Hero Wanted Map and Locations
I'm more than likely working right now.
now if only someone could post The Shaman walkthrough...
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The Shaman - 200 gen version with longbows and soldiers.
As combat sim is crashing today, you should take it as guideline. Soldiers can be replaced with Elites
From landing:
C1 - 47R, 53S, 100C
C2 - 21R, 1S, 178C
L1 - 131R, 69S
From Village:
C5 - 40R, 160C
L2 - 77R, 123S
From upper side of Village:
C6 - 80R, 100S
C7 - 90R, 110S
C8 - 141R 59S
C9 - 160R, 40 longbows (200 gen, you loos some longbows)
L3 - 120R, 60cav, 20 longbow (200 gen, you might loos 1 cav)
Need to calc harder camps yet. Good luck till this point!
C10 - 20R, 40 bow, 140 longbow (loos 20r, 40b, 105lb) or 40R, 160LB (loos 40r, 125lb)
C11 - 40R, 20 bow, 140 longbow (loos 40r, 20b, 95LB) or 40R, 160LB (loos 40r, 79lb) - i think it can be skiped
C12 - 2 waves: W1 - 200LB, W2 - 40R, 20B, 140LB
C13 - 40R, 20B, 140LB (loos 40R, 20B, 87LB) or 40R 160LB (loos 40R, 105LB)
L4 -
W1: 170R
W2: 120S 80B (not tested)
Last edited by Metsjuku; 27.06.13 at 16:21. Reason: updateing
If you are looking for a shaman walkthrough with elites and no blocks click here
you can always try with this simulator: http://www.settlersonlinetools.com/en/combat_simulator/
Did the first three sectors of the Shaman. Planned my very first round block myself and did an easy 1R block in the first sector. Someone more experienced please check that my math in my block is correct. It worked for me but I can't be sure it will work always.
First sector:
1: 36R 1E 213C
2: (block) 1R
Leader: 100R 150E
Second sector (from the village):
1: 25R 1E 224C
Leader: 65R 185E
Third sector:
1: 65R 185E
2: 86R 164E
3: 97R 153E
4: (block) 77E 109C (5 rounds min + victory = 140 secs min?)
Leader: 49R 1E 134C 66A (2 rounds max + victory + 16 steps + sending delay = about 100 secs max?)
Last edited by GDHeka; 27.06.13 at 18:46.
My take on the shaman adventure with Veteran general using Elite Soldiers and Cannoneers. (no blocks, only lose recruits)
Following the map by Metsjuku.
From landing:
C1 - 36R, 1E, 213C (100 scavengers, 50 rangers)
C2 - 14R, 2E, 234C (80 scavengers)
L1 - 99R, 1E, 150K (50 scavengers, 80 stone throwers, 50 guard dogs)
From Village:
(Attack from the other side)
C5 - 28R, 1E, 221C (80 scavenger, 80 stone throwers)
L2 - 70R, 180E (100 scavengers, 80 guard dogs, 1 skunk)
From upper side of Village:
C6 - 65R, 185E (100 scavengers, 80 guard dogs)
C7 - 84R, 166E (80 rangers, 100 guard dogs)
C8 - 100R 150E (100 scavengers, 50 stone throwers, 40 guard dogs)
C9 - 129R, 1E, 120Xbow (160 thugs)
L3 - 55R, 1E, 120C, 74 xbow (80 scavengers, 100 rangers, 1 one-eyed bert)
From around the Witch Tower:
C10 - 105R, 145K (60 cultists, 60 dark priest, 80 shadowsneakers)
C11 - 50R, 200C (80 cultists, 80 fanatics)
C12a - 42R (80 firedancer, 40 shadowsneakers, 80 dancing dervish)
C12b - 63R, 1E, 68C, 118Xbow (80 firedancer, 80 dancing dervish)
C13 - 100R, 150K (80 cultists, 50 firedancers, 60 shadowsneakers)
L4 - 100R, 150K (100 cultists, 1 witch of the swamp, 1 mystical shaman)
Last attack could not be verified with simulator, but I lost 96R.
Reward: 14.960 XP
Last edited by Goudsten; 27.06.13 at 13:08. Reason: cosmetic improvements