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Thread: SidV's adventure journal

  1. #281
    Aunt Irma’s Favourite Writer
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    Since I found my first Outlaws earlier today, I will now have to play it soon as well...
    Since I'm not prepared to waste your amount of soldiers, LordFrancis, I had to recalculate at least the first 6 camps for minimal R losses...
    These are all simulated at least 500 times, to give the biggest minimal losses you could encounter, in accordance with Sid's practice.

    1 - 100R 1S 75C 24LB (100R)
    2 - 43R 1S 125C 31LB (43R)
    3 - 85R 1S 100C 14LB (85R)
    4 - 1: 70R 2: 67R 1S 125C 7LB (137R)
    5 - 1: 120R 2: 120R 1S 79LB (240R)
    6 - 1: 95R 2: 29R 1S 160C 10LB (124R)

    Note the two waves on camp 6, first wave to take out the dogs, then you can use cavalry in the second wave.
    Also, rather than using your bowmen on camp 15, you can use bowmen instead of recruits (or a combination of them) in the first waves on camps 4 and 5:

    4 - 1: 65B 2: 67R 1S 125C 7LB (67R 65B)
    5 - 1: 114B 2: 120R 1S 79LB (120R 114B)

  2. #282
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    Hi SidV,

    I'm looking at your new BLOCK tactical map for Traitors, and I wonder if I really need 4 generals for the Double block. Can't I just make it 2 seperate blocks using 2 generals?

  3. #283
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by popovitsj View Post
    Can't I just make it 2 seperate blocks using 2 generals?
    Yes, i just did that
    Takes some time waiting for them to recover when I only have three generals in total.

  4. #284
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    i cleared all the bandit camps in a zone and my friend cleared the bandit leader, then will i get any xp for that?

  5. #285
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    Quote Originally Posted by Mimmi View Post
    i cleared all the bandit camps in a zone and my friend cleared the bandit leader, then will i get any xp for that?
    You get XP for the camps you killed.
    Your friend gets the XP for the bandit leader camp.
    If you kill the bandit leader and there are other camps not cleared, they all die with the bandit leader and whomever kills the leader would get the XP for all those camps.

  6. #286
    Pathfinder Yosika's Avatar
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    I just completed Horseback, I hope this helps!

  7. #287
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    Since I'm not prepared to waste your amount of soldiers, LordFrancis, I had to recalculate at least the first 6 camps for minimal R losses...
    Yes of course, only those who do not have Noble Residence enough to have that amount of Unit's must use a different configuration to get through the adventure. From 1980 to 2505, Are 525 unless, that's 10 Noble Residence would need to get more without having to rely on the Unit's Production during the adventure! =D
    Thax for your Explain! Sorry to my english... haha =P
    Last edited by LordFrancis; 16.03.12 at 17:17.

  8. #288
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by SidV View Post
    Tactical map & garrison seetings (R/S/LB-Version)
    Units need: 1100R 200S 200C 40LB (or 40A)
    Units lost max: 1043R

    I'm currently playing Stealing from the Rich on my own.
    You might want to consider the following changes that I've made so far:

    Camp 3) 26R 1S 173C (26R)

    Camp 6) 36R 1S 163C (36R)

    Camp 8 can be attacked while blocking camp 7:



    Send the general from garrison A to camp 7 first, then send the general from garrison B to camp 8 as soon as possible after that.

    Camp 7) 1R (1R)
    Camp 8) 100R 100S (99R)

    Trap T11 can be skipped completely.
    Move your general a little south, and you can attack camp 21 through the pass in the mountains:



    Camp 21) 38R 1S 121C 40LB (38R)

    Attack camp 19 from position B on my image below (to avoid running into trap T11, which is still there):

    Camp 19) 3R 1S 196C (3R)

    After this, camp 20 can be attacked while blocking camp 18:



    Send the general from garrison A to camp 18 first, then send the general from garrison B to camp 20 as soon as possible after that.

    Camp 18) 1R (1R)
    Camp 20) 140R 60S (139R)

    All in all these changes reduce the losses in recruits by 48, bringing it down from max. 1043 to max. 995.
    Last edited by Tage; 16.03.12 at 17:29.

  9. #289
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by SidV View Post
    Tactical map & garrison seetings (blocking R/B/LB-Version)
    (use for blocking ONLY normal generals. With battle hardened generals the blocks wouldn't work.)
    Units need: 430R 94B 155S 160LB
    Units lost max: 422R 91B
    Just FYI... after taking camps 16 and 17, camp 11 can be attacked directly from garrison position G1.
    Neither camp 14, nor camp 12 will intercept, and thus no need to move your general to position G2.
    Will speed things up just a fraction, as you won't have to move back to position G1 for the attack on camp 15.

  10. #290
    Aunt Irma’s Favourite Writer
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    And one more thing...

    Quote Originally Posted by SidV View Post
    Tactical map & garrison settings (R/M/LB Version)
    Units need: 500R 194C 8M 170LB
    Units lost max: 484R 19C 8M
    Would be worth mentioning the possibility to quite easily block camp 5 while attacking camp 6.
    Tried that today, based on the second of the three versions available on the German forum (click Zur Taktikkarte to see the maps).

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