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Thread: [Guide] Killste : Collected Adventure Guides by Various Authors

  1. #981
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    Quote Originally Posted by MuffinMule View Post
    Tage, I don't know if something has changed in the adv mechanics again, or if I've been striking lucky, but the final block in BK no longer seems necessary.
    each time I've set up the last 2 garrisons for the block, a quick check on the combat preview for the vet attacking the final leader camp shows no interception, and I've risked it several times and he walks straight past the red zone of the other camp.
    u were lucky MuffinMule! I was intercepted all the time i tried

  2. #982
    Ruler of the Land peck_ed's Avatar
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    Hero Wanted Map and Locations

    I'm more than likely working right now.

  3. #983
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    now if only someone could post The Shaman walkthrough...

  4. #984
    Original Serf Yperellanios's Avatar
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    Quote Originally Posted by Agenturo View Post
    now if only someone could post The Shaman walkthrough...
    Well said brother :P

  5. #985
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    Uploaded with ImageShack.us

    The Shaman - 200 gen version with longbows and soldiers.

    As combat sim is crashing today, you should take it as guideline. Soldiers can be replaced with Elites

    From landing:
    C1 - 47R, 53S, 100C
    C2 - 21R, 1S, 178C
    L1 - 131R, 69S

    From Village:
    C5 - 40R, 160C
    L2 - 77R, 123S

    From upper side of Village:
    C6 - 80R, 100S
    C7 - 90R, 110S
    C8 - 141R 59S
    C9 - 160R, 40 longbows (200 gen, you loos some longbows)
    L3 - 120R, 60cav, 20 longbow (200 gen, you might loos 1 cav)

    Need to calc harder camps yet. Good luck till this point!
    C10 - 20R, 40 bow, 140 longbow (loos 20r, 40b, 105lb) or 40R, 160LB (loos 40r, 125lb)
    C11 - 40R, 20 bow, 140 longbow (loos 40r, 20b, 95LB) or 40R, 160LB (loos 40r, 79lb) - i think it can be skiped
    C12 - 2 waves: W1 - 200LB, W2 - 40R, 20B, 140LB
    C13 - 40R, 20B, 140LB (loos 40R, 20B, 87LB) or 40R 160LB (loos 40R, 105LB)
    L4 -
    W1: 170R
    W2: 120S 80B (not tested)
    Last edited by Metsjuku; 27.06.13 at 16:21. Reason: updateing

  6. #986
    Ruler of the Land Fexno's Avatar
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    If you are looking for a shaman walkthrough with elites and no blocks click here

  7. #987
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    Quote Originally Posted by Fexno View Post
    If you are looking for a shaman walkthrough with elites and no blocks click here
    tnx

  8. #988
    Pathfinder
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    you can always try with this simulator: http://www.settlersonlinetools.com/en/combat_simulator/

  9. #989
    Pathfinder
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    Did the first three sectors of the Shaman. Planned my very first round block myself and did an easy 1R block in the first sector. Someone more experienced please check that my math in my block is correct. It worked for me but I can't be sure it will work always.

    First sector:
    1: 36R 1E 213C
    2: (block) 1R
    Leader: 100R 150E


    Second sector (from the village):
    1: 25R 1E 224C
    Leader: 65R 185E

    Third sector:
    1: 65R 185E
    2: 86R 164E
    3: 97R 153E
    4: (block) 77E 109C (5 rounds min + victory = 140 secs min?)
    Leader: 49R 1E 134C 66A (2 rounds max + victory + 16 steps + sending delay = about 100 secs max?)
    Last edited by GDHeka; 27.06.13 at 18:46.

  10. #990
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    Quote Originally Posted by Metsjuku View Post
    My take on the shaman adventure with Veteran general using Elite Soldiers and Cannoneers. (no blocks, only lose recruits)
    Following the map by Metsjuku.

    From landing:
    C1 - 36R, 1E, 213C (100 scavengers, 50 rangers)
    C2 - 14R, 2E, 234C (80 scavengers)
    L1 - 99R, 1E, 150K (50 scavengers, 80 stone throwers, 50 guard dogs)

    From Village:
    (Attack from the other side)
    C5 - 28R, 1E, 221C (80 scavenger, 80 stone throwers)
    L2 - 70R, 180E (100 scavengers, 80 guard dogs, 1 skunk)

    From upper side of Village:
    C6 - 65R, 185E (100 scavengers, 80 guard dogs)
    C7 - 84R, 166E (80 rangers, 100 guard dogs)
    C8 - 100R 150E (100 scavengers, 50 stone throwers, 40 guard dogs)
    C9 - 129R, 1E, 120Xbow (160 thugs)
    L3 - 55R, 1E, 120C, 74 xbow (80 scavengers, 100 rangers, 1 one-eyed bert)

    From around the Witch Tower:
    C10 - 105R, 145K (60 cultists, 60 dark priest, 80 shadowsneakers)
    C11 - 50R, 200C (80 cultists, 80 fanatics)
    C12a - 42R (80 firedancer, 40 shadowsneakers, 80 dancing dervish)
    C12b - 63R, 1E, 68C, 118Xbow (80 firedancer, 80 dancing dervish)
    C13 - 100R, 150K (80 cultists, 50 firedancers, 60 shadowsneakers)
    L4 - 100R, 150K (100 cultists, 1 witch of the swamp, 1 mystical shaman)
    Last attack could not be verified with simulator, but I lost 96R.

    Reward: 14.960 XP
    Last edited by Goudsten; 27.06.13 at 13:08. Reason: cosmetic improvements

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