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Thread: [Guide] Killste : Collected Adventure Guides by Various Authors

  1. #161
    Aunt Irma’s Favourite Writer
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    Killste, Lamy updated your Horseback guide for the new pathing here.

  2. #162
    Forum Explorer Killste's Avatar
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    Quote Originally Posted by Tage View Post
    Killste, Lamy updated your Horseback guide for the new pathing here.
    thanks tage, asked Lamy if I can use that picture.

    Vtv need fixing, first block seems working, but second block, you need this position


    (first camp normal, second camp normal, third camp bhg, fourth camp veteran)
    send one after another

    third block need also update, where you need double block.

    fourth block seems working fine

    ps. Also can you add units what you need, if you dont block camp, some of people dont use block, so is good to have alternative option

  3. #163
    Aunt Irma’s Favourite Writer
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    Yes, I've already played Victor the Vicious once with the new pathing...
    Need to play it once more to get the snapshots


    Quote Originally Posted by Killste View Post
    ps. Also can you add units what you need, if you dont block camp, some of people dont use block, so is good to have alternative option
    I'll try to keep that in mind...

    Before anything else I have something else for you though...

  4. #164
    Aunt Irma’s Favourite Writer
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    "Sons of the Veld" by Tage

    Ever since SidV posted this...
    Quote Originally Posted by SidV View Post
    "Sons of the Veld" is for me the worst adventure here atm. Many losses (around 3200R 540C 160S) only 2 lootspots and the reward is not really attractive (no chance to get crossbows, no epic building) ... so i think it will take some time if i wana play that huge adventure and post here a tactical map therefore. Its a bit waste of time for me
    ...this adventure has not been very attractive, and (can) could be bought at any time for a maximum amount of 5 gold coins.

    However, if you do have a veteran general, and if you love blocks (17 chances to love them here),
    you'll find that the losses really aren't that bad for an "experience adventure" (Outlaws and Victor are resource adventures):
    • Play Horseback 5 times to get 36,150 XP and lose 1890R 450B
    • Play Witch of the Swamp 6 times to get 33,978 XP and lose 3018R 120C
    • Play Traitors 4 times to get 34,840 XP and lose 2084R
    • Play Dark Priests 6 times to get 35,850 XP and lose 2226R 72C
    • Play Stealing from the Rich 3 times to get 35,610 XP and lose 1929R
    • Play Sons of the Veld once to get 33,440 XP and lose 1410R 220C



    Sons of the Veld
    Veteran General and Round Blocks
    Average losses (with crossbows): 1410R 220C
    Average losses (with cannoneers): 1358R 220C

    Adventure Info:
    Player Level: 36+
    Difficulty: 6/10
    Number of Players: 2
    Duration: 8 days
    Where to get?: Adventure seek with Explorer or Trader (Shop) for 200 map fragments




    For more information about the loot, please refer to Triple-J's Loot Overview


    QUICK LINKS: ... LANDING ZONE ... G1 ... G2 ... G3 ... G4 ... G5 ... G6 ... G7 ... G8 ... G9

    You need at least 5 generals:
    • Three NORMAL generals
    • One BATTLE HARDENED general
    • One VETERAN general
    The blocks on the last camp (23) require four normal generals, but you can invite a friend (lootspot buyer) to help with one of the blocks.

    You need to send troops some 10-12 times (depending on whether you use your veteran for shipping troops or not).


    Only one main version is presented below.
    If you do not have the required veteran general, I wouldn't really recommend playing it yet...

    Most attacks include several versions though, mainly to show how elite soldiers can be used.
    A longbow version is also included... but at the moment the needed and lost troops are not summarised yet.

    I have also added setups for those having cannoneers.
    You would in that case need at least 159 cannoneers (or a maximum 181).
    You would however still also need 101 crossbows.
    With cannoneers you could save 52R, getting a total average loss of 1358R 220C

    This is a 2-player adventure, but it is recommended that you play it alone up till garrison position G8.
    Playing it alone significantly reduces the lagging and reduces the risks with all the blocks you'll be doing.

    For camps 17 and 16 you may optionally bring an extra 88B to marginally lower the losses. On average you would lose 72B and save 80R. Note that this will also require more crossbows though, 141XB in total. These needed bowmen and crossbows are shown in the maximum troops needed. Disregard these options if you have cannoneers!


    Units Needed and Lost (if you play it all alone, having four normal generals):
    • Units Needed, Average: 1423R 406S 592C 102XB (2523 units)
    • Units Needed, Maximum: 1631R 406S 592C 88B 141XB (2856 units)
    • Units Needed, Average: 1423R 2S 361E 603C 102XB (2491 units)
    • Units Needed, Maximum: 1631R 2S 361E 603C 88B 141XB (2826 units)
    • Units Lost, Minimum: 1175R 220C (or optionally 1113R 220C 58B)
    • Units Lost, Average: 1410R 220C (or optionally 1330R 220C 72B)
    • Units Lost, Maximum: 1631R 220C 17S (or optionally 1529R 220C 88B 19S)

    Units Needed and Lost (if you invite the lootspot buyer to help with the last block):
    • Units Needed, Average: 1423R 296S 502C 102XB (2323 units)
    • Units Needed, Maximum: 1631R 296S 502C 88B 141XB (2658 units)
    • Units Needed, Average: 1423R 2S 264E 506C 102XB (2297 units)
    • Units Needed, Maximum: 1631R 2S 264E 506C 88B 141XB (2632 units)
    • Units Lost, Minimum: 1175R 220C (or optionally 1113R 220C 58B)
    • Units Lost, Average: 1410R 220C (or optionally 1330R 220C 72B)
    • Units Lost, Maximum: 1631R 220C 17S (or optionally 1529R 220C 88B 19S)

    Units Needed (2 alternatives) and Lost for Lootspot Buyer (see garrison position G8 below):
    • Units Needed: 1R 110S 90C (201 units)
    • Units Needed: 1R 97E 97C (195 units)
    • Units Lost: 1R


    If you want to fulfil the quest losing less than 300R, your best option is probably to lose militia instead.
    Thus, I've added setups using no recruits at all, giving the following requirements and losses.
    If you play this quest, bring no more than 298R. Note also that 6R (or 6B) will be needed for the 1R blocks.

    Personally I would recommend to use recruits on those five camps which are not leader camps:
    1, 3, 24, 25 and most definitely camp 9. Average losses on those five are 281R.

    Please also remember, that the easiest way to fulfil that quest will always be to buy a lootspot,
    where the lootspot seller hasn't lost more than 298R.
    For both to get the "lose fewer than 300R" quest fulfilled, the total combined losses of both players must be under 300.

    Units Needed and Lost (if you follow my recommendations above and play it all alone, having four normal generals):
    • Units Needed, Average: 290R 683M 396S 625C 119XB (2113 units)
    • Units Needed, Maximum: 298R 752M 400S 625C 6B 119XB (2200 units)
    • Units Needed, Average: 290R 683M 15S 345E 663C 119XB (2115 units)
    • Units Needed, Maximum: 298R 752M 15S 345E 663C 6B 119XB (2198 units)
    • Units Lost, Minimum: 239R 560M 220C
    • Units Lost, Average: 281R 674M 220C
    • Units Lost, Maximum: 298R 752M 4S 220C 6B



    This guide includes a total of seventeen blocks, six 1R blocks of method 1 and eleven round blocks of method 2.
    Due to all 1R blocks that require the generals to recover for four hours, you will not be able to play this adventure all at once.
    Thus, you should plan to transport troops while needed generals recover.




    Game flow, garrison settings and losses (minimum - average - maximum):




    Landing Zone
    NB!
    If you own two veterans, majors or masters of martial arts, you may optionally start from the landing zone (same as G4) and kill the first sector in one 3-way block double attack. This will allow you to skip garrison positions G3 and G4 further down (and save you from having two recovering normal generals after G3). This alternative setup is shown in the spoiler below:

    Spoiler
    Garrison Position G4

    Move two veteran generals and three normal generals to garrison position G4:
    • Position A: NORMAL general
    • Position B: NORMAL general
    • Position C: VETERAN general
    • Position D: NORMAL general
    • Position E: VETERAN general


    Send all five generals right after each other:

    From A to Camp 1) 80 Thugs, 80 Stone Throwers
    BLOCKING NORMAL general: [3S 197C (-)] {160 - 260 seconds of fighting, 0.4% chance of 140 seconds}
    BLOCKING NORMAL general: [3E 196C (-)] {160 - 260 seconds of fighting, 0.3% chance of 140 seconds}
    BLOCKING NORMAL general: [2S 2E 194C (-)] {160 - 260 seconds of fighting, 0.2% chance of 140 seconds}

    From B to Camp 2) 80 Guard Dogs, 80 Rangers
    BLOCKING NORMAL general: [2R 94S (-)] {100 - 120 seconds of fighting}
    BLOCKING NORMAL general: [86E (-)] {100 - 120 seconds of fighting}
    BLOCKING NORMAL general: [39S 52E (-)] {100 - 140 seconds of fighting}

    From C to Camp 3) 100 Thugs, 80 Rangers, 2 Skunks
    VETERAN general: [87R 4S 102C 57LB (65R - 78R - 87R 3S)] {60 seconds of fighting}
    VETERAN general: [50M 3S 117C 80LB (41M - 47M - 50M 2S)] {50 seconds of fighting}
    VETERAN general: [89R 2S 102C 57XB (62R - 75R - 89R 1S)] {50 seconds of fighting}
    VETERAN general: [89R 1E 102C 58XB (62R - 75R - 89R)] {50 seconds of fighting}
    VETERAN general: [53M 1S 137C 59XB (40M - 46M - 53M)] {60 seconds of fighting}
    VETERAN general: [89R 1E 117C 43K (62R - 76R - 89R)] {40 seconds of fighting}
    MAJOR general: [85R 1S 1E 146C 37K (58R - 73R - 85R 1S)] {40 seconds of fighting}
    MASTER of Martial Arts: [83R 3S 57C 77LB (61R - 73R - 83R 2S)] {40 seconds of fighting}
    MASTER of Martial Arts: [83R 2S 79C 56XB (57R - 71R - 83R 1S)] {40 seconds of fighting}
    MASTER of Martial Arts: [83R 1S 1E 96C 39K (57R - 72R - 83R 1S)] {40 seconds of fighting}

    From D to Camp 4) 100 Scavengers, 80 Rangers
    BLOCKING NORMAL general: [6S 191C (-)] {140 - 200 seconds of fighting, 0.4% chance of 120 seconds}
    BLOCKING NORMAL general: [4E 194C (-)] {140 - 220 seconds of fighting, 0.2% chance of 120 seconds}
    BLOCKING NORMAL general: [1S 3E 195C (-)] {140 - 220 seconds of fighting, <0.1% chance of 120 seconds}

    From E to Camp 5) 50 Thugs, 50 Guard Dogs, 80 Stone Throwers, 1 One-Eyed Bert
    VETERAN general: [145R 105S (110R - 127R - 145R)] {50 seconds of fighting}
    VETERAN general: [140R 110S (109R - 126R - 140R 4S)] {50 seconds of fighting}
    VETERAN general: [78M 172S (66M - 73M - 78M)] {40 seconds of fighting}
    VETERAN general: [140R 2S 83E 25K (109R - 126R - 140R 2S)] {30 seconds of fighting}
    MAJOR general: [128R 2S 135E 5K (99R - 112R - 128R 2S)] {30 seconds of fighting}
    MASTER of Martial Arts: [120R 100S (80R - 96R - 120R 2S)] {30-40 seconds of fighting}
    MASTER of Martial Arts: [107R 1S 97E 15K (80R - 95R - 107R 1S)] {30 seconds of fighting}





    Garrison Position G1
    Move your veteran general and three normal generals up to garrison position G1:
    • Position A: NORMAL general
    • Position B: NORMAL general
    • Position C: NORMAL general
    • Position D: VETERAN general


    For the first three attacks, only your veteran general is needed:

    From D to Camp 1) 80 Thugs, 80 Stone Throwers
    VETERAN general: [59R 2S 163C 26LB (40R - 51R - 59R 1S)]
    VETERAN general: [35M 1S 186C 27LB (27M - 31M - 35M)]
    VETERAN general: [59R 2S 163C 26XB (40R - 51R - 59R 1S)]
    VETERAN general: [60R 1E 163C 26XB (40R - 51R - 60R)]
    VETERAN general: [35M 1S 186C 27XB (27M - 31M - 35M)]
    VETERAN general: [58R 1E 171C 20K (41R - 50R - 58R)]
    MAJOR general: [55R 1E 201C 13K (37R - 47R - 55R)]
    MASTER of Martial Arts: [55R 1S 150C 14LB (37R - 46R - 55R)]
    MASTER of Martial Arts: [55R 1S 150C 14XB (37R - 46R - 55R)]
    MASTER of Martial Arts: [54R 1E 153C 12K (37R - 46R - 54R)]

    From D to Camp 3) 100 Scavengers, 80 Rangers
    VETERAN general: [42R 2S 183C 23LB (33R - 38R - 42R 1S)]
    VETERAN general: [32M 1S 217C (23M - 27M - 32M)]
    VETERAN general: [40R 2S 191C 17XB (32R - 37R - 40R 1S)]
    VETERAN general: [40R 1E 191C 18XB (32R - 37R - 40R)]
    VETERAN general: [40R 1E 191C 18K (32R - 37R - 40R)]
    MAJOR general: [37R 1E 228C 4K (28R - 33R - 37R)]
    MASTER of Martial Arts: [37R 1E 182C (28R - 32R - 37R)]

    From D to Camp 4) 50 Thugs, 50 Guard Dogs, 80 Stone Throwers, 1 One-Eyed Bert
    VETERAN general: [145R 105S (110R - 127R - 145R)]
    VETERAN general: [140R 110S (109R - 126R - 140R 4S)]
    VETERAN general: [78M 172S (66M - 73M - 78M)]
    VETERAN general: [140R 2S 83E 25K (109R - 126R - 140R 2S)]
    MAJOR general: [128R 2S 135E 5K (99R - 112R - 128R 2S)]
    MASTER of Martial Arts: [120R 100S (80R - 96R - 120R 2S)]
    MASTER of Martial Arts: [107R 1S 97E 15K (80R - 95R - 107R 1S)]


    The cheapest way to kill camp 4 is to use a MASTER of Martial Arts for a first suicidal wave.
    After this, your MoMA will be resting for 2 hours though:

    Camp 4a) 50 Thugs, 50 Guard Dogs, 80 Stone Throwers, 1 One-Eyed Bert
    MASTER of Martial Arts: [1R (1R)]

    Camp 4b) 50 Thugs, 55-60 Stone Throwers, 1 One-Eyed Bert
    VETERAN general: [44R 2S 146C 58LB (29R - 37R - 44R 1S)]
    VETERAN general: [38R 2S 87C 123XB (27R - 34R - 38R 1S)]
    MAJOR general: [35R 1S 1E 114C 119XB (23R - 31R - 35R 1S)]
    MASTER of Martial Arts: [40R 2S 15C 163LB (28R - 35R - 40R 1S)]
    MASTER of Martial Arts: [35R 2S 65C 118XB (23R - 30R - 35R 1S)]




    Garrison Position G1 (BLOCK WITH TWO VETERANS)

    NB!
    If you own two veterans, majors or masters of martial arts, you may now optionally kill both remaining leader camps in one 3-way block double attack. This will save you from having the one recovering normal general from the first block (on Camp 7) below. This alternative setup is shown in the spoiler below:

    Spoiler
    Move two veteran generals and three normal generals to garrison position G1 (note that general A above is moved to position X):
    • Position B: NORMAL general
    • Position C: NORMAL general
    • Position D: VETERAN general
    • Position X: NORMAL general
    • Position Y: VETERAN general


    Send generals B, C and D, right after each other:

    From B to Camp 6) 200 Guard Dogs
    BLOCKING NORMAL general: [68S (-)] {180 - 340 seconds of fighting}
    BLOCKING NORMAL general: [58E (-)] {200 - 320 seconds of fighting}
    BLOCKING NORMAL general: [15S 46E (-)] {200 - 360 seconds of fighting}

    From C to Camp 10) 100 Guard Dogs, 80 Rangers
    BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}

    From D to Camp 8) 100 Thugs, 80 Rangers, 2 Skunks
    VETERAN general: [87R 4S 102C 57LB (65R - 78R - 87R 3S)] {60 seconds of fighting}
    VETERAN general: [50M 3S 117C 80LB (41M - 47M - 50M 2S)] {50 seconds of fighting}
    VETERAN general: [89R 2S 102C 57XB (62R - 75R - 89R 1S)] {50 seconds of fighting}
    VETERAN general: [89R 1E 102C 58XB (62R - 75R - 89R)] {50 seconds of fighting}
    VETERAN general: [53M 1S 137C 59XB (40M - 46M - 53M)] {50 seconds of fighting}
    VETERAN general: [89R 1E 117C 43K (62R - 76R - 89R)] {40 seconds of fighting}
    MAJOR general: [85R 1S 1E 146C 37K (58R - 73R - 85R 1S)] {40 seconds of fighting}
    MASTER of Martial Arts: [85R 3S 57C 77LB (61R - 73R - 83R 2S)] {40 seconds of fighting}
    MASTER of Martial Arts: [83R 2S 79C 56XB (57R - 71R - 83R 1S)] {40 seconds of fighting}
    MASTER of Martial Arts: [83R 1S 1E 96C 39K (57R - 72R - 83R 1S)] {40 seconds of fighting}

    Now wait till attacking (veteran) general D has reached the spot indicated in the image above (being to the right of garrison C). Then send generals X and Y right after each other:

    From X to Camp 7) 80 Guard Dogs, 80 Rangers
    BLOCKING NORMAL general: [2R 94S (-)] {100 - 120 seconds of fighting}
    BLOCKING NORMAL general: [86E (-)] {100 - 120 seconds of fighting}
    BLOCKING NORMAL general: [39S 52E (-)] {100 - 140 seconds of fighting}

    From Y to Camp 2) 60 Thugs, 60 Guard Dogs, 1 Skunk, 1 One-Eyed Bert
    VETERAN general: [87R 163S (61R - 75R - 87R)] {50 seconds of fighting}
    VETERAN general: [55M 195S (42M - 49M - 55M)] {50 seconds of fighting}
    VETERAN general: [86R 1E 163K (61R - 75R - 86R)] {30 seconds of fighting}
    MAJOR general: [70R 3S 1E 196K (54R - 65R - 70R 3S)] {20 seconds of fighting}
    MASTER of Martial Arts: [85R 135S (60R - 73R - 85R)] {40 seconds of fighting}
    MASTER of Martial Arts: [75R 80E 65K (52R - 63R - 75R)] {20 seconds of fighting}
    MASTER of Martial Arts: [75R 1E 136K (52R - 63R - 75R)] {20 seconds of fighting}





    Garrison Position G1 (FIRST BLOCK)



    Send both generals right after each other:

    From A to Camp 7) 80 Guard Dogs, 80 Rangers
    BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}

    From D to Camp 2) 60 Thugs, 60 Guard Dogs, 1 Skunk, 1 One-Eyed Bert
    VETERAN general: [87R 163S (61R - 75R - 87R)]
    VETERAN general: [55M 195S (42M - 49M - 55M)]
    VETERAN general: [86R 1E 163K (61R - 75R - 86R)]
    MAJOR general: [70R 3S 1E 196K (54R - 65R - 70R 3S)]
    MASTER of Martial Arts: [85R 135S (60R - 73R - 85R)]
    MASTER of Martial Arts: [75R 80E 65K (52R - 63R - 75R)]
    MASTER of Martial Arts: [75R 1E 136K (52R - 63R - 75R)]




    Garrison Position G1 (SECOND BLOCK)



    Send all generals right after each other:

    From B to Camp 6) 200 Guard Dogs
    BLOCKING NORMAL general: [68S (-)] {180 - 340 seconds of fighting}
    BLOCKING NORMAL general: [58E (-)] {200 - 320 seconds of fighting}
    BLOCKING NORMAL general: [15S 46E (-)] {200 - 360 seconds of fighting}

    From C to Camp 10) 100 Guard Dogs, 80 Rangers
    BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}

    From D to Camp 8) 100 Thugs, 80 Rangers, 2 Skunks
    VETERAN general: [87R 4S 102C 57LB (65R - 78R - 87R 3S)] {60 seconds of fighting}
    VETERAN general: [50M 3S 117C 80LB (41M - 47M - 50M 2S)] {50 seconds of fighting}
    VETERAN general: [89R 2S 102C 57XB (62R - 75R - 89R 1S)] {50 seconds of fighting}
    VETERAN general: [89R 1E 102C 58XB (62R - 75R - 89R)] {50 seconds of fighting}
    VETERAN general: [53M 1S 137C 59XB (40M - 46M - 53M)] {50 seconds of fighting}
    VETERAN general: [89R 1E 117C 43K (62R - 76R - 89R)] {40 seconds of fighting}
    MAJOR general: [85R 1S 1E 146C 37K (58R - 73R - 85R 1S)] {40 seconds of fighting}
    MASTER of Martial Arts: [85R 3S 57C 77LB (61R - 73R - 83R 2S)] {40 seconds of fighting}
    MASTER of Martial Arts: [83R 2S 79C 56XB (57R - 71R - 83R 1S)] {40 seconds of fighting}
    MASTER of Martial Arts: [83R 1S 1E 96C 39K (57R - 72R - 83R 1S)] {40 seconds of fighting}




    Garrison Position G2
    NB!
    If you have four normal generals and two veteran generals, and have already killed the first sector from the landing zone, jump to Garrison Position G5 now. Leave G2 till the end, after you've cleared all the camps in the east, and wait with inviting your lootspot buyer till after that. With the delay that comes with inviting another player, doing G2 is a lot safer than G9 after having invited your friend. After finishing off G9, invite your friend and let him attack camp 24 with 1R. Then proceed from here till camp 28.

    Move your veteran general, your battle hardened general and two normal generals (when they have recovered) to garrison position G2:
    • Position A: NORMAL general
    • Position B: NORMAL general
    • Position C: BATTLE HARDENED general
    • Position D: VETERAN general


    For the first two attacks, only your veteran general is needed:

    From D to Camp 24) 80 Thugs, 80 Rangers
    VETERAN general: [60R 2S 163C 25LB (42R - 51R - 60R 1S)]
    VETERAN general: [35M 1S 186C 28LB (27M - 31M - 35M)]
    VETERAN general: [60R 2S 163C 25XB (41R - 51R - 60R 1S)]
    VETERAN general: [60R 1E 164C 25XB (41R - 51R - 60R)]
    VETERAN general: [35M 1S 186C 28XB (27M - 31M - 35M)]
    VETERAN general: [57R 1E 172C 20K (39R - 50R - 57R)]
    MAJOR general: [54R 1E 202C 13K (38R - 46R - 54R)]
    MASTER of Martial Arts: [55R 1S 149C 15LB (38R - 46R - 55R)]
    MASTER of Martial Arts: [55R 1S 150C 14XB (38R - 46R - 55R)]
    MASTER of Martial Arts: [54R 1E 153C 12K (38R - 46R - 54R)]

    From D to Camp 25) 100 Scavengers, 100 Guard Dogs
    VETERAN general: [70R 180S (61R - 66R - 70R)]
    VETERAN general: [54M 196S (45M - 49M - 54M)]
    VETERAN general: [68R 1E 181K (60R - 65R - 68R)]
    MAJOR general: [68R 200E (60R - 65R - 68R)]
    MASTER of Martial Arts: [69R 110S (60R - 65R - 69R)]
    MASTER of Martial Arts: [68R 110E (60R - 65R - 68R)]




    Garrison Position G2 (BLOCK)

    NB!
    The block below is rather tight if the battle for camp 28 (generals C and D) lasts 10+50 seconds. If you do not have cannoneers, you may want to opt for a safer setup, using one extra 1R block. This alternative setup is shown in the spoiler below:

    Spoiler
    Move one extra normal general to garrison position G2:
    • Position X: NORMAL general


    The 1R block sent from garrison position A allows general B to walk into the agro zone of camp 27 without being intercepted by camp 26.
    Thanks to this, the round block for camp 26 can be sent considerably later, this time from garrison position X.

    Send all generals right after each other:

    From A to Camp 26) 50 Thugs, 100 Guard Dogs, 60 Rangers
    BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}

    From X to Camp 26) 50 Thugs, 100 Guard Dogs, 60 Rangers
    BLOCKING NORMAL general: [17S 183C (-)] {140 - 240 seconds of fighting}
    BLOCKING NORMAL general: [16E 181C (-)] {140 - 220 seconds of fighting}

    From B to Camp 27) 100 Thugs, 80 Guard Dogs, 40 Rangers
    BLOCKING NORMAL general: [61S 139C (-)] {140 - 260 seconds of fighting}
    BLOCKING NORMAL general: [54E 143C (-)] {160 - 260 seconds of fighting, 0.6% chance of 140 seconds}
    BLOCKING NORMAL general: [4S 52E 138C (-)] {160 - 260 seconds of fighting, 0.5% chance of 140 seconds}


    The attack on the leader camp depends on whether you have a Master of Martial Arts or not.
    If not, or if you don't want your MoMA to be recovering for 2 hours, you will have to send 50 cavalry in the first, suicidal wave:

    From C to Camp 28) 50 Guard Dogs, 50 Roughnecks, 80 Rangers, 1 Metal Tooth
    BATTLE HARDENED general: [50C (50C)] {10 seconds of fighting}

    From D to Camp 28) 50 Roughnecks, 80 Rangers, 1 Metal Tooth
    VETERAN general: [61M 4S 97C 88LB (44M - 53M - 61M 3S)] {50 seconds of fighting}
    VETERAN general: [90R 3S 95C 62XB (61R - 77R - 90R 2S)] {50 seconds of fighting}
    VETERAN general: [49M 1S 134C 66XB (36M - 43M - 49M)] {50 seconds of fighting}


    The cheapest way of killing the leader, is to use a MASTER of Martial Arts for the suicidal wave.
    That first wave, with only 1 recruit, will kill all Guards Dogs and 20-25 Rangers.

    From C to Camp 28) 50 Guard Dogs, 50 Roughnecks, 80 Rangers, 1 Metal Tooth
    MASTER of Martial Arts: [1R (1R)] {10 seconds of fighting}

    From D to Camp 28) 50 Roughnecks, 55-60 Rangers, 1 Metal Tooth
    VETERAN general: [96R 6S 74C 74LB (74R - 90R - 96R 5S)] {50 seconds of fighting}
    VETERAN general: [83R 3S 101C 63XB (56R - 70R - 83R 2S)] {50 seconds of fighting}




    Send all generals right after each other:

    From A to Camp 26) 50 Thugs, 100 Guard Dogs, 60 Rangers
    BLOCKING NORMAL general: [17S 183C (-)] {140 - 240 seconds of fighting}
    BLOCKING NORMAL general: [16E 181C (-)] {140 - 220 seconds of fighting}

    From B to Camp 27) 100 Thugs, 80 Guard Dogs, 40 Rangers
    BLOCKING NORMAL general: [61S 139C (-)] {140 - 260 seconds of fighting}
    BLOCKING NORMAL general: [54E 143C (-)] {160 - 260 seconds of fighting, 0.6% chance of 140 seconds}
    BLOCKING NORMAL general: [4S 52E 138C (-)] {160 - 260 seconds of fighting, 0.5% chance of 140 seconds}


    The attack on the leader camp depends on whether you have a Master of Martial Arts or not.
    If not, or if you don't want your MoMA to be recovering for 2 hours, you will have to send 50 cavalry in the first, suicidal wave:

    From C to Camp 28) 50 Guard Dogs, 50 Roughnecks, 80 Rangers, 1 Metal Tooth
    BATTLE HARDENED general: [50C (50C)] {10 seconds of fighting}

    From D to Camp 28) 50 Roughnecks, 80 Rangers, 1 Metal Tooth
    VETERAN general: [61M 4S 97C 88LB (44M - 53M - 61M 3S)] {50 seconds of fighting}
    VETERAN general: [90R 3S 95C 62XB (61R - 77R - 90R 2S)] {50 seconds of fighting}
    VETERAN general: [49M 1S 134C 66XB (36M - 43M - 49M)] {50 seconds of fighting}
    VETERAN general: [115R 2S 1E 55C 77XB (89R - 104R - 115R 2S)] {40 seconds of fighting}
    VETERAN general: [85R 2S 1E 104C 30XB 28K (60R - 73R - 85R 2S)] {30-40 seconds of fighting}
    MAJOR general: [78R 2S 1E 129C 32XB 28K (54R - 68R - 78R 2S)] {30-40 seconds of fighting}
    MASTER of Martial Arts: [100R 3S 38C 79LB (71R - 86R - 100R 2S)] {40 seconds of fighting}
    MASTER of Martial Arts: [83R 1S 74C 62XB (52R - 67R - 83R)] {40 seconds of fighting}


    The cheapest way of killing the leader, is to use a MASTER of Martial Arts for the suicidal wave.
    That first wave, with only 1 recruit, will kill all Guards Dogs and 20-25 Rangers.

    From C to Camp 28) 50 Guard Dogs, 50 Roughnecks, 80 Rangers, 1 Metal Tooth
    MASTER of Martial Arts: [1R (1R)] {10 seconds of fighting}

    From D to Camp 28) 50 Roughnecks, 55-60 Rangers, 1 Metal Tooth
    VETERAN general: [96R 6S 74C 74LB (74R - 90R - 96R 5S)] {50 seconds of fighting}
    VETERAN general: [83R 3S 101C 63XB (56R - 70R - 83R 2S)] {50 seconds of fighting}
    VETERAN general: [84R 1S 1E 87C 77XB (61R - 73R - 84R 1S)] {40 seconds of fighting}
    VETERAN general: [80R 3S 1E 108C 30XB 28K (55R - 68R - 80R 3S)] {30-40 seconds of fighting}
    MAJOR general: [74R 2S 1E 131C 34XB 28K (51R - 63R - 74R 2S)] {30-40 seconds of fighting}
    MASTER of Martial Arts: [87R 1S 30C 102LB (59R - 73R - 87R)] {40 seconds of fighting}
    MASTER of Martial Arts: [74R 1S 82C 63XB (50R - 62R - 74R)] {30-40 seconds of fighting}
    MASTER of Martial Arts: [74R 1E 83C 40XB 22K (50R - 62R - 74R)] {30-40 seconds of fighting}


    In case you do have a MASTER of Martial Arts with Cannoneers, you may also opt to kill the leader camp in one wave:

    From C to Camp 28) 50 Guard Dogs, 50 Roughnecks, 80 Rangers, 1 Metal Tooth
    MASTER of Martial Arts: [140R 8S 1E 71K (111R - 130R - 140R 8S)] {30 seconds of fighting}




    Garrison Position G3 (BLOCK)
    NB! If you've already cleared the first blue sector using two veteran generals from the landing zone,
    skip garrison positions G3 and G4, and jump directly to G5.

    Move your veteran general and two normal generals to garrison position G3:
    • Position A: NORMAL general
    • Position B: NORMAL general
    • Position C: VETERAN general


    Send all generals right after each other.
    Note that general B going to camp 1, will be intercepted by camp 2. This is intended.

    From A to Camp 7) 200 Guard Dogs
    BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}

    From B to Camp 1) 80 Guard Dogs, 80 Rangers (Camp 2)
    BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}

    From C to Camp 3) 100 Thugs, 80 Rangers, 2 Skunks
    VETERAN general: [87R 4S 102C 57LB (65R - 78R - 87R 3S)]
    VETERAN general: [50M 3S 117C 80LB (41M - 47M - 50M 2S)]
    VETERAN general: [89R 2S 102C 57XB (62R - 75R - 89R 1S)]
    VETERAN general: [89R 1E 102C 58XB (62R - 75R - 89R)]
    VETERAN general: [53M 1S 137C 59XB (40M - 46M - 53M)]
    VETERAN general: [89R 1E 117C 43K (62R - 76R - 89R)]
    MAJOR general: [85R 1S 1E 146C 37K (58R - 73R - 85R 1S)]
    MASTER of Martial Arts: [85R 3S 57C 77LB (61R - 73R - 83R 2S)]
    MASTER of Martial Arts: [83R 2S 79C 56XB (57R - 71R - 83R 1S)]
    MASTER of Martial Arts: [83R 1S 1E 96C 39K (57R - 72R - 83R 1S)]




    Garrison Position G4 (BLOCK)
    Move your veteran general and two normal generals (when they have recovered) to garrison position G4:
    • Position A: NORMAL general
    • Position B: NORMAL general
    • Position C: VETERAN general


    Send all generals right after each other:

    From A to Camp 1) 80 Thugs, 80 Stone Throwers
    BLOCKING NORMAL general: [3S 197C (-)] {160 - 260 seconds of fighting, 0.4% chance of 140 seconds}
    BLOCKING NORMAL general: [3E 196C (-)] {160 - 260 seconds of fighting, 0.3% chance of 140 seconds}
    BLOCKING NORMAL general: [2S 2E 194C (-)] {160 - 260 seconds of fighting, 0.2% chance of 140 seconds}

    From B to Camp 4) 100 Scavengers, 80 Rangers
    BLOCKING NORMAL general: [6S 191C (-)] {140 - 200 seconds of fighting, 0.4% chance of 120 seconds}
    BLOCKING NORMAL general: [4E 194C (-)] {140 - 220 seconds of fighting, 0.2% chance of 120 seconds}
    BLOCKING NORMAL general: [1S 3E 195C (-)] {140 - 220 seconds of fighting, <0.1% chance of 120 seconds}

    From C to Camp 5) 50 Thugs, 50 Guard Dogs, 80 Stone Throwers, 1 One-Eyed Bert
    VETERAN general: [145R 105S (110R - 127R - 145R)] {50 seconds of fighting}
    VETERAN general: [140R 110S (109R - 126R - 140R 4S)] {50 seconds of fighting}
    VETERAN general: [78M 172S (66M - 73M - 78M)] {40 seconds of fighting}
    VETERAN general: [140R 2S 83E 25K (109R - 126R - 140R 2S)] {30 seconds of fighting}
    MAJOR general: [128R 2S 135E 5K (99R - 112R - 128R 2S)] {30 seconds of fighting}
    MASTER of Martial Arts: [120R 100S (80R - 96R - 120R 2S)] {30-40 seconds of fighting}
    MASTER of Martial Arts: [107R 1S 97E 15K (80R - 95R - 107R 1S)] {30 seconds of fighting}




    Garrison Position G5
    Move your veteran general, your battle hardened general and two normal generals to garrison position G5:
    • Position X: NORMAL general
    • Position Y: NORMAL general
    • Position A: BATTLE HARDENED general
    • Position B: VETERAN general


    For the first attacks, only your best general and another general are needed:

    Camp 9) 100 Guard Dogs, 80 Rangers
    ANY general: [85R 115S (65R - 76R - 85R 1S)]
    ANY general: [79M 121S (60M - 70M - 79M)]


    The attack on camp 12 depends on whether you have a Master of Martial Arts or not.
    If not, or if you don't want your MoMA to be recovering for 2 hours, you will have to send 60 cavalry in the first, suicidal wave:

    From A to Camp 12) 1 Metal Tooth, 60 Guard Dogs, 60 Roughnecks, 60 Rangers
    BATTLE HARDENED general: [60C (60C)]

    From B to Camp 12) 1 Metal Tooth, 60 Roughnecks, 60 Rangers
    VETERAN general: [45R 44M 6S 73C 82LB (45R 29M - 45R 39M - 45R 44M 5S)]
    VETERAN general: [65M 6S 73C 106LB (53M - 61M - 65M 5S)]
    VETERAN general: [109R 2S 73C 66XB (76R - 91R - 109R 1S)]
    VETERAN general: [109R 1E 73C 67XB (76R - 91R - 109R)]
    VETERAN general: [59M 1S 123C 67XB (45M - 52M - 59M)]
    VETERAN general: [102R 2E 82C 64K (75R - 88R - 102R)]
    VETERAN general: [58M 1E 117C 74K (45M - 52M - 58M)]
    MAJOR general: [100R 3S 1E 105C 61K (69R - 84R - 100R 3S)]
    MASTER of Martial Arts: [112R 5S 13C 90LB (82R - 101R - 112R 4S)]
    MASTER of Martial Arts: [98R 2S 55C 65XB (69R - 83R - 98R 2S)]


    The cheapest way of killing camp 12, is to use a MASTER of Martial Arts for the suicidal wave. Note that this wave can be taken by a lootspot buyer.
    That first wave, with only 1 recruit, will kill all Guards Dogs and 15-20 Rangers.

    From A to Camp 12) 1 Metal Tooth, 60 Guard Dogs, 60 Roughnecks, 60 Rangers
    MASTER of Martial Arts: [1R (1R)]

    From B to Camp 12) 1 Metal Tooth, 60 Roughnecks, 40-45 Rangers
    VETERAN general: [105R 10S 50C 85LB (90R - 105R 1S - 105R 9S)]
    VETERAN general: [101R 2S 80C 67XB (72R - 86R - 101R 1S)]
    VETERAN general: [95R 3S 1E 85C 66K (70R - 85R - 95R 3S)]
    MAJOR general: [62R 1E 64C 143K (41R - 51R - 62R)]
    MASTER of Martial Arts: [100R 3S 117LB (74R - 90R - 100R 2S)]
    MASTER of Martial Arts: [67R 2S 151XB (46R - 58R - 67R 1S)]
    MASTER of Martial Arts: [61R 1E 158K (41R - 51R - 61R)]


    In case you do have a MASTER of Martial Arts with Cannoneers, you may also opt to kill camp 12 in one wave:

    From B to Camp 12) 1 Metal Tooth, 60 Guard Dogs, 60 Roughnecks, 60 Rangers
    MASTER of Martial Arts: [145R 2S 1E 72K (112R - 130R - 145R 2S)]




    Garrison Position G5 (SINGLE BLOCK, DOUBLE ATTACK WITH 2 VETERANS)

    NB!
    If you own two veterans, majors or masters of martial arts, you may now optionally kill both camp 14 and camp 17 in one single 1R block and double attack. This will reduce the number of recovering normal generals from 2 to 1. This alternative setup is shown in the spoiler below:

    Spoiler
    Please Note!
    Be sure you are familiar with the two separate 1R blocks below, before trying this for the first time.
    Also, never try this double attack if you have already invited a friend to this adventure.
    You'd never get the timing right in that case.


    Move two veteran generals and one normal general to garrison position G5.
    Note that we will not be needing any general in position X (although he is shown in the image).
    For an accurate placement of the generals, check the images further down for the separate 1R blocks:
    • Position Y: NORMAL general
    • Position C: VETERAN general
    • Position D: VETERAN general


    Send generals Y and D right after each other.
    Note that general Y going to camp 16, will be intercepted by camp 15. This is intended.

    From Y to Camp 16) 55 Guard Dogs, 55 Roughnecks, 55 Rangers (Camp 15)
    BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}

    From D to Camp 14) 50 Roughnecks, 50 Rangers, 1 Skunk, 1 One-Eyed Bert
    VETERAN general: [63R 2S 112C 73LB (40R - 53R - 63R 1S)]
    VETERAN general: [46R 9S 56C 139LB (37R - 46R 1S - 46R 7S)]
    VETERAN general: [34M 1S 77C 138LB (25M - 30M - 34M)]
    VETERAN general: [52R 2S 94C 102XB (33R - 43R - 52R 1S)]
    VETERAN general: [52R 2E 94C 102XB (33R - 43R - 52R)]
    VETERAN general: [32M 1S 113C 104XB (22M - 28M - 32M)]
    VETERAN general: [52R 2E 94C 101XB 1K (33R - 43R - 52R)]
    MAJOR general: [51R 1E 117C 101XB (33R - 42R - 51R)]
    MASTER of Martial Arts: [55R 1S 32C 132LB (34R - 45R - 55R)]
    MASTER of Martial Arts: [51R 1S 67C 101XB (32R - 41R - 51R)]
    MASTER of Martial Arts: [50R 1E 68C 101XB (32R - 41R - 50R)]

    When general D has reached the spot indicated in the image, send off general C as well:

    From C to Camp 17) 50 Guard Dogs, 50 Roughnecks, 1 Skunk, 2 One-Eyed Berts
    VETERAN general: [113R 137S (75R - 96R - 113R 1S)]
    VETERAN general: [73M 177S (47M - 63M - 73M)]
    VETERAN general: [62R 3S 44B 141XB (44R 29B - 56R 36B - 62R 2S 44B)]
    VETERAN general: [63R 1S 1E 44B 141XB (44R 29B - 56R 36B - 63R 1S 44B)]
    VETERAN general: [90R 1E 159K (60R - 76R - 90R)]
    MAJOR general: [90R 120E 60K (60R - 76R - 90R)]
    MASTER of Martial Arts: [98R 122S (77R - 94R - 98R 7S)]
    MASTER of Martial Arts: [98R 6S 116E (77R - 94R - 98R 6S)]
    MASTER of Martial Arts: [89R 21E 110K (60R - 75R - 89R)]

    Your two attacking generals should be walking almost on top of each other. If they do not, recall all generals and try again.
    If any of your main generals would become intercepted by camp 15, recall him at once.
    If you're unsure which one of them got intercepted, recall both of them!

    If you managed to kill both camps 14 and 17, move on to garrison position G6 further down.





    Garrison Position G5 (FIRST BLOCK)

    Move your veteran general from garrison position B to garrison position C:
    • Position X: NORMAL general
    • Position C: VETERAN general


    Send both generals right after each other.
    Note that general X going to camp 14, will be intercepted by camp 15. This is intended.

    From X to Camp 14) 55 Guard Dogs, 55 Roughnecks, 55 Rangers (Camp 15)
    BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}

    From C to Camp 14) 50 Roughnecks, 50 Rangers, 1 Skunk, 1 One-Eyed Bert
    VETERAN general: [63R 2S 112C 73LB (40R - 53R - 63R 1S)]
    VETERAN general: [46R 9S 56C 139LB (37R - 46R 1S - 46R 7S)]
    VETERAN general: [34M 1S 77C 138LB (25M - 30M - 34M)]
    VETERAN general: [52R 2S 94C 102XB (33R - 43R - 52R 1S)]
    VETERAN general: [52R 2E 94C 102XB (33R - 43R - 52R)]
    VETERAN general: [32M 1S 113C 104XB (22M - 28M - 32M)]
    VETERAN general: [52R 2E 94C 101XB 1K (33R - 43R - 52R)]
    MAJOR general: [51R 1E 117C 101XB (33R - 42R - 51R)]
    MASTER of Martial Arts: [55R 1S 32C 132LB (34R - 45R - 55R)]
    MASTER of Martial Arts: [51R 1S 67C 101XB (32R - 41R - 51R)]
    MASTER of Martial Arts: [50R 1E 68C 101XB (32R - 41R - 50R)]




    Garrison Position G5 (SECOND BLOCK)

    Move your veteran general from garrison position C to garrison position D:
    • Position Y: NORMAL general
    • Position D: VETERAN general


    Send both generals right after each other.
    Note that general Y going to camp 17, will be intercepted by camp 15. This is intended.

    From Y to Camp 17) 55 Guard Dogs, 55 Roughnecks, 55 Rangers (Camp 15)
    BLOCKING NORMAL general: [1R (1R)] {20 seconds of fighting}

    From D to Camp 17) 50 Guard Dogs, 50 Roughnecks, 1 Skunk, 2 One-Eyed Berts
    VETERAN general: [113R 137S (75R - 96R - 113R 1S)]
    VETERAN general: [73M 177S (47M - 63M - 73M)]
    VETERAN general: [62R 3S 44B 141XB (44R 29B - 56R 36B - 62R 2S 44B)]
    VETERAN general: [63R 1S 1E 44B 141XB (44R 29B - 56R 36B - 63R 1S 44B)]
    VETERAN general: [90R 1E 159K (60R - 76R - 90R)]
    MAJOR general: [90R 120E 60K (60R - 76R - 90R)]
    MASTER of Martial Arts: [98R 122S (77R - 94R - 98R 7S)]
    MASTER of Martial Arts: [98R 6S 116E (77R - 94R - 98R 6S)]
    MASTER of Martial Arts: [89R 21E 110K (60R - 75R - 89R)]


    As a reference, the image below shows the garrison positions after all attacks from position G5 have been done.
    Normal generals X and Y, as well as battle hardened general A should all be recovering.
    The garrison positions where your veteran general has been are also shown (B, C and D):






    Garrison Position G6 (BLOCK)
    Move your veteran general, your battle hardened general and one normal general to garrison position G6:
    • Position A: NORMAL general
    • Position B: BATTLE HARDENED general
    • Position C: VETERAN general


    Send all generals right after each other:

    From A to Camp 9) 100 Thugs, 80 Guard Dogs
    BLOCKING NORMAL general: [103S (-)] {160 - 340 seconds of fighting}
    BLOCKING NORMAL general: [92E (-)] {180 - 360 seconds of fighting}


    The attack on camp 11 depends on whether you have a Master of Martial Arts or not.
    If not, or if you don't want your MoMA to be recovering for 2 hours, you will have to send 60 cavalry in the first, suicidal wave:

    From B to Camp 11) 1 Metal Tooth, 60 Guard Dogs, 60 Roughnecks, 60 Rangers
    BATTLE HARDENED general: [60C (60C)] {10 seconds of fighting}

    From C to Camp 11) 1 Metal Tooth, 60 Roughnecks, 60 Rangers
    VETERAN general: [45R 44M 6S 73C 82LB (45R 29M - 45R 39M - 45R 44M 5S)] {50 seconds of fighting}
    VETERAN general: [65M 6S 73C 106LB (53M - 61M - 65M 5S)] {50 seconds of fighting}
    VETERAN general: [109R 2S 73C 66XB (76R - 91R - 109R 1S)] {50 seconds of fighting}
    VETERAN general: [109R 1E 73C 67XB (76R - 91R - 109R)] {50 seconds of fighting}
    VETERAN general: [59M 1S 123C 67XB (45M - 52M - 59M)] {50 seconds of fighting}
    VETERAN general: [102R 2E 82C 64K (75R - 88R - 102R)] {40 seconds of fighting}
    VETERAN general: [58M 1E 117C 74K (45M - 52M - 58M)] {30 seconds of fighting}
    MAJOR general: [100R 3S 1E 105C 61K (69R - 84R - 100R 3S)] {30 seconds of fighting}
    MASTER of Martial Arts: [112R 5S 13C 90LB (82R - 101R - 112R 4S)] {40 seconds of fighting}
    MASTER of Martial Arts: [98R 2S 55C 65XB (69R - 83R - 98R 2S)] {40 seconds of fighting}


    The cheapest way of killing camp 11, is to use a MASTER of Martial Arts for the suicidal wave.
    That first wave, with only 1 recruit, will kill all Guards Dogs and 15-20 Rangers.

    From B to Camp 11) 1 Metal Tooth, 60 Guard Dogs, 60 Roughnecks, 60 Rangers
    MASTER of Martial Arts: [1R (1R)] {10 seconds of fighting}

    From C to Camp 11) 1 Metal Tooth, 60 Roughnecks, 40-45 Rangers
    VETERAN general: [105R 10S 50C 85LB (90R - 105R 1S - 105R 9S)] {50 seconds of fighting}
    VETERAN general: [101R 2S 80C 67XB (72R - 86R - 101R 1S)] {50 seconds of fighting}
    VETERAN general: [95R 3S 1E 85C 66K (70R - 85R - 95R 3S)] {30 seconds of fighting}
    MAJOR general: [62R 1E 64C 143K (41R - 51R - 62R)] {20-30 seconds of fighting}
    MASTER of Martial Arts: [100R 3S 117LB (74R - 90R - 100R 2S)] {30-40 seconds of fighting}
    MASTER of Martial Arts: [67R 2S 151XB (46R - 58R - 67R 1S)] {30 seconds of fighting}
    MASTER of Martial Arts: [61R 1E 158K (41R - 51R - 61R)] {20-30 seconds of fighting}


    In case you do have a MASTER of Martial Arts with Cannoneers, you may also opt to kill camp 11 in one wave:

    From C to Camp 11) 1 Metal Tooth, 60 Guard Dogs, 60 Roughnecks, 60 Rangers
    MASTER of Martial Arts: [145R 2S 1E 72K (112R - 130R - 145R 2S)]




    Garrison Position G7
    Move your veteran general and one normal general to garrison position G7:
    • Position A: NORMAL general
    • Position B: VETERAN general


    For the first attack, only your veteran general is needed:

    From B to Camp 16) 50 Guard Dogs, 50 Roughnecks, 1 Skunk, 2 One-Eyed Berts
    VETERAN general: [113R 137S (75R - 96R - 113R 1S)]
    VETERAN general: [73M 177S (47M - 63M - 73M)]
    VETERAN general: [62R 3S 44B 141XB (44R 29B - 56R 36B - 62R 2S 44B)]
    VETERAN general: [63R 1S 1E 44B 141XB (44R 29B - 56R 36B - 63R 1S 44B)]
    VETERAN general: [90R 1E 159K (60R - 76R - 90R)]
    MAJOR general: [90R 120E 60K (60R - 76R - 90R)]
    MASTER of Martial Arts: [98R 122S (77R - 94R - 98R 7S)]
    MASTER of Martial Arts: [98R 6S 116E (77R - 94R - 98R 6S)]
    MASTER of Martial Arts: [89R 21E 110K (60R - 75R - 89R)]


    The cheapest way of killing camp 16, is to use a MASTER of Martial Arts for a suicidal wave. Note that this wave can be taken by a lootspot buyer. That first wave, with only 1 recruit, will kill all Guards Dogs and 2 Roughnecks.
    Note that the longbows/crossbows needed for the second wave may not be accounted for in the total number of required troops.

    Camp 16) 50 Guard Dogs, 50 Roughnecks, 1 Skunk, 2 One-Eyed Berts
    MASTER of Martial Arts: [1R (1R)]

    Camp 16) 48 Roughnecks, 1 Skunk, 2 One-Eyed Berts
    VETERAN general: [77R 1S 172LB (44R - 64R - 77R)]
    VETERAN general: [53R 1S 196XB (35R - 44R - 53R)]
    MAJOR general: [53R 47E 170XB (35R - 44R - 53R)]
    MASTER of Martial Arts: [73R 1S 146LB (48R - 60R - 73R)]
    MASTER of Martial Arts: [61R 1S 158XB (35R - 51R - 61R)]




    Garrison Position G7 (BLOCK)



    Send both generals right after each other:

    From A to Camp 15) 55 Guard Dogs, 55 Roughnecks, 55 Rangers
    BLOCKING NORMAL general: [12S 188C (-)] {160 - 260 seconds of fighting}
    BLOCKING NORMAL general: [10E 190C (-)] {160 - 240 seconds of fighting}

    From B to Camp 14) 50 Roughnecks, 50 Rangers, 1 Skunk, 1 One-Eyed Bert
    VETERAN general: [63R 2S 112C 73LB (40R - 53R - 63R 1S)] {50 seconds of fighting}
    VETERAN general: [46R 9S 56C 139LB (37R - 46R 1S - 46R 7S)] {40 seconds of fighting}
    VETERAN general: [34M 1S 77C 138LB (25M - 30M - 34M)] {40 seconds of fighting}
    VETERAN general: [52R 2S 94C 102XB (33R - 43R - 52R 1S)] {40 seconds of fighting}
    VETERAN general: [52R 2E 94C 102XB (33R - 43R - 52R)] {40 seconds of fighting}
    VETERAN general: [32M 1S 113C 104XB (22M - 28M - 32M)] {40 seconds of fighting}
    VETERAN general: [52R 2E 94C 101XB 1K (33R - 43R - 52R)] {30 seconds of fighting}
    MAJOR general: [51R 1E 117C 101XB (33R - 42R - 51R)] {40 seconds of fighting}
    MASTER of Martial Arts: [55R 1S 32C 132LB (34R - 45R - 55R)] {30 seconds of fighting}
    MASTER of Martial Arts: [51R 1S 67C 101XB (32R - 41R - 51R)] {30 seconds of fighting}
    MASTER of Martial Arts: [50R 1E 68C 101XB (32R - 41R - 50R)] {30 seconds of fighting}




    Garrison Position G8 (LOOTSPOT)
    Now is the time to invite your friend (lootspot buyer).
    If you've got 4 normal generals yourself, ask your friend to bring 1R and attack camp 18 from garrison position G8.
    That one recruit (actually the general) will kill one roughneck, enough to get 6 XP and the full loot.



    If you've got only 3 normal generals, then ask your friend to bring two generals.
    The other general must be a normal one, must be loaded with the troops needed for block A below, and be placed at garrison position G9 above. Note that your friend must still bring the 1R and make that kill on camp 18. The block at G9 will not kill anything.




    Garrison Position G9 (BLOCK)
    Move your veteran general, your battle hardened general and four normal generals to garrison position G9:
    • Position A: NORMAL general
    • Position B: NORMAL general
    • Position C: NORMAL general
    • Position D: NORMAL general
    • Position E: BATTLE HARDENED general
    • Position F: VETERAN general


    The general in garrison position A can be your invited friend's.
    In that case, ask him/her to send his/her normal general to camp 19 first.
    As soon as he/she tells you the general is marching, keep sending all other generals after each other.

    The timing isn't that critical on this first general.
    As long as you send your general B within 10 seconds after general A, you should be safe.
    If all generals are yours, then just send them right after each other:

    From A to Camp 19) 150 Roughnecks
    BLOCKING NORMAL general: [37S 99E (-)] {180 - 300 seconds of fighting}
    BLOCKING NORMAL general: [110S 90C (-)] {180 - 320 seconds of fighting}
    BLOCKING NORMAL general: [97E 97C (-)] {180 - 300 seconds of fighting}

    From B to Camp 20) 150 Roughnecks
    BLOCKING NORMAL general: [37S 99E (-)] {180 - 300 seconds of fighting}
    BLOCKING NORMAL general: [110S 90C (-)] {180 - 320 seconds of fighting}
    BLOCKING NORMAL general: [97E 97C (-)] {180 - 300 seconds of fighting}

    From C to Camp 22) 100 Roughnecks, 100 Rangers
    BLOCKING NORMAL general: [55S 142C (-)] {180 - 300 seconds of fighting, 0.2% chance of 160 seconds}
    BLOCKING NORMAL general: [18S 31E 149C (-)] {180 - 300 seconds of fighting, <0.1% chance of 160 seconds}
    BLOCKING NORMAL general: [50E 139C (-)] {180 - 280 seconds of fighting, 0.1% chance of 160 seconds}

    From D to Camp 21) 100 Guard Dogs, 100 Roughnecks
    BLOCKING NORMAL general: [128S (-)] {180 - 280 seconds of fighting, 0.3% chance of 160 seconds}
    BLOCKING NORMAL general: [116E (-)] {180 - 300 seconds of fighting, <0.1% chance of 160 seconds}


    The attack on the leader camp depends on whether you have a Master of Martial Arts or not.
    If not, you will have to send 50 cavalry in the first, suicidal wave:

    From E to Camp 23) 1 Chuck, 50 Guard Dogs, 70 Roughnecks, 60 Rangers
    BATTLE HARDENED general: [50C (50C)] {10 seconds of fighting}

    From F to Camp 23) 1 Chuck, 70 Roughnecks, 60 Rangers
    VETERAN general: [51S 57C 142LB (38S - 44S - 50S)] {40 seconds of fighting}
    VETERAN general: [119R 3S 50C 78XB (89R - 106R - 119R 2S)] {40 seconds of fighting}
    VETERAN general: [119R 1S 1E 50C 79XB (89R - 106R - 119R 1S)] {40 seconds of fighting}
    VETERAN general: [58M 1S 72C 119XB (42M - 49M - 58M)] {40 seconds of fighting}
    VETERAN general: [119R 1S 1E 50C 78XB 1K (89R - 106R - 119R 1S)] {30 seconds of fighting}
    MAJOR general: [96R 1E 67C 88XB 18K (68R - 81R - 96R)] {30 seconds of fighting}
    MASTER of Martial Arts: [62M 2S 20C 136LB (53M - 58M - 62M 1S)] {30 seconds of fighting}
    MASTER of Martial Arts: [89R 1S 11C 119XB (62R - 75R - 89R)] {30 seconds of fighting}
    MASTER of Martial Arts: [87R 1E 11C 93XB 28K (60R - 72R - 87R)] {30 seconds of fighting}


    The cheapest way of killing the leader, is to use a MASTER of Martial Arts for the suicidal wave.
    That first wave, with only 1 recruit, will kill all Guards Dogs and 20-25 Rangers.

    From E to Camp 23) 1 Chuck, 50 Guard Dogs, 70 Roughnecks, 60 Rangers
    MASTER of Martial Arts: [1R (1R)] {10 seconds of fighting}

    From F to Camp 23) 1 Chuck, 70 Roughnecks, 35-40 Rangers
    VETERAN general: [64M 3S 50C 133LB (54M - 60M - 64M 1S)] {40 seconds of fighting}
    VETERAN general: [94R 2S 46C 108XB (67R - 79R - 94R 1S)] {40 seconds of fighting}
    VETERAN general: [93R 1E 46C 92XB 18K (65R - 78R - 93R)] {30 seconds of fighting}
    MAJOR general: [70R 1E 46C 97XB 56K (43R - 55R - 70R)] {30 seconds of fighting}
    MASTER of Martial Arts: [74R 13S 133LB (74R 2S - 74R 7S - 74R 12S)] {30 seconds of fighting}
    MASTER of Martial Arts: [58M 1S 161LB (48M - 54M - 58M)] {30 seconds of fighting}
    MASTER of Martial Arts: [68R 2S 150XB (45R - 58R - 68R)] {30 seconds of fighting}
    MASTER of Martial Arts: [66R 1E 100XB 53K (43R - 54R - 66R)] {30 seconds of fighting}






    All garrison setups have been simulated at least 5000 times, using this simulator.
    Even if I do the utmost to ensure that no errors occur anywhere, I am only human, and errors might always appear.
    Thus, I do recommend that you double-check all setups in the simulator, especially before trying an attack the first time in a newly published setup.

    All garrison setups where recruits and soldiers are included have a very small chance of one or a few soldiers being killed.
    I prefer having it so tight, that in most cases that one soldier survives and actually might save one recruit by taking the last hits in the battle.
    That being said, be prepared to lose the odd soldier(s) after playing the same adventure hundreds or thousands of times...

    On the other hand, all garrison setups have also been made so that the risk of losing longbows or crossbows is next to negligible.
    Due to this, some setups have more recruits/soldiers than what can be seen in other guides.
    In some cases this will increase the maximum losses (of recruits), but save the rare occasion of losing crossbows.
    Last edited by Tage; 22.06.15 at 22:50. Reason: Added MoMA suicide on green camp 4

  5. #165
    Erudite Pioneer
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    Awesome

  6. #166
    Pathfinder
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    Woaw!! great work for Sons of the Velt!! It will make this adventure so much more attractive!
    Q: is all this tactical map made with the new path followed by the generals?

    Thanks

  7. #167
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by FoggyFrog View Post
    Q: is all this tactical map made with the new path followed by the generals?
    Yes

  8. #168
    Skilled Student Reddragonz's Avatar
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    Can a normal gen be used in place of battle hardened - I cant see many people having a BH general, me included!

  9. #169
    Aunt Irma’s Favourite Writer
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    Those battles where a battle hardened general is used are those where cavalry are used to kill dogs.
    All those battles last only one round, so replacing the BHG with a normal general would prolong the battle with 10 seconds.

    All blocks should normally have enough time built in to allow for that.
    So, yes, I'd give it a go. And please, let us know if and how it worked.

  10. #170
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    "The general in garrison position A can be your invited friend's."

    But in that case he won't kill enemies...

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