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Thread: Suggestions...

  1. #11
    Erudite Pioneer
    Join Date
    Nov 2011
    Location
    Belgium
    Posts
    82
    World
    Newfoundland
    Yeah, noticed it, the battle system in it's whole should be changed imo.

    - uP

  2. #12
    Pathfinder
    Join Date
    Nov 2011
    Location
    Boston
    Posts
    5
    World
    Newfoundland
    Suggestion....in the chat room If you move your mouse over the Name it should display thier lvl to give you an idea of the ablilities of that player and if they are a beginer or not...Justa sugestion.

  3. #13
    Pathfinder
    Join Date
    Nov 2011
    Posts
    1
    World
    Newfoundland
    Suggestion: I'd like to have the option to expand the resource bar at the top of the screen and perhaps be able to customise it so I can keep track of particular things that I'm trying to pool 'at a glance'.

  4. #14
    Dedicated Scribe sparkz's Avatar
    Join Date
    Nov 2011
    Location
    Poland / Finland
    Posts
    489
    World
    Newfoundland
    Quote Originally Posted by bibumo View Post
    Yeah, there's several things what I miss and I also agree that free building area(grassland and also mine limit) should be the limit for building, not building licence.
    The reason behind that is that it requires you to specialise in producing 2-3 types of goods and trade with other people for everything else you need.
    If all the free space was available for building, with current map you wouldve been able to produce every single product you need, from fish to steel swords, using only resources you gather. Add upgrades and you will end with single player game with optional interaction with others via game chat.

  5. #15
    Nifty
    Join Date
    Dec 2018
    Posts
    57
    World
    Sandycove
    1. We have to move Storehouse
    2. Cri market and cri bakery have to show grids while make locations
    3. Dead trees has to be removed
    4. Some buildings must have moduls, instead of new buildings such as Labatory, adventure bookbinder, scouting post ,weather control station , observatory ,etc
    5. Tokens are got very hard, also Weekly Challenges are spent much stuffs and troops, tokens are changeable, buyable
    6. All specialist have own tabs, Such as Gens, Geologists, Explorers
    7. Some special buffs for events have also own tab,
    8. We need extra place for some buildings,
    9. Gems also get some adventures, Example diff 12 and up
    10. Titanium and Saltpeter mines have also Endless Mine

  6. #16
    Ruler of the Land
    Join Date
    Nov 2014
    Location
    Denmark
    Posts
    1,271
    World
    Newfoundland
    removing the building cap would be bad for low level players,- if they did not run out of licenses they would build even more of some of the buildings, and that is expensive in the beginning of the game, later on it does not really matter,- I have more than plenty of licenses. When you run out of licenses you are being forced to use your brain and figure out what you dont need, and that ways it saves you from getting way too many pine wood sawmills etc.
    If for some reason support feels the need to edit what I wrote, please delete entire post instead, dont put words into my mouth that I never said.

  7. #17
    Ruler of the Land
    Join Date
    Jun 2012
    Location
    Milky Way
    Posts
    2,854
    World
    Sandycove
    you did notice this is a 9 year old thread which has been resurrected.
    When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's

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