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Thread: [Guide] Killste : Collected Adventure Guides by Various Authors

  1. #1641
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    On G1, camp 1 need block or eventualy to be destroyed before blocking camp 2 and 3 because can't attack camp 2 without beeing intercepted. Maybe little update could be doing here.


    ---------------------------------------

    Adv. is the black knight

  2. #1642
    Treasure Hunter Polymer's Avatar
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    You must position the generals exactly on the places shown in the picture and they won`t get intercepted.

  3. #1643
    Ruler of the Land
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    Quote Originally Posted by dondoncic View Post
    On G1, camp 1 need block or eventualy to be destroyed before blocking camp 2 and 3 because can't attack camp 2 without beeing intercepted. Maybe little update could be doing here.


    ---------------------------------------

    Adv. is the black knight
    Seems like you've misplaced your General A.
    If you beg to differ; please, make a screenshot, upload and post it here.
    25/11-14 , 23/02-16 .. The end is coming and it will look like this .

  4. #1644
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by dondoncic View Post
    On G1, camp 1 need block or eventualy to be destroyed before blocking camp 2 and 3 because can't attack camp 2 without beeing intercepted.
    Did you also note that general B going for camp 3 must be sent to the leader camp 4 and thus be intercepted by camp 3?
    Otherwise, if sent directly to camp 3, your general B will indeed be intecepted by camp 1.

    This is how it's said in the guide:

    Quote Originally Posted by Tage View Post
    Note that general B must be sent to camp 4, and will be intercepted by camp 3:

  5. #1645
    Quartermaster FishSmell's Avatar
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    Stealing from the Rich

    The landing site has changed so long ago that I thought the guide would be updated by now but it hasn't happened yet. I don't see a point in hauling generals across the map so if you wouldn't mind updating the guide with something like this, I'd appreciate it.

    Attack from anywhere on the right side of the statue to Camp 12) 20 Elite Soldier Deserters, 20 Crossbowman Deserters, 20 Cannoneer Deserters, 1 Sir Robin; T10) 140 wolves intercepted on the way:
    ANY general: 200R
    ANY general: 107R 93S
    ANY general: 99R 1M 80K
    VETERAN general: 92R 158S
    VETERAN general: 85R 153K
    VETERAN general: 80R 100E 70K
    MMA: 73R 147S (73R)
    MMA: 60R 25S 135K (60R)
    MMA: 60R 18M 142K (60R)
    MMA: 60R 10E 142K (60R)

    Or in two attacks: send generals by the drum roll:

    From 1 to T10 140 wolves*
    G1: attack: ANY general: 8R 1S 191C (8R)
    G1: attack: ANY general: 7R 1E 185C (7R)
    G1: attack: MMA general: 7R 1E 125C (7R)
    G1: BLOCK: ANY general: 2R 4M 22S - 13-20 rounds (avg. 15.5) 98% chance of win
    G1: BLOCK: ANY general: 2R 4M 19E - 15-21 rounds (avg. 18.2) 99% chance of win
    G1: BLOCK: MOD general: 1R 11S - 26-33 rounds (avg. 29.2) 0% chance of win

    From 2 to Camp 12) 20 Elite Soldier Deserters, 20 Crossbowman Deserters, 20 Cannoneer Deserters, 1 Sir Robin
    use a setup from the original guide



    *: in the preview it looks as though C16 would intercept if you attack T1 but their AOI starts in the same place so it won't. Attack can be sent on C12 and get it intercepted by T1 if that feels safer. Also, blocks can be done with fast generals because they take a lot of turns.

  6. #1646
    Glorious Graduate
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    Would it be possible to update the Surprise Attack guide with a mma version?

  7. #1647
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by FishSmell View Post
    Stealing from the Rich

    The landing site has changed so long ago that I thought the guide would be updated by now but it hasn't happened yet. I don't see a point in hauling generals across the map so if you wouldn't mind updating the guide with something like this, I'd appreciate it.
    Thanks FishSmell, very much appreciated!
    It hasn't even occurred to me that camp 12 can be attacked from the left, ever since the pathing changed.
    Will definitely have to update my guide.

  8. #1648
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    Hi Tage.
    Theres a typo in this section of the guide for Sleeping Volcano.

    Vet gen with soldiers, do not loose 105R, in worst case scenario.
    I think it should`ve said 10R. :-)

    Camp 2) 50 Cultists, 40 Dark Priests
    ANY general: [18R 182C (13R - 15R - 17R)]
    ANY general: [16R 1S 183C (13R - 15R - 16R)]
    ANY general: [16R 1E 183C (13R - 15R - 16R)]
    VETERAN general: [11R 1S 238C (7R - 9R - 105R)]
    VETERAN general: [10R 1E 239C (7R - 9R - 10R)]
    MAJOR general: [8R 1E 261C (5R - 7R - 8R)]
    MASTER of Martial Arts: [8R 1S 211C (4R - 6R - 8R)]
    MASTER of Martial Arts: [7R 1E 212C (4R - 6R - 7R)]

    Best regards

  9. #1649
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    If you do have a veteran general, only two blocking attacks will be needed:

    From Y Camp 9) 150 Soldier Deserters, 50 Cavalry Deserters
    BLOCKING NORMAL general: [1R (1R)]
    From B Camp 11) 60 Soldier Deserters, 60 Cavalry Deserters, 60 Longbowman Deserters, 1 Sir Robin, 1 Big Bertha
    ANY general: [175R (175R)]

    From X Camp 9) 150 Soldier Deserters, 50 Cavalry Deserters
    BLOCKING NORMAL general: [1R (1R)]
    From A Camp 11) 8-27 Soldier Deserters, 60 Longbowman Deserters, 1 Sir Robin, 1 Big Bertha
    VETERAN general: [150R 100S (82R - 128R - 150R 4S)]
    MASTER of Martial Arts: [110R 110S (37R - 89R - 110R 3S)]

    not working at all

  10. #1650
    Aunt Irma’s Favourite Writer
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    Quote Originally Posted by TommyChang View Post
    Hi Tage.
    Theres a typo in this section of the guide for Sleeping Volcano.

    Vet gen with soldiers, do not loose 105R, in worst case scenario.
    I think it should`ve said 10R. :-)

    Camp 2) 50 Cultists, 40 Dark Priests
    VETERAN general: [11R 1S 238C (7R - 9R - 105R)]

    Indeed! Now corrected.
    Thanks Tommy!

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