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Thread: [Guide] Building placement!

  1. #1
    Forum Explorer Calen's Avatar
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    [Guide] Building placement!

    Found another nice guide on the american forums, this time about placement of your buildings.
    have fun reading


    Confused on the most efficient placement of your buildings? Here is a simple way to organize your town based on acquiring overall shortest production times.

    The methodology behind this is that things like the Bowyer have much longer base production times, and travel time is a much lower percentage of their production time regardless of where they are situated.


    These are only organized within categories by base production times, place them according to your own priorities in-game.

    Buildings that should be placed NEAR RESOURCES (To free up space near storage facilities)
    • Woodcutter (pine, Hardwood)
    • Forester (pine, Hardwood)
    • Masons (Stone, Marble, etc.)
    • Fishery
    • Mines (Copper, Gold, etc.)

    Buildings that should be placed ADJACENT TO STORAGE FACILITY
    • Bakery
    • Coking Plant
    • Pine Sawmill
    • Well
    • Weaponsmith
    • Copper Smelters
    • Toolmakers
    • Breweries
    • Miller

    Buildings that should be placed NEAR STORAGE FACILITY
    • Bowmaker
    • Hard Wood Sawmill


    Buildings that should be placed IN OPEN SPACE (Away from resources if possible.)
    • Residences
    • Tavern
    • Provision's House
    • Barracks
    • Branch Office
    • Guild House
    • Wheatfield & Farm (Special case, situate them nearer to your storage facility when possible)


    courtesy of american settlers online forum
    Last edited by Calen; 02.12.11 at 20:40. Reason: fixed names to the english names!

  2. #2
    Skilled Student Psychynius's Avatar
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    +1 to this guide. Helped me out a lot.

  3. #3
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    Good guide thanks !

  4. #4
    Original Serf
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    nice work thanks alot

  5. #5
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    Buildings that should be placed ADJACENT TO STORAGE FACILITY
    ...Well...
    Don't build Wells near storage, put them in the last cathegory. If you dont produce water fast enough, just build another well, they dont use building licences.
    They do use up dudes though...

  6. #6
    Pathfinder Vesthardus's Avatar
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    Great guide for 1st timers . Helped me alot.

  7. #7
    Erudite Pioneer
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    Quote Originally Posted by Asoman View Post
    Don't build Wells near storage, put them in the last cathegory. If you dont produce water fast enough, just build another well, they dont use building licences.
    They do use up dudes though...
    +1 to this. You have to have so many population for armies as you expand that a few extra settlers to compensate for wells being a few seconds further away from the storehouse really makes no difference at all.

  8. #8
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    do you break down fir wood cutters and rebuild them near another resource once they cut down all the trees in the nearby area?

  9. #9
    Quartermaster
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    Quote Originally Posted by Nikao View Post
    do you break down fir wood cutters and rebuild them near another resource once they cut down all the trees in the nearby area?
    No, you build forester's near te cutter's, sothat they replant trees.

  10. #10
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    Good guide, much simpler and less complicated without all the maths and sums that are involved, some players go to extreme and do time wasteing mathmatics.. but this sums it up quite simply. I already knew about the building efficencey but for people who arnt interested in doing math ''Which i dont blame you'' Two massive thumbs up!

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