Hello.
Because of multiple complex relationships betwin buildings and resources - its very hard to find out what to develop next,
especially at later stages when player have many buildings, because of very important feature is missing.
I would like to suggest, to add a small feature to Mayor's House / Storehouse which would seriously increase playability
and decrease confusion which leads many players to dissapointment because of wrong development choices taken.
It would be very nice if you can add to tooltip's shown by resources stored in Mayor's House and Storehouse's
information which would tell "resource income rate in total".
(income resource rate = total resource produced - total resource used up ...for negative values it can be shown as 0,
This information dont even need to be calculated on server side, but can be calculated simply on client side from information which
is available to game client about building types / his actual production / resource availability ect)
For example :
Now when you click on Mayor's house or Storehouse and then hover mouse above "fir wood" you would see tooltip which say "firwood 400/600".
It would be nice to expand each resource information to say "what amount of this resource is gained per hour".
Example :
"Firwood 400/600"
"+5 per hour" <--- this should be added to resource tooltip in Storehouse.
"Wheat 0/600"
"+0 per hour" <--- this should be added to resource tooltip in Storehouse.
Ect...
It would give to player an idea, about what should be developed next, and what should'nt,
without need of scrolling map to check every building and recalculate everything over and over.
This would be REALLY VERY USEFUL update if you would like to make it.