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Thread: [Guide] Christmas Event 2013/14

  1. #1
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    [Guide] Christmas Event 2013/14



    It's Christmas in the Archipelago and what's a TSO holiday without a guide? Or four.
    If you find any mistakes, overlooked omissions or have any suggestions or further info do please post so things can be improved, altered, added or removed as needed. Cheers.
    Many thanks are already due to Fexno and peck_ed for their assistance.

    Please note this is a player made guide and may contain errors

    Start of the Event: 12th December 2013

    End of the Event: 9th January 2014
    The whole event will be turned off with the start of Maintenance on the 9th


    Navigation:

    • Christmas Surprise/Advent Calendar

    The Merchant at Christmas:
    • Resources and Buildings
    • Adventures
    • Buffs and Provisions

    Event Quest Chains:
    • Quest Chain 1 - It's Christmas!
    • Quest Chain 2 - Reindeers Missing
    • Quest Chain 3 - The Evildoer

    • Christmas Daily Quests

    Frequently Asked Questions and Event Window Info:
    • How do I get Presents?
    • How many Presents can the Explorer find?
    • Can Explorers find the event Adventures?
    • Why don't I see any Christmas Collectibles?
    • How do I open the new "Christmas Surprise" window?
    • I heard it costs gems to open the doors in "Christmas Surprise", that doesn't seem fair. How many gems does it cost?
    • Does just logging in count to open a door?
    • What time each day does the new door in "Christmas Surprise" unlock?
    • Why can't I open the Special red and gold doors on 6, 12, 18 or 21?
    • If you miss a day and use gems to open the door do you still get the Gold Tower after opening the 24th door?
    • Will I be able to build the gift Gold Tower from "Christmas Surprise" if I'm not level 48?
    • What exactly does the Gold Tower do?
    • Does the Christmas Tower count against the maximum of three from the Merchant?
    • Why do all the quests say "Advent Calendar" when it didn't start on the 1st?
    • Will everything from the event be available in the Merchant when the event is over?
    • What about things I bought, like Adventures and buffs, will they be be removed or can I keep them?


    [Official] Christmas Links:

    • Dev Diary Christmas Event 2013

    • BB [FAQ] Christmas Event
    • Among other things the [FAQ] includes:
      Why can't I ask for more than 25 of any refill?
      Why can't I move buildings?
    If you'd like to help with the fix for moving buildings and other things that can cause island crashes and lockouts BB are working on the whole problem here: http://www.tsotesting.com
    Last edited by Iolanthe; 19.12.13 at 02:26.

  2. #2
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    13.12.2013 Added to FAQ - What time each day does the new door in "Christmas Surprise" unlock?
    13.12.2013 Added Adventure loot info
    14.12.2013 Chocolate Bunnies are now working to buff Prov2. Thanks mexelax13.
    15.12.2013 Updated quest chain 3.
    16.12.2013 Updated quest chain 3 level requirements. Many thanks Sundisno, edvinp2 and friends, SwampHen, Gytha_Ogg and Sinister-King.
    18.12.2013 Updated MSE and RBN loot info based on player reports from the live game.
    Last edited by Iolanthe; 19.12.13 at 02:22.

  3. #3
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    Frequently Asked Questions and Event Window Info


    • How do I get Presents?

    There are quest chains that give Presents and one Daily Event Quest a day, Explorers can find them on treasure hunts, Presents are tradable in the Trade Office, there is an event Collections buff in the Mayor that uses event collectibles to make Presents, the two Christmas Adventures, "Save the Christmas Feast" and "The Stolen Sleigh" have a chance of Presents in loot, and Presents can be bought with gems in the Merchant.

    • How many Presents can the Explorer find?

    He has a chance of finding different amounts on different searches, he will not always find them.
    Short search: 0 - 5 - 10
    Medium search: 0 - 10 - 20
    Long search: 0 - 20 - 30
    Very Long search: 0 - 30 - 50

    Explorers skilled with Sturdy Shovel - Find 3%/6%/9% more loot on every Treasure Search - can also find extra Presents.

    • Can Explorers find the event Adventures?

    No, they can only be had from the Merchant or the Trade Office. If you get a quest to do one check your Star, it should be provided.

    • Why don't I see any Christmas Collectibles?

    There is a chance of event collectibles in each new set on your island, sometimes there will be a lot, sometimes only a few and sometimes none. The first chance they have to appear is in the first respawn after Maintenance on the 12th.

    •How do I open the new "Christmas Surprise" window?

    Click the shooting star on your Avatar.

    • I heard it costs gems to open the doors in "Christmas Surprise", that doesn't seem fair. How many gems does it cost?

    If you log in every day for 24 days straight and remember to open that day's door getting the rewards won't cost a single gem. If you miss a day it costs gems to open the skipped door, 20 for a regular grey door and 50 for a red or gold Special door, but that is only if a day is skipped.

    • Does just logging in count to open a door?

    No, even opening just the shooting star doesn't count. That day's door must actually be clicked open.

    • What time each day does the new door in "Christmas Surprise" unlock?

    On the three EN/UK servers, Sandycove, Northisle and Newfoundland, the new door unlocks at 00.00 GMT, two hours earlier than the 02.00 start of the usual Settler's Day. This also means if the previous door is unopened it locks again at 00.00 GMT and then can only be opened with gems.

    • Why can't I open the Special red and gold doors on 6, 12, 18 or 21?

    To open the red and gold doors one item from the options on the right must be chosen and confirmed and every previous door must be opened. After choosing and confirming one reward and making sure all earlier doors are open click the special Door again to claim the prize.

    • If you miss a day and use gems to open the door do you still get the Gold Tower after opening the 24th door?

    Yes. So long as every door is open by the end of the event you get the Tower as the final gift.

    • Will I be able to build the gift Gold Tower from "Christmas Surprise" if I'm not level 48?

    Yes. Any player at any level will be able to build the Christmas Gold Tower after opening all the doors in "Christmas Surprise".

    • What exactly does the Gold Tower do?

    It produces one Coin from one Wheat every 12 minutes + plus travel time. It cannot be upgraded but it can be buffed.

    • Does the Christmas Tower count against the maximum of three from the Merchant?

    No. The event Tower is extra, you can have it and all three from the Merchant.

    • Why do all the quests say "Advent Calendar" when it didn't start on the 1st?

    "Advent Calendar" was the original name for "Christmas Surprise" but that was quite confusing so it was changed, unfortunately the quest text hasn't caught up yet. The numbers on the doors are tied only to the start of the event, not to any other specific date or holiday. Door #1 of "Christmas Surprise" can be opened on the first day of the event, door 2 on the second day, all the way through 24 days.

    • Will everything from the event be available in the Merchant when the event is over.

    No, some things are only here during the event. When it's over the two Christmas Adventures, the two Mystery Boxes, the 3 day Premium, Christmas Decorations and some of the buffs will be removed. More Secluded Experiments and and Return to Bandit Nest will become Follow-up Adventures to Secluded Experiments and Bandit Nest respectively and available as chance loot drops. The new Provision House will be available for gems, on the test server it's currently priced at 3,495 but this could change when it goes live.

    • What about things I bought like Adventures and buffs, will they be be removed or can I keep them?

    Anything purchased from the event will stay and can be used when the event is over. The only thing that will be removed are Presents in Adventure loot, after the event is over it will be just the regular loot.

    Event Window:
    Spoiler


    Christmas is coming! And you know what that means! Much like in previous years, over the holiday season you'll be able to earn presents in the game, which you can use to buy special items in the shop. You can get those presents by (1): - Sending your explorers on treasure searches - Completing the brand-new quest chain - Collecting Christmas Bells, Candy Canes and Gingerbread to produce baskets full of presents. - Or, by buying them in the Shop But this year there is even more: First, you can get great things through our new Advent Calendar (2). Every day, you can open a door and receive resources and buffs. On special days like Christmas Eve* there will be even greater rewards - if you opened all the previous doors. And, if you manage to open all the doors, you'll receive an additional, and very valuable reward too! We've also added a new Christmas Adventure and a new buff which increases the output of your village schools (3). Both of these, and many other great items (4) can be bought in the Christmas shop category.

    *None of the Special Doors fall on Christmas Eve.
    Last edited by Iolanthe; 19.12.13 at 02:26.

  4. #4
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    There is a new feature in this year's Christmas event, originally called the "Advent Calendar" the name has been changed to "Christmas Surprise" to try to make it less confusing. For now the quests still use the old name but the doors and gifts are not tied to holiday dates, only to the start of the event.


    Click the shooting star on your Avatar to open the Christmas Surprise window:



    Beginning on the first day of the event with Door #1 you will be able to open a door a day for 24 days. Each door holds a prize and opening all the doors unlocks the final prize.


    Type: Regular Door
    Description: A regular door that can be opened on most event days.
    Rewards: Opening a regular door provides rewards that are chosen randomly.



    Type: Special Door
    Description: A special door that can be opened only if all previous doors have been opened.
    Rewards: Click the door and choose one reward from the list on the right - the choice cannot be changed afterwards.
    Until one reward is chosen and confirmed the special door will not open even with gems.



    Type: 24th Door
    Description: The 24th door can be opened on the 24th day of the event only if all previous doors have been opened.
    Rewards: Like the red Special Doors you can choose one reward from the list on the right - the choice cannot be changed afterwards.

    If you miss a day the locked door can still be opened later with gems, regular doors cost 20 gems while both red and gold Special doors cost 50 gems each. If you log in every day and remember to open the door you needn't spend a single gem on the Christmas Surprise.

    The new day's door unlocks at 00.00 GMT, two hours earlier than the 02.00 start of the usual Settler's Day.
    This also means if the previous door is unopened it locks again at 00.00 GMT and then can only be opened with gems.

    Once all 24 doors are open congratulations! Click the small Gold Tower icon and look in your Star Menu for one:


    The Gold Tower makes one Coin from one Wheat every 12 minutes + travel time. It can be buffed but cannot be upgraded.

    Every player who opens all 24 doors gets one Gold Tower.
    This gift Tower can be built at any level and does not count against the maximum of three from the Merchant.




    • • •

    Note: Every other 'spoiler' in this guide is used just to hold extra info but this one is an actual spoiler and hides the possible rewards for every door. Click only if you're sure you want to know.

    Spoiler
    One item is given randomly for each regular door, for Special Doors you can choose which reward you want.

    Door 1
    100 - 100 - 100

    Door 2
    150 - 100 - 80 - 150

    Door 3
    150 - 300 - 200 - 150

    Door 4
    300 Simple Paper - 300 Intermediate Paper - 300 Advanced Paper

    Door 5
    100 Nibs - 100 Movable Type - 100 Book Fitting

    Door 6 Special Door. Choose and confirm one item.
    5 Manuscript - 3 Tome - 1 Codex

    Door 7
    10 Presents - 20 Presents - 30 Presents - 40 Presents

    Door 8
    100 - 100 - 100

    Door 9
    200 - 150 - 100

    Door 10
    150 - 300 - 200 - 150

    Door 11
    350 Simple Paper - 350 Intermediate Paper - 350 Advanced Paper

    Door 12 Special Door. Choose and confirm one item.
    500 - 350 Star Coins

    Door 13
    150 Nibs - 150 Movable Type - 150 Book Fitting

    Door 14
    20 Presents - 30 Presents - 40 Presents - 50 Presents

    Door 15
    200 - 150 - 100 - 200

    Door 16
    100 Map Fragments - 200 Map Fragments - 300 Map Fragments

    Door 17
    400 Simple Paper - 400 Intermediate Paper - 400 Advanced Paper

    Door 18 Special Door. Choose and confirm one item.
    2 Rabbit Lucky Charm - 4 Red Flying Settler - 2 Fermentation Accelerator - 3 Gold Fever

    Door 19
    200 Nibs - 200 Movable Type - 200 Book Fitting

    Door 20
    100 - 200 - 300

    Door 21 Special Door. Choose and confirm one item.
    2 Bookbinding Glue - 2 Chocolate Rabbit - 2 Mr. Myers - 2 Training Overtime

    Door 22
    250 - 400 - 200 - 350

    Door 23
    50 Presents - 60 Presents - 70 Presents - 80 Presents

    Door 24 Special Door. Choose and confirm one item.
    1 Silo - 1 Watermill - 1 One Day Premium
    Last edited by Iolanthe; 17.12.13 at 00:15.

  5. #5
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    In The Merchant - Resources and Buildings

    Resources:

    Small Present Package

    Available only during the event.
    Required level: 1 - Max: Unlimited
    Price: 90 gems
    Given: 30 Presents
    Tradable: Yes - Giftable: Yes

    Spoiler
    Use on the Mayor's House to add 30 Presents to your stock.


    Large Present Package

    Available only during the event.
    Required level: 1 - Max: Unlimited
    price: 300 gems
    Given: 100 Presents
    Tradable: Yes - Giftable: Yes

    Spoiler
    Use on the Mayor's House to add 100 Presents to your stock.


    Buildings:

    Rarity Provision House

    Required level: 7 - Max: 1 per player
    Price: 995 Presents
    Given: Rarity Provision House
    Can be upgraded: No
    Tradable: No - Giftable: No

    Currently Chocolate Rabbits do not work to buff this building but BB are working on it. Fixed.


    Spoiler
    The Rarity Provision House can create four new buffs.

    Magic(al) Ink: 200 Simple Paper + 150 Intermediate Paper + 40 Nibs = 50 Map Fragments
    Production time: 10 minutes
    Tradable: Yes
    Currently the MFs appear in the Star as Map Fragments, not "Magic(al) Ink"

    Employee of the Month Badge: 300 Hardwood Planks + 300 Marble + 50 Gold Ore = 1 production buff
    Effect: x3 production
    Duration: 6 hours - Can be used on friends
    Production time: 30 minutes
    Tradable: Yes but currently only one at a time.

    Gamekeeper Snack: 120 Fish + 80 Water = 500 Meat Refill
    Production Time: 12 minutes 30 seconds
    Tradable: Yes

    Rare Fishfood: 40 Bread = 500 Fish Refill
    Production Time: 2 minutes 30 seconds
    Tradable: Yes




    Arctic Iron Mine

    Required level: 18 - Max: Unlimited
    Price: 295 Presents
    Given: Arctic Iron Mine
    Can be upgraded: No
    Tradable: Yes but only if never built. - Giftable: Yes


    Spoiler
    A license free, (almost) instant, level 5 Iron Mine. Must be placed on an open Iron deposit and will not return to the Star if demolished or allowed to exhaust.



    Deerstalker Hut

    Required level: 1 - Max: 2 per player. It doesn't matter if you already acquired a building like this in the past or not.
    Price: 595 Presents
    Given: Deerstalker Hut
    Can be upgraded: Yes
    Tradable: Yes - Giftable: Yes


    Spoiler
    Produces 1 Meat every 8 minutes (+ travel time) at level 1 and needs no deposit.



    Recycling Manufactory

    Required level: 1 - Max: 2 per player, It doesn't matter if you already acquired a building like this in the past or not.
    Price: 295 Presents
    Given: Recycling Manufactory
    Can be upgraded: Yes
    Tradable: No - Giftable: No


    Spoiler
    At level 1 Produces 1 Coal every 3 minutes (+ travel time) without consuming any resources or deposits.



    Christmas Tree (Small)

    Available only during the event.
    Required level: 1 - Max: Unlimited
    Price: 40 Presents
    Given: Christmas Tree (Small)
    Can be upgraded: No
    Tradable: Yes - Giftable: Yes


    Spoiler
    A very nice Christmas tree which can be used to decorate your settlement!



    Christmas Tree

    Available only during the event.
    Required level: 1 - Max: Unlimited
    Price: 60 Presents
    Given: Christmas Tree
    Can be upgraded: No
    Tradable: Yes - Giftable: Yes


    Spoiler
    If you would like to decorate your city a little bit more, you can use this animated Christmas tree!



    Snowman

    Available only during the event.
    Required level: 1 - Max: Unlimited
    Price: 40 Presents
    Given: Snowman
    Can be upgraded: No
    Tradable: Yes - Giftable: Yes


    Spoiler
    Even if there is not enough snow outside, you will be able to get a Snowman too!

    Last edited by Iolanthe; 14.12.13 at 13:34.

  6. #6
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    In the Merchant - Adventures

    Save the Christmas Feast

    Available only during the event.
    Required level: 26 - Max: Unlimited
    Price: 95 gems - Also given by the game when needed to complete a Daily Event Quest. The version from the Merchant is the easier one.
    Given: Save the Christmas Feast
    Tradable: Yes - Giftable: Yes

    Spoiler

    Description: The Croaker has stolen all presents. Defeat the Croaker and retrieve the stolen presents.
    Difficulty: Difficulty: 3 (level 26-35), 4 (Level 36-50)
    Max players: 1
    Days: 2


    Note: When the event is over the Presents will be removed from the loot.


    The Stolen Sleigh

    Available only during the event.
    Required level: 36 - Max: Unlimited
    Price: 95 Gems
    Tradable: Yes - Giftable: Yes

    Spoiler
    Description: The Christmas Feast is once more in danger. The Croaker has stolen Santa’s sleigh and it's up to you to get it back!
    Difficulty: 5
    Max players: 1
    Days: 2


    Slot 5: 30 Presents or Nothing - Slot 7: "Up to 15,290 xp or up to 153 Star Coins"
    http://www.siedlertools.de/wiki/Der_gestohlene_Schlitten

    Note: When the event is over the Presents will be removed from the loot.


    Return to the Bandit Nest

    Available after the event as a Follow-up Adventure to Bandit Nest with a chance of finding it in loot.
    Required level: 26 - Max: Unlimited
    Price: 95 Presents
    Tradable: Yes - Giftable: Yes

    Spoiler
    Description: A new enemy occupied the houses and scares the nearby village. It is again time to help!
    Difficulty: 5
    Max players: 1
    Days: 10


    Slot 7 6: "Up to 12,210 xp or up to 123 Star Coins"
    Adapted from:
    http://www.siedlertools.de/wiki/R%C3%BCckkehr_ins_R%C3%A4ubernest
    Removal of the 2nd slot with Granite or Elogs based on reports from players in the live game that there is now only one slot with Granite or Elogs and six slots in total instead of the test version's seven slots.


    More Secluded Experiments

    Available after the event as a Follow-up Adventure to Secluded Experiments with a chance of finding it in loot.
    Required level: 36 - Max: Unlimited
    Price: 95 Presents
    Tradable: Yes - Giftable: Yes

    Spoiler
    Description: The laborer was not amused over his destroyed laboratory. He swore revenge and the time to take it is now!
    Difficulty: 7
    Max players: 2
    Days: 10


    Slot 7 6: "Up to 28,900 xp or up to 289 Star Coins"
    Adapted from:
    http://www.siedlertools.de/wiki/Mehr_einsame_Experimente
    Removal of the 2nd slot with Granite or Elogs based on reports from players in the live game that there is now only one slot with Granite or Elogs and six slots in total instead of the test version's seven slots.
    Last edited by Iolanthe; 19.12.13 at 02:21.

  7. #7
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    In the Merchant - Buffs and Provisions

    Buffs:

    Master Architect

    Available only during the event.
    Required level: 26 - Max: Unlimited
    Price: 95 gems
    Given: Master Architect mystery box
    Tradable: No - Giftable: Yes

    Spoiler
    From the German wiki:


    http://www.siedlertools.de/wiki/Meisterarchitekt

    Black Castle of the Cult = our Dark Castle


    Exotic Flotsam

    Available only during the event.
    Required level: 26 - Max: Unlimited
    Price: 95 gems
    Given: Exotic Flotsam mystery box
    Tradable: No - Giftable: Yes

    Spoiler
    Contains any one of the following: 1350 Gold Ore Refill - 1 Gold Rush buff - 1 Love Potion buff - 4 Manuscripts - 1 Red Flying Settler buff - 1 Zombie buff - 50 Magic Beans - 1 Rabbit Lucky Charm buff - 2 Tomes - 500 Granite - 1000 Omni Deposit - 700 Exoticwood Logs - 1 Codex

    From the German wiki:


    http://www.siedlertools.de/wiki/Exotisches_Treibgut


    3 Day Premium Token

    Available in the Premium section only during the event.
    Required level: 1 - Max: Unlimited
    Price: 450 gems
    Given: 3 Day Premium Token
    Tradable: No - Giftable: No


    Christmas Feast

    Required level: 1 - Max: Unlimited
    Price: 50 Presents
    Given: Christmas Feast
    Tradable: Yes - Giftable: Yes

    Spoiler
    Effect: Speeds up the process of getting new settlers into your mayor's house up to 600%.
    Duration: The effect lasts for 2 hours. - Cannot be used on friends.


    Cookies

    Available only during the event.
    Required level: 1 - Max: Unlimited
    Price: 80 Presents
    Given: Cookies
    Tradable: Yes - Giftable: Yes

    Spoiler
    Effect: Boosts the production of a workyard up to 300%.
    Duration: The effect lasts for 32 hours. - Can be used on friends.


    Fermentation Accelerator

    Required level: 1 - Max: Unlimited
    Price: 60 Presents
    Given: Fermentation Accelerator
    Tradable: Yes - Giftable: Yes

    Spoiler
    Effect: Boosts the production of a brewery up to 400%.
    Duration:The effect lasts for 24 hours. - Can be used on friends.


    Hot Lemon Tea

    Required level: - Max: Unlimited
    Price: 50 Presents
    Given: Hot Lemon Tea
    Tradable: Yes - Giftable: Yes

    Spoiler
    Effect: Boosts the speed of a village school up to 300%.
    Duration: The effect lasts for 24 hours. - Cannot be used on friends.


    A Thousand Snowflakes

    Available only during the event.
    Required level: 1 - Max: Unlimited
    Price: 40 Presents
    Given: A Thousand Snowflakes
    Tradable: Yes - Giftable: Yes

    Spoiler
    Effect: After you activate the buff on your Tavern, it will bring snow to your home island.
    Duration: The effect lasts for 7 days.- Can be used on friends.

    Note: Snow and Sandman's Powder (darkness) cannot be used at the same time, one will replace the other.


    Solar Flare

    Required level: 1 - Max: 99 per player
    Price: 1 Fish
    Given: Solar Flare
    Tradable: Yes - Giftable: No

    Spoiler
    Place on your Tavern to clear snow or darkness. (Knocking down your Tavern will also clear those away.)



    In the Provision House:

    Granite Transformation

    Available only during the event.
    Required level: 7
    Effect: Converts Presents and Marble into Granite. 500 Marble + 20 Presents = 50 Granite
    Available in: Provision House -> Resources tab
    Last edited by Iolanthe; 14.12.13 at 14:40.

  8. #8
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    Reserved
    Last edited by Iolanthe; 13.12.13 at 20:37.

  9. #9
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    Event Quest Chain 1

    It's Christmas Time!

    Quote Originally Posted by Santa
    Merry Christmas, my old friend!
    I come bearing glad tidings - and a few new things to make this year's Christmas even better.

    Gather round and I will show you the new Advent Calendar - and how to get presents.
    • The Advent Calendar
    • Getting Started
    • Bells, Candy and Gingerbread
    • A Basket Full of Presents
    • Searching for Presents

    Quote Originally Posted by Santa
    Great - now you know all about the advent calendar, and how to get presents!
    Quest chain reward: 100 Presents



    Please note: The name has been changed to "Christmas Surprise" to make things less confusing, the quest text just hasn't been revised yet. This is not a traditional 'Advent Calendar', instead of beginning on December 1st and running until Christmas the first door can be opened on the first day of the event, the second door on the next day and so on. For more on "Christmas Surprise" click here.

    The Advent Calendar

    Level 1

    Quote Originally Posted by Santa
    First take a look at the brand-new Advent Calendar,
    Every day you can open a door and find incredible new things!

    For special days like Christmas Eve* or New Year's Eve* you can choose in advance what reward you like to have. [sic]

    And if you manage to open all the doors, you'll get a really special reward.

    If you miss a door, you can always open it afterwards in exchange for some gems.
    Task: Open the Advent Calendar Window.

    Quote Originally Posted by Santa
    As you've seen the Advent Calendar has a lot to offer. So make you check back every day to get your rewards.
    *The "Special Doors" do not line up with Christmas Eve or New Year's.

    Reward: 20 Presents


    Getting Started

    Quest completed: The Advent Calendar

    Quote Originally Posted by Santa
    The next thing I want to show you requires you to be level 16. Please come back when you've gained enough experience. For someone with your potential that shouldn't take too long!
    Task: Reach level 16.

    Quote Originally Posted by Santa
    Nice, now you have enough experience to be ready for the next task.
    Reward: 20 Presents



    Bells, Candy and Gingerbread

    Quest completed: Getting Started

    Quote Originally Posted by Santa
    The next thing I want to show you is how you can produce your own Christmas presents.

    For this we need Christmas Bells, Candy Canes, and Gingerbread. You can find these things on your Island - all you have to do is pick them up.
    Tasks:
    • Own at least 25 Christmas Bells.
    • Own at least 25 Candy Canes.
    • Own at least 25 Gingerbread.

    Quote Originally Posted by Santa
    Good stuff, we should be able to create something nice with those resources you gathered.
    Reward: 20 Presents

    Note: It may take several cycles of Collectibles to find them all or you can buy them in the Trade Office.



    A Basket Full of Presents

    Quest completed: Bells, Candy Canes and Gingerbread

    Quote Originally Posted by Santa
    Now that we have enough things to build our presents from, we should give it a try!

    Click on your Mayor's House, select the 'Collections' tab and produce a Basket of Presents.
    Task: Produce a basket of Presents in your Mayor's House.

    Quote Originally Posted by Santa
    Nice work! You see, it's really easy to produce presents.
    Reward: 20 Presents

    Note: 25 Bells + 25 Candy Canes + 25 Gingerbread = 10 Presents
    Production time: 1 hour
    Click the Basket of Presents from your Star to your Mayor to add them to your stock.



    Searching for Presents

    Quest completed: A Basket Full of Presents

    Quote Originally Posted by Santa
    The last thing I wanted to tell you is that your explorers can also find presents during their treasure searches.

    Try it out and send one of your explorers on a short treasure search.
    Task: Earn 1 Present through the short treasure search.

    Quote Originally Posted by Santa
    Very good, your explorer has found some presents!
    Reward: 20 Presents

    Note: It may take more than one search to find Presents, make sure you use the 'Short Search' for this quest, it won't count any you find on longer searches.
    Last edited by Fexno; 13.12.13 at 22:44.

  10. #10
    Architect of the Empire
    Join Date
    Jun 2012
    Posts
    959
    World
    Sandycove
    Event Quest Chain 2

    Reindeers Missing

    Quest chain completed: It's Christmas Time!

    Quote Originally Posted by Santa
    My reindeers are gone, someone must have stolen them! Without them I can't deliver all those presents!
    But you can save the day!
    • Practice Makes Perfect
    • Replacement Reindeers
    • Horses Can Fly!

    Quote Originally Posted by Santa
    Great, now I can deliver the presents.
    But we still should find out who stole my reindeers, I'll come back tomorrow. Maybe I'll find some clues in the meantime.
    Quest Chain Reward: 100 Presents



    Practice Makes Perfect

    Levels 16+

    Quote Originally Posted by Santa
    For the next task you need to be Level 23. Please come back when you've gained enough experience.
    Task: Reach level 23.

    Quote Originally Posted by Santa
    Nice, now you have enough experience to be ready for the next task.
    Reward: 20 Presents



    Replacement Reindeers

    Quest completed: Practice Makes Perfect

    Quote Originally Posted by Santa
    Let me tell you a little secret.
    It's not the reindeers that let my sleigh fly. They're just for show.
    I mean, I could use kittens, but imagine how silly that would look...

    The trick here is a magic potion which can make any animal fly.
    So here's the plan:
    First, we train some horses, an we gather some wood to build fake antlers with.
    After all they need to look like reindeers when people see them flying.

    Then I simply give them my potion, and they should be able to help me deliver my presents.
    Tasks:
    • Pay 200 Horses from your storage.
    • Pay 600 Pinewood from your storage.
    • Produce at least 200 Horses.
    • Produce at least 600 Pinewood.

    Quote Originally Posted by Santa
    Ohh, those horses really do look like reindeers. That should do the trick!

    I'll head off now and brew the potion that'll make them fly!
    This will take a while but I'll be back tomorrow!
    Reward: 20 Presents



    Horses Can Fly!

    Quest completed: Replacement Reindeers

    Quote Originally Posted by Santa
    I'm back but unfortunately, I can't find the ingredients I need to brew the potion I mentioned.

    Perhaps you could help me out?

    Here, take this list. That's everything you need to get. Oh, and bring me some malt beer while you’re at it!
    Tasks:
    • Pay 20 Herbs from your storage.
    • Pay 1 Kettles from your storage.
    • Pay 300 Water from your storage.
    • Pay 200 Brew from your storage.

    Quote Originally Posted by Santa
    And up it goes! Look at how well they fly. They really are naturals!
    Maybe reindeers were the wrong choice. It took them years to get used to flying...
    Reward: 20 Presents
    Last edited by Fexno; 13.12.13 at 22:42.

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