 5) (bottom) 120 Boatswain 150 Cannon Master 2 Steersman
    Option I
    w-1 Skilled-MMA 60Kn (kills 120 Boatswain)
    w-2 Major 18MoS 140ArM 127Bes
    Option II (If you want to save one MMA for other camp):
    Spoiler

    w-1 General (no skills, maybe Jog+FirstAid) 200 Soldier (kills 110-120 Boatswain)
    w-2 Vargus 25MoS 170ArM

    Option III (Mary Christmas):
    Spoiler

    20.5k XP left for wave-2
    w-1 Lord Dracul or Any (no skills, maybe Jog+FirstAid) 200 Soldier (kills 110-120 Boatswain)
    w-2 Mary 40MoS 10Mar 165ArM


    For the block on C8 you need 2 Tavern generals (or instead, General A may be a BHG, but the block would be tight, do at your own risk).
    NEW! If you have Platinum Horseshoes (or even Bronze Horseshoes) on, general A isn't needed (the safety margins without general A: 7 seconds in Platinum option, 4 seconds in Bronze).

    If your prefer to kill C8 - see spoiler.
    Spoiler

    C8) 190 BH Sailor 40 Petty Off. 50 Cannon Master
    Vargus 58MoS 90ArM 47MoM


    BLOCK (3 generals, or 2 generals + Platinum Horseshoes)
    C8) 190 BH Sailor 40 Petty Off. 50 Cannon Master
    From pos. A - w-1: Normal 1R (placed anywhere behind main generals)

    When wave-1 reaches wave-2's garrison
    From pos. B - w-2: Normal-block 115MoS 85ArM

    Send Major (C) right after wave-2 blocker
    Leader 6) (left) 100 Sailor 100 Mounted Sailor 1 Steersman 2 Mutineer
    From pos. C - Major 80MoS 55ArM 150MoM

    Block has 15 secs safety margin if you use Normal general with 1R as wave-1 of the block, if wave-1 is BHG 1R, the margin is only 5 seconds.
    However, Bronze Horseshoes reduce Major's walk (after entering the aggro zone) by ca. 9-10 seconds, so the safety margins are now 24 or 14 seconds respectively, which means, that you can do the block even without 1R first wave (will be very tight, only 4 seconds safety, but it's possible, and Platinum Horseshoes add 3 more seconds.)
    At this point 5 sailor leaders have been killed, subquest 2 is activated, to destroy Oasis leader (L14)

    ------------------------------------------------------------------------------------------------------------------------
    Sector 3 (5 leaders)



    To see camps numbers open Spoiler (the image is large)
    Spoiler




    Leader 7) 150 BH Sailor 1 Steersman 1 Mutineer 1 Captain
    Major 51MoS 165ArM 69MoM

    C9) 270 Mounted Sailor
    Anslem 40MoS 65Bes

    Leader 8) 270 Cannon Master, 1 Steersman
    Major 8MoS 265ArM
    Option II (Mary Christmas):
    Spoiler

    13.9k XP left for wave-2
    Recommended to use a BHG/Vet wiht Rapid Fire-2/3 here as wave-1, and reduce Bowmen loss (ca. 160Bow needed in that case)

    wave-1 Any 195Bows /or/ Vet 220Rec 30Bow (must kill 60 Cannon Master)
    wave-2 Mary 12MoS 203ArM


    C10) 70 Sailor 200 Cannon Master
    Major 270MoM
    - or -
    Nusala 110ArM 70MoM (only Annex-3 needed for this attack)

    C11) 180 Sailor, 50 Mounted Sailor, 40 Boatswain
    (Charge-3 is important for this attack)
    Vargus 45MoS 102MoM 48Bes
    - or -
    Anslem 37MoS 47Kn 81Bes (36MoS 12Kn)
    - or, cheapest -
    Major 15MoS 250Kn 20Bes (14MoS 25Kn)


    C12) 100 BH Sailor 70 Boatswain 100 Cannon Master
    w-1 MMA (no skills) 12 Cavalry
    w-2 Vargus 50MoS 145ArM

    After C12 is attacked, you may use Mary 215MoM to kill a Camp next to it (not numbered) with 270 Petty Officer (4.6k XP).

    Leader 9) 270 Mounted Sailor, 1 Mutineer, 1 Captain
    Anslem 65MoS 25ArM 75Bes
    Optional triple block (also C13) with Platinum Horseshoes - check spoiler. Max. savings are only 17 Mounted Swordsmen, but it also saves you time - by eliminating one long distance attack with your Major.
    Spoiler

    Attention: Sending order is different than in the regular guide - also garrisons designations are changed, if you used this guide before - be careful.

    If you use Swordsman, a slightly better block on Camp 13 is possible: Normal general 3Sw 171MoS 26ArM (160 seconds, with 0.1% chance for 140s], but it's not necessary, you should have 20 seconds safety margin with the block below.
    Triple block (6 generals)
    From A to C13) 190 BH Sailor 70 Cannon Master
    block-Normal 168MoS 30ArM [198 troops] (140 secs)

    Wait for general A to reach the red X!
    From B to C15) 180 BH Sailor 90 Petty Off.
    block-Normal 190MoS (100 secs) (or block-Vet 160MoS 90ArM = 100 secs)

    From C to L11) 150 Cannon Master, 3 Captain
    Major 265ArM (20 secs)

    From D to C14) 220 BH Sailor 50 Boatswain
    block-Normal 200MoS (120 secs) (or block-Vet 240MS 10AM (110s)

    Wait 2-3 seconds!
    From E+F to L10) 90 Mounted Sailor, 180 Boatswain, 2 Captain
    wave-1: Skilled-MMA 35Kn
    wave-2: Vargus 42MoS 76ArM 77MoM




    --- END of the Optional triple block (also C13) with Platinum Horseshoes ---
    (Tip: To destroy C13 - don't use Major from position (E), but your other Major, so you can start the block earlier)
    C13) 190 BH Sailor 70 Cannon Master
    Major 18MoS 70ArM 197MoM

    DOUBLE BLOCK + 2 Leaders (5 generals)
    A to C14) 220 BH Sailor 50 Boatswain
    block-Normal 200MoS (or block-Vet 240MoS 10ArM)

    wait 2-3 seconds - especially, if using Horseshoe buff
    B, C to Leader 10) 90 Mounted Sailor, 180 Boatswain, 2 Captain
    w-1: Skilled-MMA 35Kn
    w-2: Vargus 42MoS 76ArM 77MoM

    D to C15) 180 BH Sailor 90 Petty Off.
    block-Normal 190MoS (or block-Vet 160MoS 90ArM)

    E to Leader 11) 150 Cannon Master, 3 Captain
    Major 265ArM (both blocks ca. 30 secs. safety, also in Veteran versions)
    ------------------------------------------------------------------------------------------------------------------------
    Sector 4 (3 leaders)



    C16) 200 Sailor 70 Mounted Sailor
    Skilled-MMA 20MoS 195MoM 20Bes
    - or -
    Major 20MoS 235MoM

    C17) 150 Sailor 120 Petty Off.
    Major (Skilled-MMA) 235MoM
    Option II (Mary Christmas):
    Spoiler

    4.9k XP left for wave-2
    wave-1 Any 60Rec /or/ Any 45Bows (must kill 13 Sailor)
    wave-2 Mary 215MoM


    C18) 60 BH Sailor, 50 Mounted Sailor, 160 Boatswain
    Vargus 42MoS 107MoM 46Bes

    Leaders L12 & L13, only if you're doing the full version of the adventure.

    Leader 12) 250 Battle Hardened Sailor, 2 Steersman
    Major 52MoS 233MoM

    C19) 270 Cannon Master
    Nusala (no skills) 165ArM
    - or -
    Major 270ArM

    After C19 is attacked, you may use Mary to kill a Camp behind it (not numbered) with 120 Sailor 150 Petty Officer (4.9k XP) - two waves needed.
    Option (Mary Christmas):
    Spoiler

    4.9k XP left for wave-2
    wave-1 Any 16Rec (must kill 4 Sailor)
    wave-2 Mary 215MoM


    Leader 13) 200 Battle Hardened Sailor, 50 Mounted Sailor, 1 Steersman, 1 Captain
    Major 80MoS 50ArM 155MoM
    Older option:
    Spoiler

    w-1: MMA (no skills) 73Cavs (must kill 20 Mounted Sailor)
    w-2: Major 71MoS 30ArM 184MoM


    Leader 14 - Oasis) 200 BH sailor 50 Mounted sailor 1 Mutineer 1 Captain
    Major 130MoS 105ArM 50MoM
    - or with Assassin -
    wave-1 Assassin
    wave-2 - Check Spoiler
    Spoiler

    w-2 (without Captain) Anslem 60MoS 105Bes
    w-2 (without Mutineer) Major 70MoS 50ArM 165MoM
    w-2 (without Mounted Sailor) Major 95MoS 15ArM 175MoM
    w-2 (without BH Sailor) Anslem 20MoS 100ArM


    At this point you may finish the adv. (all subquests completed), but it's better to continue, it will be quick, ca. 30 minutes.

    ------------------------------------------------------------------------------------------------------------------------
    Sector 5 (2 leaders)





    Leader 15) 100 BH Sailor 120 Mounted Sailor 50 Petty Off. 1 Captain
    w-1 Nusala 90Sol 90Bow
    w-2 Major 5MoS 40ArM 240MoM
    Optional double block (also C20) with Platinum Horseshoes - check spoiler.
    Spoiler

    BLOCK (4 generals)

    From A+B to C20) 50 BH Sailor 70 Mounted Sailor 150 Boatswain
    wave-1: Any general 1R (10 secs or 20 secs)
    wave-2: Normal-block 200MoS (140 seconds)

    Wait 3-4 seconds!
    From C to C21) 220 BH Sailor 50 Mounted Sailor
    Normal-block 176MoS 24ArM (160 seconds)

    Wait 6-7 seconds!
    From D to Leader 16) 180 BHSailor, 1 Steersman, 1 Captain
    Major 36MoS 180ArM 69MoM (4 rounds, 50 secs)
    Safety margin (first block) is ca. 8-10 seconds (if A = fast general), or 18-20 seconds (if A = tavern general)





    --- END of the Optional double block (also C20) with Platinum Horseshoes ---

    C20) 50 BH Sailor 70 Mounted Sailor 150 Boatswain
    Vargus 50MoS 95MoM 50Bes (44MoS)
    - or -
    Anslem 12MoS 91Kn 62Bes (11MS 46Kn)

    Keep the general that attacked Camp 20 at his place (needed for the following block - to direct Major to the correct path).

    BLOCK (2 generals)
    C21) 220 BH Sailor 50 Mounted Sailor
    Normal-block 176MoS 24ArM (160 seconds)

    Leader 16) 180 BHSailor, 1 Steersman, 1 Captain
    Major 36MoS 180ArM 69MoM (4 rounds, 50 secs)
    ------------------------------------------------------------------------------------------------------------------------
    Sector 6 (3 leaders)



    You can use any extra MMAs on Camp 22, if you don't want to lose Marksmen
    C22) 30 BH Sailor 100 Mounted Sailor 40 Boatswain 100 Cannon Master
    Major 35MoS 40Mar 210MoM (34MoS 40Mar)

    Leader 17) 100 sailor 100 BH Sailor 2 Mutineer
    Major 72MoS 67MoM 146Bes
    - or -
    Anslem 58MoS 70MoM 37Bes

    C23) 200 BH Sailor 70 Boatswain
    Anslem 26MoS 36Kn 103Bes

    C24) 270 Sailor
    Major 270MoM

    Leader 18) 150 mounted sailor 1 steersman 1 mutineer
    Anslem 40MoS 50ArM 75MoM

    (Anslem vs. Leader-18 is a 80 seconds fight, don't start the block too soon)

    BLOCK (2 generals)
    C25) 200 BH Sailor 70 Mounted Sailor
    Normal-block 173MoS 27ArM

    Leader 19) 270 Boatswain 1 Captain
    Vargus 50MoS 40ArM 105MoM
    ------------------------------------------------------------------------------------------------------------------------
    Sector 7 (2 leaders)



    Send to Camp 27 - intercept by Camp 26 (no loss).
    C26) 270 Cannon Master / and / C27) 110 BH sailor 160 Cannon Master
    Major 11MoS 160ArM 114MoM

    After C26 is attacked, you may use Mary to kill a Camp below it (not numbered) with 170 Sailor, 100 Petty Officer (4.8k XP) - two waves needed.
    Option (Mary Christmas):
    Spoiler

    4.8k XP left for wave-2
    wave-1 Any 85Rec or Any 65Bows (must kill 19 Sailor)
    wave-2 Mary 215MoM


    Any remaining First Strikers or generals with First Aid can be used for 1MoM attacks before you send Major.
    Don't change Major's troops, it won't make any difference.
    L20) 150 Mounted Sailor 120 Petty Off. 1 Mutineer
    Major 65MoS 160MoM 25Bes
    Option II (Mary Christmas):
    Spoiler

    4.6k XP left for wave-2
    Must be trimmed down to 124 Mounted Sailor, if lucky, Vargus 1MoM can do it, otherwise needed more waves.
    wave-1 Vargus 1MoM (must kill 26 Mounted Sailor)
    wave-2 ... and more until: 124 Mounted Sailors 120 Petty Off. 1 Mutineer left in the camp
    wave-x Mary 55MoS 142MoM 18Bes


    L21) 70 BH sailor 200 Mounted Sailor 1 Steersman
    Anslem 40MoS 25MoM 100Bes

    Thank you for following my guide (fully or in parts)!
    Last edited by Kris3457; 20.02.18 at 10:31.

  2. #2
    Keen Commentor
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    Any feedback is welcome )

    Version II
    Reverse order. The same skills sets as used by Evil_J for his guides.

    NEW: For those who prefer a guide in Evil_J's style - his .png file (hopefully he won't sue me for copyrights) with added all modifications (you can go the "easy" way and disregard any info on the margins, just follow the main part like in other Evil's guides)
    Spoiler




    Adventure, starting at the Old Palace (using Rain of Arrows) can be done in less than 2hrs 30min.
    Losses are maybe 200 Mounted Swordsmen lower than in Evil_J's guide, I just keep doing it in alternative ways, so I can't make the exact count
    The choice of generals in the first 2 sectors partially depends on the speed skills (Jog + Navigation) of your generals involved in those attacks.

    Skills 1 (Major, Anslem, Vargus): Master Planner, Garrison Annex-3, Conf. Leader-2, Battle Frenzy-3, Overrun-3.
    Skills 2 (Nusala): 1-Up, Garrison Annex-3, Conf. Leader-2, Juggernaut-3, Rapid Fire-3.
    Skills 3 (MMA): Master Planner, Garrison Annex-3, Conf. Leader-2, Unstop.Charge-3, Rapid Fire-3.
    NEW: Skills 4 (Mary Christmas): Master Planner, Garrison Annex-3, Battle Frenzy-2, Overrun-3.
    All extra XP values are given for Mary with Fast Learner-3 (no premium).
    Skills 5 (Veterans) - disregard it for now.
    Skilled-MMAs are especially needed for attacks with Knights.

    ------------------------------------------------------------------------------------------------------------------------
    Troops sent: 130 Recruit - 150 Bowman - 130 Cavalry - 100 (or 300) Soldier
    1500 Mounted Swordsman - 300 Knights - 80 Marksman - 550 Arm.Marksman - 1000 Mounted Marksman - 300 Besiegers
    (Arm.Marksman, Mounted Marksman, Besiegers - just sent what "felt" necessary/useful to speed things up)
    Full XP, experimental phase.
    MAX. losses (1x Arrows, 2x Skilled-MMA suicides, 2x MMA (no skill) suicides, 2x Nusala suicide) before First Aid:
    122 Recruit - 149 Bowman - 127 Cavalry - 89 Soldier
    1435 Mounted Swordsman - 232 Knights - 40 (or 80) Marksman

    Change Log 23 Nov 2017 - Use of Horseshoe buff (see spoiler):
    Spoiler

    Use of Horseshoe buffs and blocks - generally, no adverse effect.
    See Camps 8, 14&15 for details.
    Camp 21 and 25 - no effect on blocks.
    Platinum Horseshoes make possible blocks on C13 and C20, I've added them in spoilers before those camps, but they're a little "messy" because of placement issues


    Change Log 8 Oct 2017 (see spoiler):
    Spoiler

    Added alternative options for Camp 4, Leader 17, (ca. 10MS lower casualties each, but you may need to wait for a specific general a little longer).
    Added Major option for Camp 11 (extra 40 Marksmen needed).
    Added option for wave-2 on Leader 15. Also for Leader 15, one wave attack option added.
    Added new attack on Leader 13, only 1 wave, ca. 10 MS higher casualties, but no need for MMA.
    Camps 26 and 27 now in one attack with intercept.


    Notes on MMAs: Best if you have 2 skilled-MMAs (Master Planner, Charge-3) - read the remarks below if you have less or not skilled enough.

    Extra MMA(s):
    Spoiler

    Leader 15 as the conditional wave-2 (if needed).
    Extra MMAs can be used on Camp 22 (to reduce/eliminate) losses of Marksmen, and Leader 20.


    Less MMAs (or not skilled):
    Spoiler

    Leader 5 - (see spoiler for that camp) - both waves different.
    C12) [instead of the unskilled MMA]
    wave-1: Any general (no skills) with ca. 70 Cavalry (goal is to kill 13 Boatswain in wave 1).

    Leader 10 - it's part of the block, so you can't correct any mistakes of wave_1 - simulate carefully (Captains have a lot of offensive power), if your solution/skills are different than proposed in this guide.
    Skilled-MMA (like in this guide) kills 54 Mounted Sailor, 11 Boatswain

    If you don't have Charge-3 (but you have Planner), you need 54Kn instead,
    without Planner (but with Charge-3) - ca. 42Kn
    without Charge and Planner, ca. 60-61Knights

    If you don't have MMA at all, you have to kill 63 Mounted Sailor in wave one (any general with Knights/Mounted Marksmen)

    ------------------------------------------------------------------------------------------------------------------------
    8 Sectors, 21 Leaders (19 Sailor Leaders, 2 Special)
    3 Subquests (A: kill 5 Sailor Leaders / B: kill Oasis Leader (L14) / C: kill Old Palace Leader (L1) - completes the adventure)
    ------------------------------------------------------------------------------------------------------------------------

    Open the guide:
    Spoiler


    Sector 0 (1 leader) + Sector 1 (2 leaders)



    Leader 1) 4 Grumpy Guards, 4 Insane Guards
    - Rain of Arrows

    Move main generals there (7 spots), most needed: Anslem, Major, other 5 generals depend on skills and tactics (espacially how you kill Leaders L2 and L5). I'd use those spots for: Nusala, 1 "fast" Tavern general (Navigation-3, Jog-3) for s2 block. Other spots go to Vargus (not used in sector 1), the 2nd Major to speed up attacks and either 1 skilled-MMA or any general (if you prefer to lose 200 Soldier instead of MMA with 60 Knights).

    C1) 250 Sailor 10 Petty Off. 10 Cannon Master
    Major 270MoM

    C2) 170 Mounted Sailor 100 Boatswain
    Anslem 25MoS 35Kn 50Bes (23MS 31K)

    Leader 2) 200 Sailor 70 Mounted Sailor 2 Captain
    Option I:
    w-1 Nusala 122 Recruit 58 Bowman (kills 69 Mounted Sailor)
    w-2 Major 1MoS 79ArM 205MoM
    Option II (one wave attack, but higher losses)
    Spoiler

    Major 85MoS 200MoM


    C3) 270 Sailor
    Major 270MoM

    Leader 3) 200 BH Sailor 30 Mounted Sailor 2 Steersman 1 Mutineer
    Anslem 84MoS 7ArM 74Bes

    ------------------------------------------------------------------------------------------------------------
    Sector 2 (3 leaders)






    C4) 130 BH Sailor 70 Mounted Sailor 70 Petty Off.
    Major 36MoS 121Kn 128Bes (36MoS 59Kn)
    - or -
    Vargus 63MoS 132MoM

    Leader 4) (middle) 200 Mounted Sailor 30 Boatswain 3 Steersman
    Anslem 54MoS 9Kn 102Bes (11 rounds)

    C5) 270 Mounted Sailor
    Anslem 40MoS 65Bes

    C6) 90 Sailor 90 Mounted Sailor 90 Boatswain
    Vargus 40MoS 85MoM 40Bes

    C7) 270 Sailor
    Major 270MoM

    L5) (bottom) 120 Boatswain 150 Cannon Master 2 Steersman
    w-1 Skilled-MMA 60Kn (kills 120 Boatswain)
    w-2 Mary 24MoS 191ArM extra XP = 26.6k
    Option II
    Spoiler

    w-1 Skilled-MMA 60Kn (kills 120 Boatswain)
    w-2 Major 18MoS 140ArM 127Bes

    Option III (if you want to save one MMA for other camp):
    Spoiler

    w-1 Any or Dracul (no skills, maybe Jog+FirstAid) 200 Soldier (kills 111-120 Boatswain)
    w-2 Vargus 25MoS 170ArM
    This option works fine with Mary too, if you wait to see w-1 outcome (usually 200 Soldiers kill all Boatswain)


    Confident Leader (at least 2 codexes) is needed for this block.

    If you prefer to kill C8.
    Spoiler

    C8) 190 BH Sailor 40 Petty Off. 50 Cannon Master
    Vargus 58MoS 90ArM 47MoM

    BLOCK (2 generals)
    From B to C8) 190 BH Sailor 40 Petty Off. 50 Cannon Master
    Normal-block 115MoS 85ArM

    From C to Leader 6) (left) 100 Sailor 100 Mounted Sailor 1 Steersman 2 Mutineer
    Major 80MoS 55ArM 150MoM (block 10 secs safety. If you use Platinum Horseshoes, it's ca. 22 seconds safety margin)
    At this point 5 sailor leaders have been killed, subquest 2 is activated, to destroy Oasis leader (L14)

    ------------------------------------------------------------------------------------------------------------
    Sector 3 (5 leaders)



    Camps numbers - open spoiler (image is large)
    Spoiler




    Leader 7) 150 BH Sailor 1 Steersman 1 Mutineer 1 Captain
    Major 51MoS 165ArM 69MoM

    C9) 270 Mounted Sailor
    Anslem 40MoS 65Bes

    Leader 8) 270 Cannon Master, 1 Steersman
    Major 8MoS 265ArM
    Option II (Mary Christmas):
    Spoiler

    w-1 Any 195Bow - must kill 60 Cannon Masters (if you have a BHG with Rapid Fire-2/3, it could be ca. 160Bow)
    w-2 Mary 12MoS 203ArM extra XP = 18k


    C10) 70 Sailor 200 Cannon Master
    Major 270MoM
    - or -
    Nusala 110ArM 70MoM

    C11) 180 Sailor, 50 Mounted Sailor, 40 Boatswain
    Vargus 49MoS 93MoM 53Bes
    - or -
    Anslem 40MoS 36Kn 89Bes (39MoS 12Kn)
    - or -
    Major 15MoS 40Mar 230MoM (14MoS 40Mar)

    C12) 100 BH Sailor 70 Boatswain 100 Cannon Master
    w-1 MMA (no skills) 12 Cavalry
    w-2 Vargus 50MoS 145ArM

    After C12 is attacked, you may use Mary 190MoM to kill a Camp next to it (not numbered) with 270 Petty Officer (6k XP).

    Leader 9) 270 Mounted Sailor, 1 Mutineer, 1 Captain
    Anslem 65MoS 25ArM 75Bes
    Optional triple block (also C13) with Platinum Horseshoes - check spoiler. Max. savings are only 17 Mounted Swordsmen, but it also saves you time - by eliminating one long distance attack with your Major.
    Spoiler

    Attention: Sending order is different than in the regular guide - also garrisons designations are changed, if you used this guide before - be careful.

    If you use Swordsman, a slightly better block on Camp 13 is possible: Normal general 3Sw 171MoS 26ArM (160 seconds, with 0.1% chance for 140s], but it's not necessary, you should have 23 seconds safety margin with the block below.
    Triple block (6 generals)
    From A to C13) 190 BH Sailor 70 Cannon Master
    block-Normal 168MoS 30ArM [198 troops] (140 secs)

    Wait for general A to reach the red X!
    From B to C15) 180 BH Sailor 90 Petty Off.
    block-Normal 190MoS (100 secs) (or block-Vet 160MoS 90ArM = 100 secs)

    From C to L11) 150 Cannon Master, 3 Captain
    Major 265ArM (20 secs)

    From D to C14) 220 BH Sailor 50 Boatswain
    block-Normal 200MoS (120 secs) (or block-Vet 240MS 10AM (110s)

    Wait 2-3 seconds!
    From E+F to L10) 90 Mounted Sailor, 180 Boatswain, 2 Captain
    wave-1: Skilled-MMA 38Kn
    wave-2: Vargus 40MoS 76ArM 79MoM




    --- END of the Optional triple block (also C13) with Platinum Horseshoes ---
    (Tip: To destroy C13 - don't use Major from position (E), but your other Major, so you can start the block earlier)
    C13) 190 BH Sailor 70 Cannon Master
    Major 18MoS 70ArM 197MoM
    DOUBLE BLOCK (5 generals)
    2 leaders killed at once (L10, L11) AFTER leaders L7-L9 killed
    *If you don't have enough Tavern gens with speed skills, C14 and C15 can be safely blocked by Veterans, with different troops setups*

    A to C14) 220 BH Sailor 50 Boatswain
    block-Normal 200MoS (or block-Vet 240MoS 10ArM)

    wait 2-3 seconds
    B, C to Leader 10) 90 Mounted Sailor, 180 Boatswain, 2 Captain
    w-1: Skilled-MMA 38Kn
    w-2: Vargus 40MoS 76ArM 79MoM

    D to C15) 180 BH Sailor 90 Petty Off.
    block-Normal 190MoS (or block-Vet 160MoS 90ArM)

    E to Leader 11) 150 Cannon Master, 3 Captain
    Major 265ArM
    ------------------------------------------------------------------------------------------------------------
    Sector 4 (3 leaders)



    C16) 200 Sailor 70 Mounted Sailor
    Major 20MoS 235MoM

    C17) 150 Sailor 120 Petty Off.
    Major (Skilled-MMA) 235MoM

    C18) 60 BH Sailor, 50 Mounted Sailor, 160 Boatswain
    Vargus 42MoS 100MoM 53Bes

    (Leaders L12 & L13, only if you're doing the full version of the adventure)

    Leader 12) 250 BH Sailor, 2 Steersman
    Major 52MoS 233MoM

    C19) 270 Cannon Master
    Major 270ArM
    - or -
    Nusala 150ArM

    Leader 13) 200 BH Sailor, 50 Mounted Sailor, 1 Steersman, 1 Captain
    Major 80MoS 50ArM 155MoM
    Older option:
    Spoiler

    w-1: MMA (no skills) 73Cavs (must kill 20 MountSailor)
    w-2: Major 71MoS 30ArM 184MoM


    Leader 14 - Oasis) 200 BH sailor 50 Mounted sailor 1 Mutineer 1 Captain
    Major 130MoS 105ArM 50MoM
    - or -
    Option II: wave-1 Assassin + wave-2 - Check Spoiler
    Spoiler

    w-2 (without Captain) Anslem 60MoS 105Bes
    w-2 (without Mutineer) Major 70MoS 50ArM 165MoM
    w-2 (without Mounted Sailor) Major 95MoS 15ArM 175MoM
    w-2 (without BH Sailor) Anslem 20MoS 100ArM


    At this point you may finish the adv. (all subquests completed), but it's better to continue, it will be quick.

    ------------------------------------------------------------------------------------------------------------
    Sector 5 (2 leaders)





    Leader 15) 100 BH Sailor 120 Mounted Sailor 50 Petty Off. 1 Captain
    Option I:
    wave-1 Nusala 89 Soldier 91 Bowman
    [wave 2 needed IF more than 16 Mounted Sailors survived]
    wave-2 Any 42* Cavalry / or / MMA (no skills) 1Recruit
    wave-3 Major 5MoS 37ArM 243MoM - only when max. 16 Mounted Sailors left
    * You can adjust wave-2, if using "Any" general - needed 7C for every Mounted Sailor over 16 left.

    Option II: 1 wave attack
    Spoiler

    Major 80MoS 65Kn 140Bes (78MoS 43Kn)

    Optional double block (also C20) with Platinum Horseshoes - check spoiler.
    Spoiler

    BLOCK (3 generals)

    From A to C20) 50 BH Sailor 70 Mounted Sailor 150 Boatswain
    Normal-block 200MoS (140 seconds)

    Wait 6-7 seconds!
    From B to C21) 220 BH Sailor 50 Mounted Sailor
    Normal-block 176MoS 24ArM (160 seconds)

    Wait 6-7 seconds!
    From C to Leader 16) 180 BHSailor, 1 Steersman, 1 Captain
    Major 36MoS 180ArM 69MoM (4 rounds, 38 secs)
    Safety margin (first block) is ca. 10-12 seconds





    --- END of the Optional double block (also C20) with Platinum Horseshoes ---

    C20) 50 BH Sailor 70 Mounted Sailor 150 Boatswain
    Vargus 50MoS 95MoM 50Bes (44MoS)
    - or -
    Anslem 12MoS 91Kn 62Bes (11MS 46Kn)

    Keep the general that attacked Camp 20 at his place (needed for the following block - to direct Major to the correct path).
    BLOCK (2 generals)
    C21) 220 BH Sailor 50 Mounted Sailor
    Normal-block 176MoS 24ArM (160 secs)

    Leader 16) 180 BHSailor, 1 Steersman, 1 Captain
    Major 36MoS 180ArM 69MoM (4 rounds)
    ------------------------------------------------------------------------------------------------------------
    Sector 6 (3 leaders)



    You can use any extra MMAs on Camp 22, if you don't want to lose Marksmen.
    C22) 30 BH Sailor 100 Mounted Sailor 40 Boatswain 100 Cannon Master
    Major 35MoS 40Mar 210MoM (34MoS 40Mar)

    Leader 17) 100 sailor 100 BH Sailor 2 Mutineer
    Major 72MoS 67MoM 146Bes
    - or -
    Anslem 59MoS 67MoM 39Bes

    C23) 200 BH Sailor 70 Boatswain
    Anslem 26MoS 36Kn 103Bes

    C24) 270 Sailor
    Major 270MoM

    Leader 18) 150 mounted sailor 1 steersman 1 mutineer
    Anslem 40MoS 50ArM 75MoM

    (Anslem vs. Leader-18 is a 80 seconds fight, don't start the block too soon)
    BLOCK (2 generals)
    C25) 200 BH Sailor 70 Mounted Sailor
    Normal-block 173MoS 27ArM

    Leader 19) 270 Boatswain 1 Captain
    Vargus 50MoS 40ArM 105MoM
    ------------------------------------------------------------------------------------------------------------
    Sector 7 (2 leaders)



    Send to Camp 27 - intercept by Camp 26 (no loss).
    C26) 270 Cannon Master / and / C27) 110 BH sailor 160 Cannon Master
    Major 11MoS 160ArM 114MoM

    Any remaining First Strikers or generals with First Aid can be used for 1MoM attacks before you send Major.
    Don't change Major's troops, it won't make any difference.
    Leader 20) 150 Mounted Sailor 120 Petty Off. 1 Mutineer
    Major 65MoS 160MoM 25Bes

    Leader 21) 70 BH sailor 200 Mounted Sailor 1 Steersman
    Anslem 40MoS 25MoM 100Bes

    Thank you for following my guide (fully or in parts)!
    Last edited by Kris3457; 20.02.18 at 10:40.

  3. #3
    Keen Commentor
    Join Date
    Oct 2012
    Posts
    155
    World
    Northisle

    Possible extra blocks with Platinum Horseshoes.

    Camps 13 and 20 can be blocked, if you're using Platinum Horseshoes.
    I've added those blocks as "optional" in spoilers before the respective camps in both versions of the guide.

    I've added a few options with Mary Christmas, but for now only to Version I of the guide.

    If you need inspiration check this post (skills slightly different):
    Forum post with possible use of Mary Christmas (skilled and unskilled versions, if skilled, then it's Master Planner, Annex-3, Charge-3, Overrun-3, Juggernaut-3).
    Attention, in that post, camps numbers are referred to Evil_J's guide (reverse order, full version), which means they sometimes differ from my guide (C5/C6/C7, and C16-C17), especially after C19, because the other guide has an unneeded attack on C20, which is without a number in my guide, so all camps after that also differ. I'll try to incorporate Mary in my guide later.
    Last edited by Kris3457; 08.02.18 at 18:54.

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